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  1. #51
    Player Ravenmore's Avatar
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    Mar 2011
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    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by YosemiteYogorockBlondelle View Post
    Well I like to have conserve mp set as a job trait on my blu for 2 reasons. {ONE}: It will save on your mp pool points when used. {TWO}: the cost of spells can be reduced when being casted whether it is physical or magical giving you a longer time of a casting mp pool. I don't set triple attack or double attack for 1 reason because it takes up to many blu points from setting up high number costing spells. I don't see conserve mp as a wasted job trait myself Ravenmore.

    You fail so hard at understanding how the game works it is really sad. Conserve MP is truly a waste of points since spell damage falls so far behind auto attack white damage and WS damage. Casting delay is just like JA delay PUPs have to deal with. Simply put the damage your spell done was less then what auto attacking and WSing would have done in the same time it took to fire off that one spell or string of spells that is were muti-hit gear comes in and traits add to it. You failing to understand that I can see what your TP gear looks like and how much it also must fall behind the preferred set up. Blu spells are good for SC with WSs to add to your overall damage but spell spamming is a waste of time and MP and the only spell that should be spammed is sudden lunge or Head butt to stun lock a mob. Spell spamming stops being worth it once your past the low levels and you get better sword WSs.
    (1)

  2. #52
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Ravenmore View Post
    You fail so hard at understanding how the game works it is really sad. Conserve MP is truly a waste of points since spell damage falls so far behind auto attack white damage and WS damage. Casting delay is just like JA delay PUPs have to deal with. Simply put the damage your spell done was less then what auto attacking and WSing would have done in the same time it took to fire off that one spell or string of spells that is were muti-hit gear comes in and traits add to it. You failing to understand that I can see what your TP gear looks like and how much it also must fall behind the preferred set up. Blu spells are good for SC with WSs to add to your overall damage but spell spamming is a waste of time and MP and the only spell that should be spammed is sudden lunge or Head butt to stun lock a mob. Spell spamming stops being worth it once your past the low levels and you get better sword WSs.
    I can only agree to this, ravenmore is right in this point. BLU spells may it be physical or magical are in terms of damage lackluster and not worth it to cast unless you stack the physical abilitys with JAs to SC. The most usefull traits for blu are DA/TA/DW followed by (depending on SJ, but the SJ should be WAR wiht tripple attack trait combined) accuracy, storeTP, attack or whatever combination you want to use.

    the exeption is if you are playing some form of very lowman group and need to do some other tasks in between, giving up some traits for utility (which happens very very very rarely and even in that case you will have most utility spells equip together with DA/TA/DW traits set).
    (0)
    Last edited by Damane; 03-13-2014 at 07:02 AM.

  3. #53
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Elemmire View Post
    Bumping for much desire BLU adjustments. I could see it being real easy. Set your spells to determine the attributes/passives you get (can only be set in a mog house so a blue can't change magic out in the battle for attributes if they worry about such a thing), change it so blue magic can be used any time you want (can leave the unbridled learning ones being inaccessible without unbridled learning), and perhaps the ability to save magic setups into custom things to more quickly switch between your "set spells" in a mog house?
    It's only this part I do not care about. That's it.
    (0)

  4. #54
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Tennotsukai View Post
    It's only this part I do not care about. That's it.
    Really sad how you can't see how useful this would make blu and how little it would impact you. The only reason to change magic in the field would be to set a sleep spell or more likely would be to set proc spells, if you could cast them when ever you wanted having to set spells for traits in the mg is a fine trade off. Though it being so good for the player and making sense means it'll never happen and blu will still be feared becoming over powered while monk gets to enjoy it while SE continues to tailor make events that serves mnk so well.
    (0)

  5. #55
    Player
    Join Date
    Dec 2013
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    1,098
    Quote Originally Posted by Ravenmore View Post
    Really sad how you can't see how useful this would make blu and how little it would impact you. The only reason to change magic in the field would be to set a sleep spell or more likely would be to set proc spells, if you could cast them when ever you wanted having to set spells for traits in the mg is a fine trade off. Though it being so good for the player and making sense means it'll never happen and blu will still be feared becoming over powered while monk gets to enjoy it while SE continues to tailor make events that serves mnk so well.
    After a change it would just be BLU & MNK, double the jobs, still a poor choice selection.
    (0)

  6. #56
    Player Ravenmore's Avatar
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    Mar 2011
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    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Demonjustin View Post
    After a change it would just be BLU & MNK, double the jobs, still a poor choice selection.
    With that it won't be any different then it is now any way our nukes still suck and would run out of MP on one mob and still not do what a mnk could. We still wouldn't get taken to anything other VW just you would need one blu instead of 2. It would make our lives easier and less of a cluster then it is now though and mnk would still be the only real DD choice. I already went over what it would take to bring every job up to mnks level and that is a formless strikes JA and a mantra effect JA anything short of those would mean no change at all. Though SE could just stop making events and mobs that favor mnk all together and that would be the easiest way of doing things.
    (0)

  7. #57
    Player
    Join Date
    Jan 2012
    Posts
    645
    While I don't actually support that change, I think there are better, more interesting ways to fix Blu without losing the interesting design choices at their core, I do agree your proposal wouldn't bring Blu suddenly to monk levels, it would increase our power, but not by all that much, and I think it would weaken the overall design of Blu, and make them hesitant to create new, powerful spells.

