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  1. #11
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    608
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74
    Elexia and Revenmore, I think this guys main job is actually SMNer and not blue mage and I am also sure he has never had to cover all of the spell processing required to inflict it on the monsters in abyssea as well. :-D
    (1)
    Last edited by YosemiteYogorockBlondelle; 02-05-2014 at 05:04 AM.
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  2. #12
    Player Kaiichi's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    150
    Character
    Kaiichi
    World
    Bismarck
    Main Class
    DRG Lv 99
    BLM is not BLU, PUP is not BLU, SCH is not BLU... see a pattern? If you want to play the other jobs, play them, if you start making BLU like PUP, than its PUP not BLU. BLU is BLU because its BLU, and not PUP. How would the blues feal if I could raise my stats on BLM just by equipping spells? Then you would say that BLM is taking away from BLU. I enjoy the jobs for what they are, not because it is something different. And last I checked I was still 99... Yeah, Job levels are still 99, not 119. I have a few Items that have this 119 tag on them, but my BLU is still 99. If you all did another G Quest that I don't know about, please post it so I can get on it.
    (0)
    Warning: You have the right to remain silent. Anything you do or say will be misunderstood, misworded, misquoted, and then used against you. For this is the law of the interwebs.

  3. #13
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Imo, I would prefer more spell points and reevaluated spell point cost on all existing spells, lower the number of vw procs, and an innate dw 3. Have the dw spells now do something like crit dmg/Hit rate. More spells are always welcomed too.

    Additionally, blu buffs need extended, breath spells need reevaluated, broke spells fixed, and lower the recast of diffusion.
    (5)

  4. #14
    Player Renaissance2K's Avatar
    Join Date
    Feb 2013
    Location
    California
    Posts
    134
    Character
    Rentwokay
    World
    Asura
    Main Class
    SMN Lv 75
    Quote Originally Posted by YosemiteYogorockBlondelle View Post
    Elexia and Revenmore, I think this guys main job is actually SMNer and not blue mage and I am also sure he has never had to cover all of the spell processing required to inflict it on the monsters in abyssea as well. :-D
    I'm a BLU99, but nice to see that your Jump to Conclusions Mat is getting some use.

    You're right about the proc'ing, though. I didn't play through the Abyssea/Voidwatch era, so the most I've had to do is half the elements at once, which still makes for a pretty flimsy BLU. But as somebody already said, that issue can be more easily addressed by simply cutting the number of proc spells in half, which would be easier to do, wouldn't call balance into question, and as an added bonus, would make Voidwatch ever so slightly less annoying than it is currently.

    Also, addressing another complain from the OP, we just got eleven new spells. And most of them don't suck. How many spells did BLM get with the launch of Adoulin? How 'bout WHM? I'd ask a SMN, but I left my riot armor at home...
    (1)
    Last edited by Renaissance2K; 02-05-2014 at 05:50 AM.

  5. #15
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by YosemiteYogorockBlondelle View Post
    I would like to see some equipped job traits by spell's become an always on job traits per level such as dual wield I, II, III
    Firstly, your font is horrible on the eyes, so I won't be quoting that, please don't make it so small in the future. ><;

    As for the idea itself, I think if they are to do this they need to just give every job Dual Wield who primarily uses single handed weapons. BLU has it as an option at least, and while every BLU with DMG in mind will take that option they do need to make sacrifices in their spells to do so. Other jobs like RDM and BST have to sub NIN or DNC in order to Dual Wield their primary weapons of choice as well, that is their sacrifice, but to give up BLU's need to sacrifice you are basically leaving those two as the only two jobs in the game that primarily uses a single handed weapon and yet has no native Dual Wield to accommodate it. Dual Wield is the most vital thing in balancing the damage between a 1-handed and 2-handed DD, and out of all jobs who are capable or meant to truly be on the front lines of a battle, RDM, THF, PLD, BST, NIN, BLU, and DNC, 3 of them have Dual Wield natively, NIN, DNC, and THF, then PLD arguably does not need it because of it's shield providing not only defense but additional TP feed which allows for a sort of offset to the disadvantage of having no Dual Wield. That leaves RDM, BST, and BLU, all 3 of which lack it but can get it via their sacrifices, and BLU is really the one most easily capable of giving up what must be in order to get Dual Wield, because setting a few spells may be a waste, but its not as much a waste as using a subjob like NIN for literally nothing but Dual Wield, while BLU is capable of using WAR as a sub to get all of its attack buffs that boost its damage incredibly.

    My personal idea is DW3 natural for all 3 jobs, since the gap between 2 and 3 is so large anyways and would play a big part still, or if possible maybe even make an additional tier in the center of 2 and 3 like they did with some BLU traits such as Fast Cast(tier 0 has 5% rather than the normal 10% tier 1 Fast Cast), then have RDM & BST on this new tier 2.5 Dual Wield with 20% Dual Wield while BLU gets Dual Wield 3 with the standard 25% Dual Wield.



