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  1. #1
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by YosemiteYogorockBlondelle View Post
    I would like to see some equipped job traits by spell's become an always on job traits per level such as dual wield I, II, III
    Firstly, your font is horrible on the eyes, so I won't be quoting that, please don't make it so small in the future. ><;

    As for the idea itself, I think if they are to do this they need to just give every job Dual Wield who primarily uses single handed weapons. BLU has it as an option at least, and while every BLU with DMG in mind will take that option they do need to make sacrifices in their spells to do so. Other jobs like RDM and BST have to sub NIN or DNC in order to Dual Wield their primary weapons of choice as well, that is their sacrifice, but to give up BLU's need to sacrifice you are basically leaving those two as the only two jobs in the game that primarily uses a single handed weapon and yet has no native Dual Wield to accommodate it. Dual Wield is the most vital thing in balancing the damage between a 1-handed and 2-handed DD, and out of all jobs who are capable or meant to truly be on the front lines of a battle, RDM, THF, PLD, BST, NIN, BLU, and DNC, 3 of them have Dual Wield natively, NIN, DNC, and THF, then PLD arguably does not need it because of it's shield providing not only defense but additional TP feed which allows for a sort of offset to the disadvantage of having no Dual Wield. That leaves RDM, BST, and BLU, all 3 of which lack it but can get it via their sacrifices, and BLU is really the one most easily capable of giving up what must be in order to get Dual Wield, because setting a few spells may be a waste, but its not as much a waste as using a subjob like NIN for literally nothing but Dual Wield, while BLU is capable of using WAR as a sub to get all of its attack buffs that boost its damage incredibly.

    My personal idea is DW3 natural for all 3 jobs, since the gap between 2 and 3 is so large anyways and would play a big part still, or if possible maybe even make an additional tier in the center of 2 and 3 like they did with some BLU traits such as Fast Cast(tier 0 has 5% rather than the normal 10% tier 1 Fast Cast), then have RDM & BST on this new tier 2.5 Dual Wield with 20% Dual Wield while BLU gets Dual Wield 3 with the standard 25% Dual Wield.



    Basically though, if you do it for BLU, I say do it for RDM & BST too, maybe even PLD as well, because at this point Dual Wield has become so standard that every 1-handed DD needs it in order to compete, be it by spells, or subjobs, and if you are going to take out the sacrifices 1 of these 3 jobs needs to make, at this point, its best to just even the playing field and give them all at least some level of the trait to make it fair.
    (4)
    Last edited by Demonjustin; 02-05-2014 at 06:31 AM.

  2. #2
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Demonjustin View Post

    My personal idea is DW3 natural for all 3 jobs, since the gap between 2 and 3 is so large anyways and would play a big part still, or if possible maybe even make an additional tier in the center of 2 and 3 like they did with some BLU traits such as Fast Cast(tier 0 has 5% rather than the normal 10% tier 1 Fast Cast), then have RDM & BST on this new tier 2.5 Dual Wield with 20% Dual Wield while BLU gets Dual Wield 3 with the standard 25% Dual Wield.
    I believe every job should get at least DW1. For most jobs it would not matter anyway, and DW1 is low enough that most of the time if you were actually meleeing there would still be an advantage to subbing a proper DW sub. It would just open up job options a bit.

    Also re: lock out on spells, I can see argument re: 3rd party tools if there was no delay at all. But no need to have such a long delay 15 seconds would be more than enough to make shenanigans not worth it.

    Also agree: please remove cap on damage on lower level spells, lower diffusion recast by at least half.
    (2)
    Last edited by Olor; 02-07-2014 at 08:07 AM.
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  3. #3
    Player Kaiichi's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    150
    Character
    Kaiichi
    World
    Bismarck
    Main Class
    DRG Lv 99
    BLM is not BLU, PUP is not BLU, SCH is not BLU... see a pattern? If you want to play the other jobs, play them, if you start making BLU like PUP, than its PUP not BLU. BLU is BLU because its BLU, and not PUP. How would the blues feal if I could raise my stats on BLM just by equipping spells? Then you would say that BLM is taking away from BLU. I enjoy the jobs for what they are, not because it is something different. And last I checked I was still 99... Yeah, Job levels are still 99, not 119. I have a few Items that have this 119 tag on them, but my BLU is still 99. If you all did another G Quest that I don't know about, please post it so I can get on it.
    (0)
    Warning: You have the right to remain silent. Anything you do or say will be misunderstood, misworded, misquoted, and then used against you. For this is the law of the interwebs.

