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  1. #1
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    609
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74

    Just waiting for more ideas to come-in for moving blu further forward to make changes

    Quote Originally Posted by evanwimbish View Post
    Looks like blu escapes the VU ( - . - )
    There probably just busy with everything else that is going on. I bet they are secretly far behind and attempting to catch up or get ahead with content that will be out there in our gaming's future to which is to be unknown to us yet. All I am saying is it might take a longer time for them to get into the blue mage job and be making changes with all of the new content in the works along with tons of other fixes or bugs currently being worked on; such as fishing adjustments set to be done by march. Basically, give it time for the dev teams to get around to it and I do not know if this thread for blue mage changes started with a Dev-tracker code or not but I bet the dev's probably use it as a reference file to tag it and find it faster again.

    Well I do like that idea of having usage of about at least 50% of spell's in some form to weather it's there just to set abilities and be used as a casting spell or there to be used as a great casting spell but most of us are hoping for both; plus the changes to the point system in cost verses amount available in the point system to summarize this thread a bit. Well I would first like to see on revamp on all that I mentioned first then after that has been done; we can finally have new spells that will follow through with the new system but only after the fix to the system has been done into adding new spell's to our repertoire to maybe pars against side by side our friends in the rune job business.

    Blu and run when compared side by side into thinking on what else blu should be able to do for the changes to happen for this job when you can combine the significant's of our rune & dancer into the mix. The goal-however-is to stay with in the lines of into getting additions/changes to blu for this thread to stay active in it's progression of a eventually completed goal to which as you can see I did step off track just a bit here and there.
    (0)
    Last edited by YosemiteYogorockBlondelle; 02-15-2014 at 02:39 PM. Reason: Left off a tittle and check/correct some spelling or witting sentence Error's.
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  2. #2
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    609
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74

    Replying to Ravenmore.

    Well I like to have conserve mp set as a job trait on my blu for 2 reasons. {ONE}: It will save on your mp pool points when used. {TWO}: the cost of spells can be reduced when being casted whether it is physical or magical giving you a longer time of a casting mp pool. I don't set triple attack or double attack for 1 reason because it takes up to many blu points from setting up high number costing spells. I don't see conserve mp as a wasted job trait myself Ravenmore.
    (0)
    Last edited by YosemiteYogorockBlondelle; 03-11-2014 at 05:02 PM. Reason: Changed the number 2 to the word two in capital letters to give it a more noticeable view for the reader.
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  3. #3
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by YosemiteYogorockBlondelle View Post
    Well I like to have conserve mp set as a job trait on my blu for 2 reasons. {ONE}: It will save on your mp pool points when used. {TWO}: the cost of spells can be reduced when being casted whether it is physical or magical giving you a longer time of a casting mp pool. I don't set triple attack or double attack for 1 reason because it takes up to many blu points from setting up high number costing spells. I don't see conserve mp as a wasted job trait myself Ravenmore.

    You fail so hard at understanding how the game works it is really sad. Conserve MP is truly a waste of points since spell damage falls so far behind auto attack white damage and WS damage. Casting delay is just like JA delay PUPs have to deal with. Simply put the damage your spell done was less then what auto attacking and WSing would have done in the same time it took to fire off that one spell or string of spells that is were muti-hit gear comes in and traits add to it. You failing to understand that I can see what your TP gear looks like and how much it also must fall behind the preferred set up. Blu spells are good for SC with WSs to add to your overall damage but spell spamming is a waste of time and MP and the only spell that should be spammed is sudden lunge or Head butt to stun lock a mob. Spell spamming stops being worth it once your past the low levels and you get better sword WSs.
    (1)

  4. #4
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    609
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74
    Elexia and Revenmore, I think this guys main job is actually SMNer and not blue mage and I am also sure he has never had to cover all of the spell processing required to inflict it on the monsters in abyssea as well. :-D
    (1)
    Last edited by YosemiteYogorockBlondelle; 02-05-2014 at 05:04 AM.
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  5. #5
    Player Renaissance2K's Avatar
    Join Date
    Feb 2013
    Location
    California
    Posts
    134
    Character
    Rentwokay
    World
    Asura
    Main Class
    SMN Lv 75
    Quote Originally Posted by YosemiteYogorockBlondelle View Post
    Elexia and Revenmore, I think this guys main job is actually SMNer and not blue mage and I am also sure he has never had to cover all of the spell processing required to inflict it on the monsters in abyssea as well. :-D
    I'm a BLU99, but nice to see that your Jump to Conclusions Mat is getting some use.

    You're right about the proc'ing, though. I didn't play through the Abyssea/Voidwatch era, so the most I've had to do is half the elements at once, which still makes for a pretty flimsy BLU. But as somebody already said, that issue can be more easily addressed by simply cutting the number of proc spells in half, which would be easier to do, wouldn't call balance into question, and as an added bonus, would make Voidwatch ever so slightly less annoying than it is currently.

    Also, addressing another complain from the OP, we just got eleven new spells. And most of them don't suck. How many spells did BLM get with the launch of Adoulin? How 'bout WHM? I'd ask a SMN, but I left my riot armor at home...
    (1)
    Last edited by Renaissance2K; 02-05-2014 at 05:50 AM.

  6. #6
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    Quote Originally Posted by Renaissance2K View Post
    Also, addressing another complain from the OP, we just got eleven new spells. And most of them don't suck. How many spells did BLM get with the launch of Adoulin? How 'bout WHM? I'd ask a SMN, but I left my riot armor at home...
    well blm did not need new spells there elemental magic got such a bad ass up date i mean even if blm got tier 6's no one would use them they made 1-3 so much more awesome, i mean only thing blm needs is more mobs to have mp to aspir >.>;. whms what would you give them as a new spell, other than like amnisina or charmna, and smns yea lets not touch that less we have heavenly strikes raining on down from up high.......
    (1)

  7. #7
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Renaissance2K View Post
    I'm a BLU99, but nice to see that your Jump to Conclusions Mat is getting some use.

    You're right about the proc'ing, though. I didn't play through the Abyssea/Voidwatch era, so the most I've had to do is half the elements at once, which still makes for a pretty flimsy BLU. But as somebody already said, that issue can be more easily addressed by simply cutting the number of proc spells in half, which would be easier to do, wouldn't call balance into question, and as an added bonus, would make Voidwatch ever so slightly less annoying than it is currently.

    Also, addressing another complain from the OP, we just got eleven new spells. And most of them don't suck. How many spells did BLM get with the launch of Adoulin? How 'bout WHM? I'd ask a SMN, but I left my riot armor at home...

    With item level and all the magic damage gear on top of other adjustments blm got a massive boost so I would say you got T1 to 3 back as viable nuking spells again. Whm is perma invite so they don't have a pot so to speak. Snm yeah you got it there but they are still needed for some content.
    (1)

  8. #8
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Renaissance2K View Post
    If the delay were removed, within a week, some industrious code monkey will release a third-party tool that exploits the lack of a delay.

    Gaining TP? Equip Triple Attack, Dual Wield III, Accuracy Bonus, and Store TP.
    Doing a self-skillchain? Drop those unnecessary Dual Wield spells, and add Skillchain Bonus.
    Casting a nuke? Who needs Store TP and Triple Attack? Swap those out for Magic Attack Bonus, Fast Cast, and Conserve MP.
    Rotate as needed.

    I don't even know why I'm bothering to present a counter-argument. I don't think developers would do this. People seem to forget that these mechanics aren't put in place simply to make us miserable. ... Well, in most cases.

    I wouldn't mind seeing a new iLvl ammo item or something that increases our spell capacity in some respect, similar to the tiers of avatar level increases in new SMN gear, but I don't really think it's necessary. Maybe, when you're soloing, you'll be able to equip some more debuffs without dropping offensive traits, but we're already one of the most solo-friendly jobs out there. Party play isn't going to change at all.
    you do know that job traits are instantly active after finishing seting blu spells.... only casting blu spell is restricted for 1 min. So your point is invalid.
    Besides if you drop all dual wield spells you end up one handing and loosing all the TP lol
    (7)

  9. #9
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Damane View Post
    you do know that job traits are instantly active after finishing seting blu spells.... only casting blu spell is restricted for 1 min. So your point is invalid.
    Besides if you drop all dual wield spells you end up one handing and loosing all the TP lol
    Didn't see this when I posted but stats from spells are also active as soon as you set the spell.
    (1)

  10. #10
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    609
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74

    Blue Mages Spell Point System vs. Spell point costs and A few other Tidbits

    I would like to see some equipped job traits by spell's become an always on job traits per level such as dual wield I, II, III, and add in Dual Wield IV & V for Blue Mage's automatically<-{always on) all ready there as one of the job's main traits since a majority of the players would never play the job without Dual-Wielding weapons on the job as a major role as a blue mage. Now when they do the reforged for blue mage gears for this month of February and some relic reforged will be implemented at a later date as my understanding goes; I would also like to see the relic blue "reforged gears" to include Enhances: Dual Wield effect +[number] on the gears as to being able to move the only ear piece I have used to enhance this trait out of the ear gear slot because the trait is all ready included into the blue mage reforged gears to support the job trait as a main instead of a equipped job trait and also to alleviate some spell requirements to leave more room for other spell's as equipable job traits. I would like to see the dev team of creators come up with other area's to be included in the reforged slots, such as back, Ear's->2 earring's slot, the 2 fingers->ring's slot's, and besides the job specific ones to include the ammo slots as reforged armor slot as well as the neck slot but I couldn't remember if the neck slot was all ready included as reforged full set of gears to be included and this will be very interesting to see how they Par the reforged relic gears against the stats of the all ready stats of the Empy Gears. I find it very interesting that Empyrion gears support's some of the job traits that was never included into the blue mages relic gears to which I would like to see come to life into the blue mage's reforging of blue relic gears of the job itself. Well some of the topic may be off topic but you can understand where I was going with this? {yes/no?}
    (0)
    Last edited by YosemiteYogorockBlondelle; 02-08-2014 at 07:49 PM.
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

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