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  1. #1
    Player Nelyus's Avatar
    Join Date
    Feb 2013
    Location
    Bastok
    Posts
    107
    Character
    Nelyus
    World
    Odin
    Main Class
    NIN Lv 99

    Inventory Puzzle

    How many are we to have this daily inventory puzzle to deal with?
    Before Adoulin we lacked inventory space, but now its worst than ever!
    Even with the 80 additional spaces we got not too long ago!
    We need at least 2 more mog house bags of 80 for a total of 8.
    We would also need a treasure bag of 10 to 40 space where drops go before we put them in inventory...
    (0)
    Nel.

  2. #2
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    More inventory space won't solve anything. If you can't manage inventory, junk will just expand to fill the space. This whole thing is a cooperation between SE and players. SE can give us more space, but we have to meet them halfway by being satisified with some limit and knowing when to store things, mule them, and throw them away.
    (0)

  3. #3
    Quote Originally Posted by Zarchery View Post
    More inventory space won't solve anything.
    More inventory space can alleviate the inventory problem. Better storage systems or better gear systems (i.e. not having 100 side-grades with niche uses that we have to carry around) can solve the inventory problem. Poor item design is at the core of the inventory problem, especially when your character can only wear 16 pieces of equipment at a time. It is what forces players to carry around TP/WS/PDT/MDT/HMP/idle/pre-cast/fastcast/cure potency/cure received sets, all of which could easily fit onto 1-2 pieces of gear (separate stats for casters and melee of course) if they were just designed better.

    Quote Originally Posted by Zarchery View Post
    If you can't manage inventory, junk will just expand to fill the space. This whole thing is a cooperation between SE and players. SE can give us more space, but we have to meet them halfway by being satisified with some limit and knowing when to store things, mule them, and throw them away.
    It's true that junk can fill your inventory, but junk can be thrown away when your bags are full and you decide to clean up your MH. However, let's take the WKR drop system and the JSE cape system to explain why you are wrong.

    Let's pretend I want Tamaxchi from Yumcax, I'm still missing 10/22 JSE capes, I am low on space, and I am currently doing a WKR or colonization reive in Marjami/Yorcia. Do you want me to mule/sell/drop all the "junk" I've already gotten so that I can have yet another chance at getting them during WKR or colonization reives? Because the drop rate isn't low enough already and there isn't a limited number of items that can drop per WKR/reive? I don't craft, and I'm very good at downsizing my inventory, but my bags are still literally bursting from "junk" from WKR/delve/skirmish that I cannot throw away because I play 6 different jobs equally. What if you are farming ADL and have to carry around 8-10 pop items for your LS? What if you're working on an empy with some friends and keep aby pop items for convenience (meaning it is not junk)?

    SE has to fix the deeper problem with inventory (making players use too much gear to be effective at their jobs), but players like you also have to realize that the system is broken and needs to be fixed, not defended. They gave us 22 jobs, so they need to provide the infrastructure to make it fun/possible to play them. Making players pay extra for mules (not to mention its impracticality) is not the way to go about it.
    (1)

  4. #4
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Fukushima_Radiation View Post
    It's true that junk can fill your inventory, but junk can be thrown away when your bags are full and you decide to clean up your MH. However, let's take the WKR drop system and the JSE cape system to explain why you are wrong.

    Let's pretend I want Tamaxchi from Yumcax, I'm still missing 10/22 JSE capes, I am low on space, and I am currently doing a WKR or colonization reive in Marjami/Yorcia. Do you want me to mule/sell/drop all the "junk" I've already gotten so that I can have yet another chance at getting them during WKR or colonization reives?
    I don't understand. A WKR drops something you don't want, but it's too much trouble to throw it away because you might get it again and have to throw it away again?

    Sidenote: FOR THE LAST TIME PEOPLE, DO NOT POST SUGGESTIONS FOR IMPROVING THE GAME IN "WEBSITE FEEDBACK AND SUGGESTIONS".
    (0)

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