Thanks Rwolf you did a fantastic job summing up what needs improvement in the developer's vision for BLU
Thanks Rwolf you did a fantastic job summing up what needs improvement in the developer's vision for BLU
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
The programming to up the amount of native slots, or adjust the amount of blue magic points we get with merits, is not that hard.. I really just think they're being lazy.
That being said, Blue Magic, especially the physical bits, really need a good boost in damage in order for BLU to be taken anywhere that's relevant.
Would help if half our traits weren't gimp shadows of what they are supposed to be. What's wrong with blu getting a t1 fastcast trait that is actually T1 instead of T .5 or a DA trait that is actually 10%?
I'm iffy on the job points for blu. I mean some jobs don't have any good choices and we do. So there is that. It does suck that it'll require a good deal of time to cap but if given the choice, I'll keep it.
I'm okay with new dd spells that are expensive as long as they pack the punch of iLVL 119, have good SC properties so they can chain with Chant and req and a low recast so they can be spammed during 2hr for nice chains. I've not had to worry about my mp on blu for years since casting anything but lunge and haste isn't really worth it. I'd be okay with having to worry about mp again so long as we have spells worth casting. I still think old spells need updating.
Don't even get me started on magical blu spells... I'd be better off subbing rdm and using en-spells than nuking with blu magic.
not to be mean but its probably meant to replace acrid stream(3) and demoralizing roar(4) for when your making triple attack. Droping the - str off from not setting demoralizing roar isnt going to make me shed any tears >.>. tho i have to agree setting 2 haste spells is alittle wonky
Boy, it's times like this I wish I could upvote more then once.
"I'd rather see more effort put into adjustments so that it retains the integrity of being a completely moldable versatile job that has to incorporate Monster Correlation and Element/Damage Type into strategy."
Last edited by Mefuki; 07-31-2014 at 02:18 AM.
https://www.youtube.com/channel/UC5cfpeJGwi2KhQjNvCkk5Cg
You're hilarious. Thanks, pretty much confirmed what I was getting at earlier. You don't know how the enmity system works. Enmity has been thoroughly researched by players, you'd do well to study their work. Libra is very misleading, as it only displays how each character ranks in enmity as a percentage compared to the player currently holding the monster's attention; in reality there are precise values that persist during each fight (CE) or gradually decline (VE) that are extremely easy to cap in today's FFXI. Hence the popularity of RNG plus PLD, as RNG is one of the only DDs that can stay safely below the enmity cap thanks to Decoy Shot, Coronach, etc.
This guy gets it.
Uhhhh yeah. Clearly the devs don't know how BLU ranks compared to MNK, SAM, DRK, etc.. There's no danger of BLU somehow shooting to the front of the list and becoming "the chosen one" DD that outshines everything ever. Not gonna happen. There's a LOT of room for improvement without breaking this job, devs.
Cool. But the last part there is stupid. "Making it more advantageous to boost blue magic points with job points?" WTF does that even mean? Are there people playing BLU who DON'T think it's advantageous? We're STARVED for blue magic points, of course it's "advantageous!" I'm hoping what this was supposed to mean is they're gonna give us more blue magic points per job point.
I'm pretty displeased to see nothing was stated about Tourbillion/Barbed Crescent on this last update. Seriously...why can't they state it's a known issue again?
The MP/damage ratio is not balanced properly.
Amorphic Spikes consistently delivers 1~1500 more damage than Paralyzing Triad except PT and Delta Thrust cost 1/4th the cost of MP and can be used 3-4 times before the recast on Amorphic Spikes. This generally applies to all of the ~100MP spells, the damage output is not worth the MP cost with the exception being skillchains.
The high tier physical spells are in dire need of a huge damage boost or MP/Recast reduction.
Greetings,
Thanks for the feedback on blue mage. We’ll be sure to inform the development team.
In the meantime, however, I did receive some word about some upcoming plans. In the August version update they will be making it so physical blue magic spells will receive effects from food, songs, and rolls.
This is something that will affect battle balance in a big way, so the team will be making adjustments very carefully; however, they would like to make it so blue mages can really use their magic to shine.
Devin "Camate" Casadey - Community Team
Wow! Does this also include spells like nature's meditation?
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