I wish they'd take a break from new content (except new blu spells) and make an update just for fixing these jobs that are in so much need of rebalancing.
I wish they'd take a break from new content (except new blu spells) and make an update just for fixing these jobs that are in so much need of rebalancing.
SE is never going to comment on this post bwah!!!!!!?!??!
Please eliminate the 1 min recast timer / cool down in between Equipping blu magic
Please add more blue slots
Please add more blue magic to balance out ecosystems
They have there fix to the job by pushing us to use the job points system as there ideal way to adding the job fixes for all jobs including blu.
There to busy with mindset that all new content is the best route to Adoulin type of stuff and believe that is what we want the most of the current game.
There to busy with to many forum topics coming though to look at them all and cannot keep up with them all and to add to it they have to do the other language forums to boot the to busyness to read our posts on such topics.
There to busy with FFXIV on the side of FFXI.
I doubt they will even glance at my fixing the use of chocobo's thread into being more useful these days too.
I bet you guys probably can guess other stuff to reasons why they wouldnt look?
(Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.
Blue Mage Adjustments to job traits + spells!
The applicable job trait gained when setting a blue magic spell now displays in the help text along with its accompanying value.
The following job traits will become incrementally more potent depending on the total of set blue magic job trait values displayed in the help text.
Physical Attack Bonus / Defense Bonus / Evasion Bonus / Accuracy Bonus / Magic Atk. Bonus / Magic Def. Bonus / Conserve MP
and.........{job points system}....>
Blue Mage Unbridled Wisdom Effect Enhances the potency of Conserve MP while under the effects of Unbridled Wisdom.
Enhance potency by 3.
Burst Affinity Bonus Increases blue magic spell damage while under the effects of Burst Affinity.
Increase damage by 2.
Finally a small tidbit of changes have come to pass but it's not yet what we expected as the topic we have posted the most about the job in here.
Last edited by YosemiteYogorockBlondelle; 05-15-2014 at 10:21 PM.
(Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.
All of it was garbage. Attack bonus 3.5 included due to the absurd amount of spells you need for +42 attack...
Not as important, I wouldn't mind hearing something about new blue magic as well.
As a bst, my job is also predicated on the ecosystem, I feel ya'll pain![]()
The 3 new blu magic spells SUCK for the July VU and here is why
One is a 4 hit physical magic most likely for 6 points with dome stupid job trait like clear mind
One is an AOE wind which we have like 3 AOE winds already, I'm already doing 4k Dmg with 3-5 second recast on tempest.... Why not give us Ice AOE, or dark...
And the third version of haste for blu....
Going to mess up dual weild 3 , unless this spell adds dual weild for 6 points which would also suck and really only help out with animating wail or mortal rays 5 point cost... If it does not add dual weild,and something stupid like "auto refresh" then eeeeewwww
I very much hope the 3 new spells come in with 3 brand new job traits, as well as MORE BLUE SPELL SLOTS... If not then why introduce 3 pointless blue magics and not fix things like "water bomb was broken 2 months ago and now I can't silence tier III eft morimar with it",or ,please eliminate the 1 minute timer Inbetween equipping blue magic because zoning to get my spells on shouldn't be the only other way to do it..
You could always sub /NIN and get Dual Wield 3; save yourself like 15 or so points and a handful of slots. What is it exactly that you get from /DNC or /RDM that a decent healing job in your party can't supply in an organized endgame activity?
I'm genuinely looking forward to Erratic Flutter and the 4-hit spell. Not all spells were created equally, BLU has specific spells that move the job forward and I'm hopeful that 2 out of 3 of these spells will be worth casting.
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