Giving blue native DW would actually allow blues the ability to put on other traits one normally would not be able to put on. Also you only have to put on three spells for procing in aby every hour and still be semi decent.
Giving blue native DW would actually allow blues the ability to put on other traits one normally would not be able to put on. Also you only have to put on three spells for procing in aby every hour and still be semi decent.
I think she needs to drop DMG cap off lower lvl spells. Then we'd get more usage out of the spells we spent hrs ( and sometimes days to get). Also she needs to redo the mp cost of many ( mostly magical spells) blue spells and DMG ratio.
Player
I would really like to see some type of update for blue mage , the short list of spells was not enough ;(
I believe every job should get at least DW1. For most jobs it would not matter anyway, and DW1 is low enough that most of the time if you were actually meleeing there would still be an advantage to subbing a proper DW sub. It would just open up job options a bit.
Also re: lock out on spells, I can see argument re: 3rd party tools if there was no delay at all. But no need to have such a long delay 15 seconds would be more than enough to make shenanigans not worth it.
Also agree: please remove cap on damage on lower level spells, lower diffusion recast by at least half.
Last edited by Olor; 02-07-2014 at 08:07 AM.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
While the DEVs seem to be replying a lot lately, maybe they'll see this. Please fix it so that blue magic isn't always the lowest priority for spells. When a WHM casts cure on a BLU with magic barrier on, it erases the effect even if its stronger. So if I cast a magic barrier that absorbs 500 dmg due to skill level, why does a whm cureskin erase it when the stoneskin is weaker. There are quite a few BLU spells like this I can't think of offhand, but it would be a nice adjustment to let this spell get more use for magical casting monsters in large scale events like Delve.
Some spells are even up to the cost of 9 points almost 10 points for one spell for your use of it with your Assimilation maxed out 5/5 to which is limited of around 60 points if I recall it right with the max merits.
Well if we were to set spells rounded off at 10 points per spell than we would only have 6 spells that we could equip total vs. all points used up and if it where 5 points then we could equip about 12 spells & 6 points even less but when it comes to equipping spell's, just to set up some job traits and not necessarily to be used to cast but to set up some job traits with the spell points varying so much; we can automatically use up more points quicker then the amount of points available even more so than if we were to go ahead in skipping job trait spell's and just did all spell's very small point cost to have more spells to use but of course at the loss of all job traits possible.
I don't know about anyone else but it does seem at times when se or dev team does stuff; they some times don't include real math in the equation or just forget to do the math when it comes to a mathematical point system, such as the system as blue mage's have to use as a point system in setting spell's vs max limited number of equip points on hand.
I just wish the gears that enhance assimilation on blue mage's own merited job trait would actually Give blue mage's some more blue points to use but "nope" it only does this: Gives more to{magical critical hit Rate +} to which that is great and all but shouldn't it also enhance assimilation's point system giving blue mages more points to use for equipping higher tier cost of spell's/More spell's or just give blue's more of a chance to be versatile between front line support + front line Curer supportive effects without loss of blue mage dmg dealing on the front lines.
Granted we have a few jobs that probably can work in that sort of way and dnc maybe an example of that way but I also see it as a means to help out in certain roles such as having whm's role in the back-lines attempting to keeping the whole party alive, specially when it comes to delve runs to which blue mage seems to be obsolete in such delve runs as Tojil.
I like to see blue mages to be more versatile in what it can do as job between supportive + damage dealer + other on the front lines, all of it at the same time of any given battle. Just in general making blue mage more versatile job would make it a very curious interesting job indeed, granted even though the rune job may all ready have some of this ability on the front lines as a job.
The tp aspect's in blue mages I would like see a blue mage gain a spell that gives tp regain perhaps going along with regen & refresh line of spell's blue mages all ready have; granted there not exactly tier 2, tier 3, or more on there regen & refresh monster spell's. the idea I like in this is that it makes blue mages solo SC's{Skill Chain's} more playable/pliable at much more decent rate; ganted it can it be outdone Quicker by other players SCing together or even interrupted the ability of your solo sc by someone else's scing in between your using your weapon skill and having SC job ability activated to using your spell in the process as a solo SC weapon skill.
I have always like the idea when it comes to certain jobs when it comes possible but very rarely to have found both tp regain + builds tp gears/weapons but regain on the hand is hard to find for weapons & gears, specially when it comes to blue mages & only one sword comes to mind but at the cost of use of blue mages mp pool to gain the regain effect.
Dnc would definitely benefit from this set up as well to which I currently using as a sub on my blue mage job. Well enjoy everyone and I just know you'll bounce even more great idea's off this post of mine into including your own findings and such from my posted reply/comment here or out my research with playing the blue job as well. {I hope this text doesn't shrink on me but it is shown on my laptop as normal size and I have my windows text size settings set up to be Large size text standard in general; it might be some of you will have to check your windows settings as to the reason behind the small text of my posts but I will also not switch it into the forums Times New Romans font setting as well into maybe help with your seeing of my posts to have such a fine size print of written letters and sentences of my stuff that I have posted. I will set it to the forums set text size of 1 for you ability to help you see it here and your very welcome too.![]()
![]()
![]()
Last edited by YosemiteYogorockBlondelle; 02-08-2014 at 01:30 AM. Reason: Just some minor changes in wording it as I said it in my post or maybe adjusted text size.
(Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.
All right on my blue mage post I want you guys to let me know if it is still too small or if I need to make it even bigger or smaller again so I can go ahead re-edit the size of my previous post's again thank you.
Last edited by YosemiteYogorockBlondelle; 02-08-2014 at 01:02 AM.
(Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.
Really, I say stick to the default, default is fine, no need to specify a size in your post, breaking it up every lil bit would be easier on the eyes as well. :x
I may just be misunderstanding that alphabet soup of a post, but no single spell comes close to requiring ten points to equip. The highest is six, from some of the Adoulin spells that were added recently, each of which grants a Job Trait on its own without having to be paired with something else.
Last edited by Renaissance2K; 02-08-2014 at 01:54 AM.
Last edited by YosemiteYogorockBlondelle; 02-08-2014 at 01:58 AM.
(Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |