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  1. #1
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    pld/blu is super tanking mostly, easily the best combo for the person holding the extra AA's during Dm, also useful in AA hume during the last 30% since it stop brazen rush cdc from having a chance to 1 shot. On the subject of jetta, or any debuff spell for that matter, land or resisted the enmity is still generated, aka a pld can cast flash on a light ele, which will resist it, but will still get full hate from using flash. Now the reason you dont see as many plds use it over war is because it takes a lot more skill to sub blu than war, and is has a decently hefty mana upkeep, but for long fights if you can keep the pld(or run) in mana, they will actually make the monster look at them sometimes unlike the /war who will get ignored almost completely when enmity caps
    (2)

  2. #2
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    With the talk of even more spells via the jp dev posts, I'm hopeful that we do end up with some new enmity spells. That and some more buffs to help us track would be handy.
    (0)

  3. #3
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Tank*
    dumb auto-correct
    (0)

  4. #4
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    O do tell on the new spells, also yes auto-correct has fowled many a person >.>
    (0)

  5. #5
    Player evanwimbish's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    160
    Character
    Evanleewimbish
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    More than 3 spells tomorrow?!?!?!
    (0)

  6. #6
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    No, sometime in the future. Sorry for giving false hopes.
    (0)

  7. #7
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings,

    Thank you for the feedback regarding blue mage.

    I’d like to share some information in response to some of the comments we’ve been receiving.
    • New blue magic spells
      The following table shows the additional traits and blue magic point cost for the new blue magic spells that will be added in the July version update.

      Blue Magic Spell Trait Job Trait Value Blue Magic Point Cost
      Erratic Flutter Fast Cast 8 6
      Thrashing Assault Double Attack 8 7
      Subduction Magic Attack Bonus 8 6


      Similar to other spells that were added after Seekers of Adoulin, in exchange for a higher blue magic point cost, the job trait value is higher and you will be able to gain the additional trait by only equipping that one spell.
    • Additional traits
      The additional traits that are gained by equipping blue magic spells were designed based on the monster that you learned the spell from and are meant to be useful for that particular spell.

      I understand that there has been some feedback that even with the implementation of Erratic Flutter it will be tough to remove Animating Wail from blue magic sets due to the dual wield trait. However, moving forward we will be adding various blue magic spells that cover a wide variety of job traits including dual wield.
    • Physical blue magic spell strength
      Blue mage is a job that fights with a combination of auto-attacks, weapon skills, and blue magic spells, and in situations where they receive a multitude of support from other party members there are cases where they will excel in damage over time through auto-attacks and weapon skills.

      However, moving forward we will be adding blue magic spells that consume a high amount of MP in exchange for a powerful attack just like Quadratic Continuum and Amorphic Spikes so that they will be able to deal heavy amounts of damage in a shorter time in battles with parties.
    • Blue magic spell set cap
      System-wise it is rather difficult to increase the cap on blue magic spell sets. As an indirect method for addressing this issue, we will be adding blue magic spells with job traits that have higher values which can be gained by equipping less spells.

      We’ll be making it more advantageous to boost blue magic points with job points as we add new powerful spells that require a higher amount of blue magic points moving forward.
    (6)
    Devin "Camate" Casadey - Community Team

  8. #8
    Player Puck's Avatar
    Join Date
    May 2011
    Posts
    232
    Character
    Kheper
    World
    Ragnarok
    Main Class
    WHM Lv 1
    Quote Originally Posted by evanwimbish View Post
    And why would you waste blue points on jettaura? Or paladin/blu? I NEVER see pld/blu at endgame events in 2014 so stop bringing up level 75 strategies ... Pld/blu is for soloing. Jettaura can be completely resisted as well no matter how much magic acc.. U would have made more sense saying temporal shift. Libra does not lie...
    Again try testing out the current ways to check enmity via ffxi programs, and stop dicking around with windower
    You're hilarious. Thanks, pretty much confirmed what I was getting at earlier. You don't know how the enmity system works. Enmity has been thoroughly researched by players, you'd do well to study their work. Libra is very misleading, as it only displays how each character ranks in enmity as a percentage compared to the player currently holding the monster's attention; in reality there are precise values that persist during each fight (CE) or gradually decline (VE) that are extremely easy to cap in today's FFXI. Hence the popularity of RNG plus PLD, as RNG is one of the only DDs that can stay safely below the enmity cap thanks to Decoy Shot, Coronach, etc.

    Quote Originally Posted by Metaking View Post
    pld/blu is super tanking mostly, easily the best combo for the person holding the extra AA's during Dm, also useful in AA hume during the last 30% since it stop brazen rush cdc from having a chance to 1 shot. On the subject of jetta, or any debuff spell for that matter, land or resisted the enmity is still generated, aka a pld can cast flash on a light ele, which will resist it, but will still get full hate from using flash. Now the reason you dont see as many plds use it over war is because it takes a lot more skill to sub blu than war, and is has a decently hefty mana upkeep, but for long fights if you can keep the pld(or run) in mana, they will actually make the monster look at them sometimes unlike the /war who will get ignored almost completely when enmity caps
    This guy gets it.

    Quote Originally Posted by Camate View Post
    [*]Physical blue magic spell strength
    Blue mage is a job that fights with a combination of auto-attacks, weapon skills, and blue magic spells, and in situations where they receive a multitude of support from other party members there are cases where they will excel in damage over time through auto-attacks and weapon skills.

    However, moving forward we will be adding blue magic spells that consume a high amount of MP in exchange for a powerful attack just like Quadratic Continuum and Amorphic Spikes so that they will be able to deal heavy amounts of damage in a shorter time in battles with parties.
    Uhhhh yeah. Clearly the devs don't know how BLU ranks compared to MNK, SAM, DRK, etc.. There's no danger of BLU somehow shooting to the front of the list and becoming "the chosen one" DD that outshines everything ever. Not gonna happen. There's a LOT of room for improvement without breaking this job, devs.

    Quote Originally Posted by Camate View Post
    [*]Blue magic spell set cap
    System-wise it is rather difficult to increase the cap on blue magic spell sets. As an indirect method for addressing this issue, we will be adding blue magic spells with job traits that have higher values which can be gained by equipping less spells.

    We’ll be making it more advantageous to boost blue magic points with job points as we add new powerful spells that require a higher amount of blue magic points moving forward.
    Cool. But the last part there is stupid. "Making it more advantageous to boost blue magic points with job points?" WTF does that even mean? Are there people playing BLU who DON'T think it's advantageous? We're STARVED for blue magic points, of course it's "advantageous!" I'm hoping what this was supposed to mean is they're gonna give us more blue magic points per job point.
    (5)

  9. #9
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings,

    Thanks for the feedback on blue mage. We’ll be sure to inform the development team.

    In the meantime, however, I did receive some word about some upcoming plans. In the August version update they will be making it so physical blue magic spells will receive effects from food, songs, and rolls.

    This is something that will affect battle balance in a big way, so the team will be making adjustments very carefully; however, they would like to make it so blue mages can really use their magic to shine.
    (14)
    Devin "Camate" Casadey - Community Team

  10. #10
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Wow! Does this also include spells like nature's meditation?
    (2)

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