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  1. #151
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Thanks Rwolf you did a fantastic job summing up what needs improvement in the developer's vision for BLU
    (3)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  2. #152
    Player
    Join Date
    Aug 2012
    Posts
    70
    The programming to up the amount of native slots, or adjust the amount of blue magic points we get with merits, is not that hard.. I really just think they're being lazy.

    That being said, Blue Magic, especially the physical bits, really need a good boost in damage in order for BLU to be taken anywhere that's relevant.
    (0)

  3. #153
    Player Sekundes's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Sekundes
    World
    Ragnarok
    Main Class
    BLU Lv 99
    Would help if half our traits weren't gimp shadows of what they are supposed to be. What's wrong with blu getting a t1 fastcast trait that is actually T1 instead of T .5 or a DA trait that is actually 10%?

    I'm iffy on the job points for blu. I mean some jobs don't have any good choices and we do. So there is that. It does suck that it'll require a good deal of time to cap but if given the choice, I'll keep it.

    I'm okay with new dd spells that are expensive as long as they pack the punch of iLVL 119, have good SC properties so they can chain with Chant and req and a low recast so they can be spammed during 2hr for nice chains. I've not had to worry about my mp on blu for years since casting anything but lunge and haste isn't really worth it. I'd be okay with having to worry about mp again so long as we have spells worth casting. I still think old spells need updating.

    Don't even get me started on magical blu spells... I'd be better off subbing rdm and using en-spells than nuking with blu magic.
    (8)

  4. #154
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    not to be mean but its probably meant to replace acrid stream(3) and demoralizing roar(4) for when your making triple attack. Droping the - str off from not setting demoralizing roar isnt going to make me shed any tears >.>. tho i have to agree setting 2 haste spells is alittle wonky
    (1)

  5. #155
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Rwolf View Post
    Post #150
    Boy, it's times like this I wish I could upvote more then once.

    "I'd rather see more effort put into adjustments so that it retains the integrity of being a completely moldable versatile job that has to incorporate Monster Correlation and Element/Damage Type into strategy."
    (4)
    Last edited by Mefuki; 07-31-2014 at 02:18 AM.
    https://www.youtube.com/channel/UC5cfpeJGwi2KhQjNvCkk5Cg

  6. #156
    Player Puck's Avatar
    Join Date
    May 2011
    Posts
    232
    Character
    Kheper
    World
    Ragnarok
    Main Class
    WHM Lv 1
    Quote Originally Posted by evanwimbish View Post
    And why would you waste blue points on jettaura? Or paladin/blu? I NEVER see pld/blu at endgame events in 2014 so stop bringing up level 75 strategies ... Pld/blu is for soloing. Jettaura can be completely resisted as well no matter how much magic acc.. U would have made more sense saying temporal shift. Libra does not lie...
    Again try testing out the current ways to check enmity via ffxi programs, and stop dicking around with windower
    You're hilarious. Thanks, pretty much confirmed what I was getting at earlier. You don't know how the enmity system works. Enmity has been thoroughly researched by players, you'd do well to study their work. Libra is very misleading, as it only displays how each character ranks in enmity as a percentage compared to the player currently holding the monster's attention; in reality there are precise values that persist during each fight (CE) or gradually decline (VE) that are extremely easy to cap in today's FFXI. Hence the popularity of RNG plus PLD, as RNG is one of the only DDs that can stay safely below the enmity cap thanks to Decoy Shot, Coronach, etc.

    Quote Originally Posted by Metaking View Post
    pld/blu is super tanking mostly, easily the best combo for the person holding the extra AA's during Dm, also useful in AA hume during the last 30% since it stop brazen rush cdc from having a chance to 1 shot. On the subject of jetta, or any debuff spell for that matter, land or resisted the enmity is still generated, aka a pld can cast flash on a light ele, which will resist it, but will still get full hate from using flash. Now the reason you dont see as many plds use it over war is because it takes a lot more skill to sub blu than war, and is has a decently hefty mana upkeep, but for long fights if you can keep the pld(or run) in mana, they will actually make the monster look at them sometimes unlike the /war who will get ignored almost completely when enmity caps
    This guy gets it.

    Quote Originally Posted by Camate View Post
    [*]Physical blue magic spell strength
    Blue mage is a job that fights with a combination of auto-attacks, weapon skills, and blue magic spells, and in situations where they receive a multitude of support from other party members there are cases where they will excel in damage over time through auto-attacks and weapon skills.

    However, moving forward we will be adding blue magic spells that consume a high amount of MP in exchange for a powerful attack just like Quadratic Continuum and Amorphic Spikes so that they will be able to deal heavy amounts of damage in a shorter time in battles with parties.
    Uhhhh yeah. Clearly the devs don't know how BLU ranks compared to MNK, SAM, DRK, etc.. There's no danger of BLU somehow shooting to the front of the list and becoming "the chosen one" DD that outshines everything ever. Not gonna happen. There's a LOT of room for improvement without breaking this job, devs.

    Quote Originally Posted by Camate View Post
    [*]Blue magic spell set cap
    System-wise it is rather difficult to increase the cap on blue magic spell sets. As an indirect method for addressing this issue, we will be adding blue magic spells with job traits that have higher values which can be gained by equipping less spells.

    We’ll be making it more advantageous to boost blue magic points with job points as we add new powerful spells that require a higher amount of blue magic points moving forward.
    Cool. But the last part there is stupid. "Making it more advantageous to boost blue magic points with job points?" WTF does that even mean? Are there people playing BLU who DON'T think it's advantageous? We're STARVED for blue magic points, of course it's "advantageous!" I'm hoping what this was supposed to mean is they're gonna give us more blue magic points per job point.
    (5)

  7. #157
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    I'm pretty displeased to see nothing was stated about Tourbillion/Barbed Crescent on this last update. Seriously...why can't they state it's a known issue again?
    (4)

  8. #158
    Player Sixtythree's Avatar
    Join Date
    Mar 2014
    Posts
    41
    Character
    Encore
    World
    Shiva
    Main Class
    DNC Lv 99
    The MP/damage ratio is not balanced properly.

    Amorphic Spikes consistently delivers 1~1500 more damage than Paralyzing Triad except PT and Delta Thrust cost 1/4th the cost of MP and can be used 3-4 times before the recast on Amorphic Spikes. This generally applies to all of the ~100MP spells, the damage output is not worth the MP cost with the exception being skillchains.

    The high tier physical spells are in dire need of a huge damage boost or MP/Recast reduction.
    (2)

  9. #159
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings,

    Thanks for the feedback on blue mage. We’ll be sure to inform the development team.

    In the meantime, however, I did receive some word about some upcoming plans. In the August version update they will be making it so physical blue magic spells will receive effects from food, songs, and rolls.

    This is something that will affect battle balance in a big way, so the team will be making adjustments very carefully; however, they would like to make it so blue mages can really use their magic to shine.
    (14)
    Devin "Camate" Casadey - Community Team

  10. #160
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Wow! Does this also include spells like nature's meditation?
    (2)

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