You people need to aggro some mobs and try running from them... they chase you across entire zones... and constantly deal damage without slowing down. A player can not do this.
You people need to aggro some mobs and try running from them... they chase you across entire zones... and constantly deal damage without slowing down. A player can not do this.
Its a Server-lag Issue, not a programming Issue. Basically if you could play ON the server like mobs do, You'd be able to do the exact same thing to mobs.
Think of it this way, If you have two people running to jeuno, on your screen you're inching him out, on his screen he's likely a good 5-10 feet ahead of you due to server lag issues, however, a third part would see you both differently. Basically when a mob is chasing you, he's more than likely always within your melee range, even though to you he looks very far out of it. Thats because in reality you're probably 2-3 Feet behind where you think you are in the game thanks to server lag.
This can also be shown rather funnily if you watch someone running from a mob and die, They will "Die" and slide across the ground a bit. Its because where you saw them die, and where the server saw them die, are two spots, so instead just dropping when they hit 0 like you do, They have to die > slide to the spot the server sees them dead on your screen.
Sorry if I'm not explaining it the best.
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