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Thread: Shield Skill

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  1. #1
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    I never asked for A, tbh I think that's to much anyways. B is what we have in Sword, Dagger, and Enhancing Magic, the only skill RDM has above a B rank is Enfeebling. B is 404 which excluding gear is a nice 20 behind a PLD, roughly 5% block rate from what I understand. C+ would be fine too, it's not to much lower and is another common skill we have.

    The set sounds right, I would have to go look and fix my sets for melee on FFXIAH to suggest any improvements if there are any to be made but it's fine to me. I won't like that in optimum gear a RDM can get capped PDT somewhat easily, but comparing it to PLD isn't even close. PLD Relic Head, Body, and Legs alone amount to 3 of the highest DEF pieces if not the highest DEF piece in slot in the game on top of a total of 20% PDT between them. I don't mean to say RDM has a hard time getting PDT, but more that PLD has an insanely easy time getting it by compare to any other job, and with the ability to stack on so much PDT and their JAs it really makes PLD hard to beat.

    PLD at 75 was competing with RDM but it was a different game back then, at the time Aegis was rare, now every PLD and their mom has one, back then your block rate was your block rate, now days PLD has 2 abilities to raise that rate sky high and one of them can be full timed with proper buffs/gear. I don't mean RDM would be too weak to make use of this, but to out do a PLD would be near impossible at this point unless you're talking about a maxed out RDM vs a half assed PLD, in which case I think the argument against raising the skill to high is a bit unfair.
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  2. #2
    Player dasva's Avatar
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    Dasva
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    Shiva
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    SAM Lv 99
    Quote Originally Posted by Demonjustin View Post
    I never asked for A, tbh I think that's to much anyways. B is what we have in Sword, Dagger, and Enhancing Magic, the only skill RDM has above a B rank is Enfeebling. B is 404 which excluding gear is a nice 20 behind a PLD, roughly 5% block rate from what I understand. C+ would be fine too, it's not to much lower and is another common skill we have.

    The set sounds right, I would have to go look and fix my sets for melee on FFXIAH to suggest any improvements if there are any to be made but it's fine to me. I won't like that in optimum gear a RDM can get capped PDT somewhat easily, but comparing it to PLD isn't even close. PLD Relic Head, Body, and Legs alone amount to 3 of the highest DEF pieces if not the highest DEF piece in slot in the game on top of a total of 20% PDT between them. I don't mean to say RDM has a hard time getting PDT, but more that PLD has an insanely easy time getting it by compare to any other job, and with the ability to stack on so much PDT and their JAs it really makes PLD hard to beat.

    PLD at 75 was competing with RDM but it was a different game back then, at the time Aegis was rare, now every PLD and their mom has one, back then your block rate was your block rate, now days PLD has 2 abilities to raise that rate sky high and one of them can be full timed with proper buffs/gear. I don't mean RDM would be too weak to make use of this, but to out do a PLD would be near impossible at this point unless you're talking about a maxed out RDM vs a half assed PLD, in which case I think the argument against raising the skill to high is a bit unfair.
    I know I was just using A as an example of what a difference it could make. Even C+ might be pushing how much of a change they would be willing to make at once. Still looking at over 50% block rate.

    Actually forgot the shield itself gets 4% and arts legs get 5% so that would make it a little easier. As far as beating in terms of pure dmg reduction sure. But what I was saying is rdm can get close enough that it's greater self sufficiency can help.

    True things are different... but for example you say every pld has an aegis but iirc most the newer ilvl shields actually are better than aegis for blocking. And true pld gets pretty much full time reprisal but rdm also can actually block now and has shiled mastery which it didn't at 75. I doubt rdm would be used as a main tank against higher level content stuff since the dmg reduction will never be as high (well unless you count debuffing) but with a good block rate it could easily be preferred for mid level stuff for when you want someone who can hold something completely self sufficiently and of course that means also decent for soloing which is why I think if it does get raise it will most likely be done cautiously a little at a time.

    Back to the enfeebling thing it's kinda a shame that it's only A rank skill plays such a small part battle. Perhaps there is some way to increase rdms blocking and make enfeebling better... like a debuff that lowers whatever is in the block rate equation that lets mobs get thru unblocked more. And then building on them also orginal being buffers and no longer really used for that maybe a party buff (enough of these self only buffs) that can increase your defensive skills like evasion, parry and/or shield? Or just give rdm reprisal I mean it is enhancing after all... probably better idea so they can say they gave rdm something to help block for those that want that but by not making it a straight up skill or trait say the rdm has to work for it for the people who would definitely complain if rdm started soloing stuff much again
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    Last edited by dasva; 04-03-2014 at 03:26 PM.