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  1. #1
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Other mage Atmas to look into are:
    Atma of the Lion
    Hadhayosh in La Thiene
    ("Triple Attack"+:Major (10%), Physical Damage Taken-:Minor (-10%), Lightning Attack+:Major (+40))
    Atma of the Blinding Horn
    Karkadann in Vunkerl
    (Conserve MP:Minor, LightningAttack:Major, Magic Damage Taken -:Minor)
    Both of these atmas you can easily sub in over Atma of the Beyond as they will increase Charged Whisker damage by 40% (aka gives a .4 multiplier over a .3 multiplier on damage). Personally I use Lion, Ultimate, MM for burns. In vision zones I average around 3~3.5k charged whisker, and in scars/hero zones 4.1~5.5k (due to increased stats from dom op/bastion). Figure once I finish tailoring my mage gear I'll be able to do upwards of 6k. Most times this is enough to one-shot all targets in range, but if not I still do around 2k thermal pulse which isn't a significant loss from the 30 mab of beyond.

    Other options for physical damage/melee include:
    Atma of the Harvester
    Chloris in Tahrongi Canyon
    (Str+30, Double attack: Major, Resist Sleep: Major),

    Atma of the Entwined Serpent
    Ningishzida in Grauberg
    (Attack minor, double attack major),

    Atma of the Stronghold
    Lacovie in Tahrongi canyon
    (Attack major, defense Major, regen 15/tic)

    Atma of the Razed Ruins is mainly a Melee attacker atma since it gives crit% and crit damage increase making it very easy to get 1700~2500 vorpal blades off, or if you have Almace this is a wonderful CDC atma. You're going to be hitting critical attacks often also in the range of 180~240 per swing. VV is also a melee atma as the main aspects are the TP regain and double attack allowing you to WS more often and have higher WS numbers due to DA proc, or be able to store tp on NM's where you won't be meleeing or even engaged until after !! are finished.

    Minikin Monstrosity is a luxury atma, mainly due to the refresh of the atma so depending on how MP needy you are you may be able to skip putting this one on at all over another atma. Most blu with CDC due to having Almace tend to ignore this atma since most of their damage ends up coming from melee/WS over spells, but there are times even I used another atma over MM due to what I was going to be doing where I wouldn't need all that mp/int.

    My advice to you is start off with the main 3 atma, but continue to work on getting other atma as options once you have gotten your blu gear situated up to a point that using other options would be more beneficial than using the primary 3 listed here all the time.
    (0)

  2. #2
    Player RaenRyong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    Almace:

    Razed Ruins/Gnarled Horn/Apocalypse
    Razed Ruins/AlphaOmega/Apocalypse
    Razed Ruins/MinikinMonstrosity/Apocalypse - rare that you need so much MP though

    Without

    Razed Ruins/MinikinMonstrosity/Apocalypse
    Razed Ruins/MinikinMonstrosity/VoraciousViolet

    for general DD purposes.

    AoE burning:

    Lion/BlindingHorn/Ultimate for Thunder
    etc etc for other elements.

    And then you have some situational ones.
    (3)
    This is Sakurawr, not Raen D:

  3. #3
    Player sope's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Sope
    World
    Asura
    Main Class
    DRK Lv 99
    The atma itself says Enmity decrease when taking damage-(MINUS) : minor

    this atma reduces the amount of enmity you lose when you take damage, it's pretty clear. Habiki, I'm not to be mean or anything, but that PLD is anecdotal evidence; and we all know that in abyssea, holding hate has nothing to do with the PLD, it has to do with whether or not the DDs feel like reaching the enimty cap. (which isn't hard.)
    (0)

  4. #4
    Player Habiki's Avatar
    Join Date
    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    Well even if the atma does lower enmity loss when taking damage, its still a better atma over razed ruin for quad continuum and delta thrust and razed ruin does nothing really for any of the dex modified spells except for (vanity dive) , disseverment and goblin rush get no boost from it dmg wise. Was just trying to give some info for the op to help them do better damage, razed ruin isnt as useful unless you have almace. And it shouldnt hurt losing less hate from taking dmg if you not spamming dmg spells and if you are its only gonna make the mob harder since it will be using tp moves more.
    (0)

  5. #5
    Player Ezekieal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    88
    Character
    Ezekieal
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Habiki View Post
    Well even if the atma does lower enmity loss when taking damage, its still a better atma over razed ruin for quad continuum and delta thrust and razed ruin does nothing really for any of the dex modified spells except for (vanity dive) , disseverment and goblin rush get no boost from it dmg wise. Was just trying to give some info for the op to help them do better damage, razed ruin isnt as useful unless you have almace. And it shouldnt hurt losing less hate from taking dmg if you not spamming dmg spells and if you are its only gonna make the mob harder since it will be using tp moves more.
    hmmm seems a lot of your are forgetting that you can crit physical blu spells, so while purely modwise yes MC is better than RR for QC somehow i doubt you will see a differece if parsed, if anything i would say RR would out perform MC
    (0)

  6. #6
    Player Habiki's Avatar
    Join Date
    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    I think people also forget delta thrust and its short recast doing an extra 600 dmg per delta thrust outways the benifit of the low crit hit rate youll have on your melee hits as blue mage, if you were sub thf it would be a differant story since you can guarntee the crit on the spells, all i can say is try it out for yourself and see the differance no need to argue over which is better when it depends on the player, sub job, and playstyle.
    (0)

  7. #7
    Player Ezekieal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    88
    Character
    Ezekieal
    World
    Lakshmi
    Main Class
    THF Lv 99
    well you are the one that says RR doesnt do anything for physical blu magic, which is totally false. i was merely pointing out that not only does it give you a boost to dex moded spells but also adds 40-50% crit rate to EVERY blu physical spell whatever the mod is. also i think most people wouldnt count 40-50% as low.

    If you wanna make specific spells pop then yeah boost their mods but if you want to add a lil something something to ALL of your physical spells then RR is definately the best option along with VV in a close second(due to most phys spells having at least a partial str mod)
    (0)

  8. #8
    Player Habiki's Avatar
    Join Date
    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by Ezekieal View Post
    well you are the one that says RR doesnt do anything for physical blu magic, which is totally false. i was merely pointing out that not only does it give you a boost to dex moded spells but also adds 40-50% crit rate to EVERY blu physical spell whatever the mod is. also i think most people wouldnt count 40-50% as low.

    If you wanna make specific spells pop then yeah boost their mods but if you want to add a lil something something to ALL of your physical spells then RR is definately the best option along with VV in a close second(due to most phys spells having at least a partial str mod)
    Just for your information RR only makes your crit hit rate 30% with merits that would be 34% so what gear are you using to come up with your 40-50% number.
    (0)

  9. #9
    Player Ezekieal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    88
    Character
    Ezekieal
    World
    Lakshmi
    Main Class
    THF Lv 99
    so i got it wrong and its 30% my point still stands, 34% with merits isnt a low number by any means, it is still the best all round physcal spell atma

    edit: oh and with well over +100 dex with gear, spell bonus' and cruor bonus and RR that raises crit rateby quite a bit too, so infact 40% is probably right.
    (0)
    Last edited by Ezekieal; 05-06-2011 at 05:33 AM.

  10. #10
    Player Kasandaro's Avatar
    Join Date
    Mar 2011
    Location
    Bastoker
    Posts
    58
    Character
    Kasandaro
    World
    Bismarck
    Main Class
    BLU Lv 90
    Quote Originally Posted by Habiki View Post
    Just for your information RR only makes your crit hit rate 30% with merits that would be 34% so what gear are you using to come up with your 40-50% number.
    I'd assume he's factoring in the ~20% cap critical rate from dDex, especially when you consider cruor buffs and RR's Dex+50, as well as it's Crit Rate +30%.

    C'mon, SE, change the forums to actually mark the inline links already so I don't have to do it manually.
    (0)

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