Seriously... And you won't even give bst a reach around...
We ask for effects from food, songs, and rolls and all we got was some mochi....
Anyone else saw the post I made about "Please sir, I want some more?" I feel like that even more so.
SE, if you hate bst so much why did you even put it in the game?
My avatar name says it all.
As a career bst, my initial thought was bst and pup, however, blus were also in the dumps, it is well deserved. Bravo blus^^
We do not know what they have in store for bst; I am in a wait and see mode; not gonna go bonkers, bst adjustments have not been announced yet.
After playing with the 3 new spells i am very happy with them, but 2 things erk me, both about the spell subduction, first off another spell with no wsc so burst affinity has no effect on it, and second while the spell animation has an aoe around the target the, the spell itself seems to have the aoe based around the user... it just looks a little funny is all, still for 27 mana 2-4k dmg isnt bad in a nuking set, and that gravity is amazing >.>/
Yeah, I wish the range of subduction was a little longer , but the fact that I can just cast it once then run away and have things depop is great (works In delve /skirmish NM), totally fantastic spell thank you SE!!
And erratic flutter.... WOW thank you for the wonderful surprise!!
Occultation 1 min 6 seconds
Occultation and erratic flutter 36 seconds!
Well done!
Don't forget your elemental obis! And /sch!
Greetings,
I have a couple more things to share regarding blue mage.
- The need for accuracy and magic accuracy at the same time
We understand that when fighting high level monsters there are quite severe equipment requirements when trying to land the additional effects from physical blue magic spells as you need to have both physical accuracy and magical accuracy. The development team is currently looking into adjustments for this.
However, battle balance-wise these stats are extremely important, so in the event we were to add both of these stats to a few pieces of equipment, it would cause them to become extremely strong which would then in turn reduce your choices for gear selection. Due to this, we’ll be looking into other ways of bolstering magical accuracy for blue mage other than equipment.
- Newer spells and Burst Affinity
We’ve been seeing requests to make it so the magic-based blue magic spells introduced post-Adoulin can be used with Burst Affinity. The spells added after Adoulin have a lot of power on their own, and in exchange for setting their base power very high, we’ve made it so status modifiers cannot be applied. Due to this, when using these spells with Burst Affinity their power does not increase.
However, due to the overall adjustments made to weapon skills in the June version update, we expect there to be more opportunities for skill chains, so we would like to look into revamping the status modifiers.
Devin "Camate" Casadey - Community Team
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