Quote Originally Posted by Blah View Post
I know I have a thread already but I am going to go ahead and post this job idea here:
Bandit
Have the ability to see treasure coffers/ chests as well as the ??? Locations and like the goblin footprints and maws and all that on the map.
Be able to steal (temporarily) ANY enemy's skill or spell and use it for themselves or share with party members.
Ah I hate to say it but have higher tier treasure hunter than thief even without gear.
Hmm maybe have like a money multiplying trait, not sure what to call it but have it tier up like treasure hunter but have it multiply the money that drops by like a certain amount up to maybe x100...or x10 if SE wants to be cheap about it.
That's all I can think of except for maybe giving it a unique weapon but not sure they will just probably give it daggers and let dual-wield, but hopefully they WILL at least consider it. Especially now that it's on your thread and not mine /em crosses fingers
Ah ok I change my mind, kinda. Instead of making bandit/rogue/whatever maybe just give thief these things as well as either higher tier TH or simplify the whole TH thing to maybe just be as soon as thieves enter the battle treasure hunter is enabled and procing is...hmmm maybe a percentage? Maybe? And if that's not possible THEN make the bandit job.