Other mage Atmas to look into are:
Atma of the Lion
Hadhayosh in La Thiene
("Triple Attack"+:Major (10%), Physical Damage Taken-:Minor (-10%), Lightning Attack+:Major (+40))
Atma of the Blinding Horn
Karkadann in Vunkerl
(Conserve MP:Minor, LightningAttack:Major, Magic Damage Taken -:Minor)
Both of these atmas you can easily sub in over Atma of the Beyond as they will increase Charged Whisker damage by 40% (aka gives a .4 multiplier over a .3 multiplier on damage). Personally I use Lion, Ultimate, MM for burns. In vision zones I average around 3~3.5k charged whisker, and in scars/hero zones 4.1~5.5k (due to increased stats from dom op/bastion). Figure once I finish tailoring my mage gear I'll be able to do upwards of 6k. Most times this is enough to one-shot all targets in range, but if not I still do around 2k thermal pulse which isn't a significant loss from the 30 mab of beyond.
Other options for physical damage/melee include:
Atma of the Harvester
Chloris in Tahrongi Canyon
(Str+30, Double attack: Major, Resist Sleep: Major),
Atma of the Entwined Serpent
Ningishzida in Grauberg
(Attack minor, double attack major),
Atma of the Stronghold
Lacovie in Tahrongi canyon
(Attack major, defense Major, regen 15/tic)
Atma of the Razed Ruins is mainly a Melee attacker atma since it gives crit% and crit damage increase making it very easy to get 1700~2500 vorpal blades off, or if you have Almace this is a wonderful CDC atma. You're going to be hitting critical attacks often also in the range of 180~240 per swing. VV is also a melee atma as the main aspects are the TP regain and double attack allowing you to WS more often and have higher WS numbers due to DA proc, or be able to store tp on NM's where you won't be meleeing or even engaged until after !! are finished.
Minikin Monstrosity is a luxury atma, mainly due to the refresh of the atma so depending on how MP needy you are you may be able to skip putting this one on at all over another atma. Most blu with CDC due to having Almace tend to ignore this atma since most of their damage ends up coming from melee/WS over spells, but there are times even I used another atma over MM due to what I was going to be doing where I wouldn't need all that mp/int.
My advice to you is start off with the main 3 atma, but continue to work on getting other atma as options once you have gotten your blu gear situated up to a point that using other options would be more beneficial than using the primary 3 listed here all the time.

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