  4. #4
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Imo, I would prefer more spell points and reevaluated spell point cost on all existing spells, lower the number of vw procs, and an innate dw 3. Have the dw spells now do something like crit dmg/Hit rate. More spells are always welcomed too.

    Additionally, blu buffs need extended, breath spells need reevaluated, broke spells fixed, and lower the recast of diffusion.
    (5)

  5. #5
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Giving blue native DW would actually allow blues the ability to put on other traits one normally would not be able to put on. Also you only have to put on three spells for procing in aby every hour and still be semi decent.
    (1)

  6. #6
    Player dragmagi's Avatar
    Join Date
    Feb 2012
    Posts
    88
    Character
    Dragmagi
    World
    Leviathan
    Main Class
    DRG Lv 99
    I think she needs to drop DMG cap off lower lvl spells. Then we'd get more usage out of the spells we spent hrs ( and sometimes days to get). Also she needs to redo the mp cost of many ( mostly magical spells) blue spells and DMG ratio.
    (4)

  7. 02-06-2014 05:15 AM

  8. #8
    Player evanwimbish's Avatar
    Join Date
    Aug 2011
    Location
    Connecticut
    Posts
    159
    Character
    Evanleewimbish
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    I would really like to see some type of update for blue mage , the short list of spells was not enough ;(
    (0)

  9. #9
    Player Draylo's Avatar
    Join Date
    Mar 2011
    Posts
    778
    While the DEVs seem to be replying a lot lately, maybe they'll see this. Please fix it so that blue magic isn't always the lowest priority for spells. When a WHM casts cure on a BLU with magic barrier on, it erases the effect even if its stronger. So if I cast a magic barrier that absorbs 500 dmg due to skill level, why does a whm cureskin erase it when the stoneskin is weaker. There are quite a few BLU spells like this I can't think of offhand, but it would be a nice adjustment to let this spell get more use for magical casting monsters in large scale events like Delve.
    (3)

  10. #10
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    608
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74

    Just A question to the rest of your loyally posting decently on blu over ravenmore's?

    Do you think Ravenmore is a bit harsh in her language when she posts here? Do you feel she she could swear a bit less in this thread/a bit less when she posts? Do you feel she bashes everyone who doesn't agree in her ways to how blu should be? Well the fact does still remain blu has MP therefore its still considered a mages job and mage jobs usually aren't considered to be a DD job. Monks don't have mp, which makes them more dd dedicated and one less part of the job that they do not have to worry about. If you love monk that much then just play monk instead of blu to which would be a common reply by others inside the game to the job with the comments ravenmore has suggested. I gather she is not one of the religious folks? Anyways, going off the thread a bit again. I would say, you shouldn't set up jobs to rely-on some one else/depend on others or that others will always be there to help you on blu with whm or supportive jobs to be able to set less job traits. I would also say the reason you shouldn't rely on others in your job because there is the fact that mishaps can happen & your blu's jobs instincts would end up defending for your self to stay alive. ravenmore seems to want ffxi to turn out to be like other games while forgetting how FFXI is suppost to be different then other games and how it's an MMO game. Anyways I know Ravenmore will be the one to blow back at me for something I have said here and she will feel her ego has been hurt and needs to defend it in someway? I just don't see anyway around what she thinks how blu should be with out here lashing back at us. I wont continue this any further her simply because now that i'm hardly on topic of this forum at all. Do any of you agree?
    (0)
    Last edited by YosemiteYogorockBlondelle; 03-18-2014 at 03:55 AM.
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

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