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  1. #1
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    I wish they'd take a break from new content (except new blu spells) and make an update just for fixing these jobs that are in so much need of rebalancing.
    (7)

  2. #2
    Player evanwimbish's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    160
    Character
    Evanleewimbish
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    SE is never going to comment on this post bwah!!!!!!?!??!

    Please eliminate the 1 min recast timer / cool down in between Equipping blu magic

    Please add more blue slots

    Please add more blue magic to balance out ecosystems
    (4)

  3. #3
    Player evanwimbish's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    160
    Character
    Evanleewimbish
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    All of it was garbage. Attack bonus 3.5 included due to the absurd amount of spells you need for +42 attack...
    (2)

  4. #4
    Player evanwimbish's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    160
    Character
    Evanleewimbish
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    Quote Originally Posted by evanwimbish View Post
    Please remove the 1 minute recast timer between equipping spells, If pup shouldn't have to wait, neither should blu.

    Please add 10 blue magic spell points and 5 new slots, because we went from level 99-119 and did not receive any other way to increase these stats, it leaves the job unbalanced versus other magic jobs.

    Please add more learnable blue magic for our Eco-system.

    With the next version update approaching please consider any of these ideas to be implemented as well.

    Blu mages that read this post; please click the star to like this post, so the dev team gets this fixed right away!


    Camate can you give us some feedback about these current issues?..
    (2)
    Last edited by evanwimbish; 06-11-2014 at 01:40 PM.

  5. #5
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Not as important, I wouldn't mind hearing something about new blue magic as well.
    (1)

  6. #6
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    608
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74

    Just a curiosity to why must blu be that type of job instead with other jobs like it?

    So why do you think the blue mage job should be another added tank job to the all ready added or changed to tank jobs in the game because I really seriously liked to know myself?
    (0)
    Last edited by YosemiteYogorockBlondelle; 07-07-2014 at 01:28 PM.
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  7. #7
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Blu has always been somewhat of a pseudo-tank, even in the 75 days. SE has even declared them somewhat-tanks via a reply they gave in a thread about magic giving too much hate when adoulin was new. Just today I tanked Colkhab the whole fight. It's not saying too much, but we can hold our own with what spells we have. I just want more...

    Also, they didn't give us any spell names in that jp post, just the job traits we're getting with the 3 upcoming. Also, job traits of future spells will include dual wield, and future spells will be stronger somehow. That's pretty much all that they said. Oh, and we're not going to receive anymore spell slots.
    (1)

  8. #8
    Player
    Join Date
    Nov 2013
    Posts
    400
    As a bst, my job is also predicated on the ecosystem, I feel ya'll pain
    (2)

  9. #9
    Player evanwimbish's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    160
    Character
    Evanleewimbish
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    The 3 new blu magic spells SUCK for the July VU and here is why

    One is a 4 hit physical magic most likely for 6 points with dome stupid job trait like clear mind

    One is an AOE wind which we have like 3 AOE winds already, I'm already doing 4k Dmg with 3-5 second recast on tempest.... Why not give us Ice AOE, or dark...

    And the third version of haste for blu....
    Going to mess up dual weild 3 , unless this spell adds dual weild for 6 points which would also suck and really only help out with animating wail or mortal rays 5 point cost... If it does not add dual weild,and something stupid like "auto refresh" then eeeeewwww

    I very much hope the 3 new spells come in with 3 brand new job traits, as well as MORE BLUE SPELL SLOTS... If not then why introduce 3 pointless blue magics and not fix things like "water bomb was broken 2 months ago and now I can't silence tier III eft morimar with it",or ,please eliminate the 1 minute timer Inbetween equipping blue magic because zoning to get my spells on shouldn't be the only other way to do it..
    (2)

  10. #10
    Player Sixtythree's Avatar
    Join Date
    Mar 2014
    Posts
    41
    Character
    Encore
    World
    Shiva
    Main Class
    DNC Lv 99
    Quote Originally Posted by evanwimbish View Post
    The 3 new blu magic spells SUCK for the July VU and here is why

    One is a 4 hit physical magic most likely for 6 points with dome stupid job trait like clear mind

    One is an AOE wind which we have like 3 AOE winds already, I'm already doing 4k Dmg with 3-5 second recast on tempest.... Why not give us Ice AOE, or dark...

    And the third version of haste for blu....
    Going to mess up dual weild 3 , unless this spell adds dual weild for 6 points which would also suck and really only help out with animating wail or mortal rays 5 point cost... If it does not add dual weild,and something stupid like "auto refresh" then eeeeewwww

    I very much hope the 3 new spells come in with 3 brand new job traits, as well as MORE BLUE SPELL SLOTS... If not then why introduce 3 pointless blue magics and not fix things like "water bomb was broken 2 months ago and now I can't silence tier III eft morimar with it",or ,please eliminate the 1 minute timer Inbetween equipping blue magic because zoning to get my spells on shouldn't be the only other way to do it..
    You could always sub /NIN and get Dual Wield 3; save yourself like 15 or so points and a handful of slots. What is it exactly that you get from /DNC or /RDM that a decent healing job in your party can't supply in an organized endgame activity?

    I'm genuinely looking forward to Erratic Flutter and the 4-hit spell. Not all spells were created equally, BLU has specific spells that move the job forward and I'm hopeful that 2 out of 3 of these spells will be worth casting.
    (0)

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