    Basically though, if you do it for BLU, I say do it for RDM & BST too, maybe even PLD as well, because at this point Dual Wield has become so standard that every 1-handed DD needs it in order to compete, be it by spells, or subjobs, and if you are going to take out the sacrifices 1 of these 3 jobs needs to make, at this point, its best to just even the playing field and give them all at least some level of the trait to make it fair.
    (4)
    Last edited by Demonjustin; 02-05-2014 at 06:31 AM.

  6. #16
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Renaissance2K View Post
    If the delay were removed, within a week, some industrious code monkey will release a third-party tool that exploits the lack of a delay.

    Gaining TP? Equip Triple Attack, Dual Wield III, Accuracy Bonus, and Store TP.
    Doing a self-skillchain? Drop those unnecessary Dual Wield spells, and add Skillchain Bonus.
    Casting a nuke? Who needs Store TP and Triple Attack? Swap those out for Magic Attack Bonus, Fast Cast, and Conserve MP.
    Rotate as needed.

    I don't even know why I'm bothering to present a counter-argument. I don't think developers would do this. People seem to forget that these mechanics aren't put in place simply to make us miserable. ... Well, in most cases.

    I wouldn't mind seeing a new iLvl ammo item or something that increases our spell capacity in some respect, similar to the tiers of avatar level increases in new SMN gear, but I don't really think it's necessary. Maybe, when you're soloing, you'll be able to equip some more debuffs without dropping offensive traits, but we're already one of the most solo-friendly jobs out there. Party play isn't going to change at all.
    you do know that job traits are instantly active after finishing seting blu spells.... only casting blu spell is restricted for 1 min. So your point is invalid.
    Besides if you drop all dual wield spells you end up one handing and loosing all the TP lol
    (7)

  7. #17
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    Quote Originally Posted by Renaissance2K View Post
    Also, addressing another complain from the OP, we just got eleven new spells. And most of them don't suck. How many spells did BLM get with the launch of Adoulin? How 'bout WHM? I'd ask a SMN, but I left my riot armor at home...
    well blm did not need new spells there elemental magic got such a bad ass up date i mean even if blm got tier 6's no one would use them they made 1-3 so much more awesome, i mean only thing blm needs is more mobs to have mp to aspir >.>;. whms what would you give them as a new spell, other than like amnisina or charmna, and smns yea lets not touch that less we have heavenly strikes raining on down from up high.......
    (1)

  8. #18
    Player evanwimbish's Avatar
    Join Date
    Aug 2011
    Location
    Connecticut
    Posts
    159
    Character
    Evanleewimbish
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    Thank you everyone for making this post come alive!!! Please more comments!!! We need to get this issue fixed! And we need to show the DEV team that the ffxi community needs to be more interactive with the development of the future of ffxi!

    With that being said there is NOTHING wrong with fixing the recast timer!
    There is NOTHING wrong with adding more learnable magic!
    And WE NEED MORE MaGIC SLOTS! Only being able to use 20 spells is not enough! How can we enhance ourselves?!?

    It's not like I'm asking them to fix the HORRIBLE barrier tusk -10% phalanx which has no way to increase its potency making it useless considering u get more from /rdm or from a job giving it to you.
    Or the TERRIBLE 6 points to equip most of the new spells (yes I read the post saying they did this because of the job traits)

    I'm simply asking for more points , spells, slots, and we NEED them to progress as blue mages.
    (2)

  9. #19
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Renaissance2K View Post
    I'm a BLU99, but nice to see that your Jump to Conclusions Mat is getting some use.

    You're right about the proc'ing, though. I didn't play through the Abyssea/Voidwatch era, so the most I've had to do is half the elements at once, which still makes for a pretty flimsy BLU. But as somebody already said, that issue can be more easily addressed by simply cutting the number of proc spells in half, which would be easier to do, wouldn't call balance into question, and as an added bonus, would make Voidwatch ever so slightly less annoying than it is currently.

    Also, addressing another complain from the OP, we just got eleven new spells. And most of them don't suck. How many spells did BLM get with the launch of Adoulin? How 'bout WHM? I'd ask a SMN, but I left my riot armor at home...

    With item level and all the magic damage gear on top of other adjustments blm got a massive boost so I would say you got T1 to 3 back as viable nuking spells again. Whm is perma invite so they don't have a pot so to speak. Snm yeah you got it there but they are still needed for some content.
    (1)

  10. #20
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Damane View Post
    you do know that job traits are instantly active after finishing seting blu spells.... only casting blu spell is restricted for 1 min. So your point is invalid.
    Besides if you drop all dual wield spells you end up one handing and loosing all the TP lol
    Didn't see this when I posted but stats from spells are also active as soon as you set the spell.
    (1)

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