    As I've said many times, I'd rather see buff durations increased, universal ability/spell delay decreased, set point cost decreased, and useless spells improved, it would improve several jobs that are behind.
    (3)

  8. #58
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Selindrile View Post
    While I don't actually support that change, I think there are better, more interesting ways to fix Blu without losing the interesting design choices at their core, I do agree your proposal wouldn't bring Blu suddenly to monk levels, it would increase our power, but not by all that much, and I think it would weaken the overall design of Blu, and make them hesitant to create new, powerful spells.

    As I've said many times, I'd rather see buff durations increased, universal ability/spell delay decreased, set point cost decreased, and useless spells improved, it would improve several jobs that are behind.
    It no where near interesting and completely retarded since we get traits as soon as we finish setting the spells. Blu at its core is about setting the traits and learning your spells from mobs not dealing with a horrible UI and pointless casting delay combined with not using 90% of your spells ever or on;ly use them for what blu gets from traits like DW/DA/TA/ACC setting anything else in group play is meaningless since every spell you cast is time your not meleeing and no way is SE going to cut down the casting delay enough to fix that. Even in solo play outside of BCNMs and lolaby(really with the campaigns why bother) you can drop healing spells now and buff spells other then haste, you got a healer you can call and dissmiss to gain infinite MP. If we get a healer npc that can cast haste you can most likely drop that top.

    We have only gotten two maybe three buffs worth the set cost(one cause it now makes Acc bonus with one spell) and time to cast them in the last...... oh wait since the job was released so what was the reason we haven't gotten anything else.

    The only thing that would improve the jobs that are behind is for SE to pull it's head out its butt and do away with niche job thinking altogether and truely make every DD and healer interchangeable and hell even make whm able to nuke and blm able to heal with more and better white magic nukes and black magic heals.
    (0)

  9. #59
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Quote Originally Posted by Ravenmore View Post
    The only thing that would improve the jobs that are behind is for SE to pull it's head out its butt and do away with niche job thinking altogether and truely make every DD and healer interchangeable and hell even make whm able to nuke and blm able to heal with more and better white magic nukes and black magic heals.
    ugh that is the worst suggestion I've heard yet. Why not just get rid of all the jobs except 3 at that point?

    I, for one, accept that jobs will never be precisely equal unless they are exactly the same - and if they are exactly the same there would be no point to having so many jobs.

    That said, the developers could do MUCH more to improve job balance. Underpowered jobs should get more power. JA delay should be eliminated or at least cut down significantly. MP should not be such a scarce resource. Blue magic should have improved potency, decreased cast times and decreased MP cost. I can accept BLU not being as good a DD as monk - but really NO DD should be more than 5% worse than another. Maybe jobs that are DDs and also support can be 7% behind. At any rate -things can be improved without making all jobs boring an interchangable.
    (1)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  10. #60
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Olor View Post
    ugh that is the worst suggestion I've heard yet. Why not just get rid of all the jobs except 3 at that point?

    I, for one, accept that jobs will never be precisely equal unless they are exactly the same - and if they are exactly the same there would be no point to having so many jobs.

    That said, the developers could do MUCH more to improve job balance. Underpowered jobs should get more power. JA delay should be eliminated or at least cut down significantly. MP should not be such a scarce resource. Blue magic should have improved potency, decreased cast times and decreased MP cost. I can accept BLU not being as good a DD as monk - but really NO DD should be more than 5% worse than another. Maybe jobs that are DDs and also support can be 7% behind. At any rate -things can be improved without making all jobs boring an interchangable.
    While you think that feel good non sense works, it doesn't(hasn't since CoP). If a DD or healer isn't equal it is trashed and the player base takes the best why do you think every other MMO doesn't do this BS and try to get jobs to the exact same level. Other MMOs don't get it right all the time but they come closer to balance then FFXI will ever get(with most of their balance issues coming from PVP). What is so fun about taking the exact same set up to the fight every single time or only resorting to taking the less then perfect set up only out of sheer desperation(damn sure not getting that brd or good whm to go along with it).

    Each job could do the same things just with different flavors and still be equal. Really as it is right now not much reason to have more then 3 jobs when all that is ever needed is mnk, whm, brd. I mean you have only to look at the dev post about shields and see how it is not the best players will not even consider it, SE tried and even stated that they went out and made Beatific Shield +1 close to Ochain by about 10% and it is still not even really considered for events. Parties will wait for a pld with Ochain then take a pld with out would be the case if it was 5% behind.

    Then we can look back to the 75 day and look at sam. It wasn't the best DD or the most damage, many jobs could come really close to it or even kick the crap out of it with the right gear but being the best wasn't why it was taken over other DDS. The reason sam was taken was it was simply to hard to mess up so that even if you got a Dee Dee hat on foot moron, chances were he was still going to be better then a derp on any other job. It was the safe bet, when dealing with pugs or people in general and trying to put together a event of 18 + people you just went with the safe bet.
    (0)

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