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  1. #1
    Player Mirage's Avatar
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    Mar 2011
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    Post-trust adventuring fellow updates

    Hello dear developers and community representatives.

    The Trust stuff is cool, really. I use it pretty often these days. However, I also have an adventuring fellow that I have spent quite a bit of time and energy on, probably several hundred times more than I have spent on getting all the Trust NPCs.

    I really hope you are not going to forget about our adventuring fellows after you started with the trust stuff, not after all the time many of us have spent on leveling them and all the quests associated with them.

    As it stands, the fellow NPCs have some big issues when compared to Trust NPCs.

    Firstly, their damage was terrible even before SoA and the item levels we've gotten since then, and is comparably even worse now.

    Second, Fellow NPCs do not gain nearly as much refresh as the caster-type Trust NPCs.

    Third, they have a much more limited active time than Trust NPCs, and can only be called once per day plus 4 times per week, and only stay out for a limited amount of time, and cannot easily be respawned if they are killed.

    All this, combined with the time associated with building our adventuring fellows, makes it pretty obvious to me that they need a pretty solid boost, and I have a few ideas:

    First, after leveling the NPCs to 99, allow us to trade them iLv-weapons to boost their levels. They would still be level capped when summoned below lv99, of course, just like Trust NPCs.

    Second, when assuming a healer role, they need some significant amount of refresh.

    Third, let us "quest" any of the "special" WSes we are in possession of to the fellow NPC. This could give them something special that you can't get through thrust. I know I would love to let my fellow use Fudo.

    Without any sort of adjustments, we might as well just throw away our signal pearls at this point and never use them again in our entire lives.
    (3)

  2. #2
    Player Lithera's Avatar
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    Mar 2011
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    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Also an AI update kupipi instantly uses a na or erase to take off a debuff even if you are not topped off.
    (0)

  3. #3
    Player Mirage's Avatar
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    Sure, but that doesn't have much with this topic to do
    (1)

  4. #4
    Player Lithera's Avatar
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    Mar 2011
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    Lithera
    World
    Shiva
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    BST Lv 1
    Why doesn't it? Why have your adventuring fellow on anything else except attacker because a trust npc that is a healer is more preferred than your fellow? There are times when a trust healer is out of mp yet your adventure fellow for w/e might not be and a debuff needs to be removed yet your adventuring fellow tosses a cure while a strong debuff is making the fight last longer.
    (0)

  5. #5
    Player Lithera's Avatar
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    Mar 2011
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    Character
    Lithera
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    Shiva
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    BST Lv 1
    Unless you thought I meant the trust npcs needed an AI upgrade and not the adventuring fellow. The whole hp> everything else has caused me a death more than once when my Raka was set to healer when she could have saved more mp and time by taking off the debuff and then maybe healing me if I couldn't do it myself.
    (0)

  6. #6
    Player Mirage's Avatar
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    I thought your comment was specifically talking about Kupipi's AI, not AI in general.
    (0)

  7. #7
    They lowered the recast on the Signal Pearl from 22 hours to 6 hours, last I checked, so you can summon more than once per day.
    (0)

  8. #8
    Player Kafrein's Avatar
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    Mar 2013
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    UK
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    46
    Character
    Kafrein
    World
    Bahamut
    Main Class
    BLU Lv 99
    I'm surprised this hasn't got more comments, but I agree with the OP 100%. The ratio of effort put in compared to reward is completely skewed with Adventuring Fellows, while trust NPCs are a lot better, super easy to utilize and really easy to unlock.

    I guess SE has a big old to-do list, but this certainly needs to be added to it.
    (1)

  9. #9
    Player Mirage's Avatar
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    Quote Originally Posted by bungiefanNA View Post
    They lowered the recast on the Signal Pearl from 22 hours to 6 hours, last I checked, so you can summon more than once per day.
    I did not know that. It is an improvement I guess. If you can avoid getting him or her killed, you can keep them out 50% of the time without using tactics. Still miles behind Trust though.

    Pretty sure it was initially 16 hours recast though, so it's nearly 3 times more often.
    (0)