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  1. #91
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Don't forget RDM shared in the +magic damage bonanza, blu didn't. As much as RDM complains about not being able to melee, BLU's magic side is utterly gimped. Most of our buffs are self target only, our enfeebles largely land on essentially nothing that matters, our stuns are nerfed for modern bosses, and don't even get me started on MAGICAL BLU spells, talk about spend an eternity casting for less than 500 damage and an underwhelming enfeeble that will probably not proc for more than 5 seconds if at all.

    At least someone will bring you along in delve to stun. Good luck hitting a blu stun consistently for any manner of time. (and yes I know about absolute terror! Glad we have something going for us.)
    (3)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  2. #92
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Sudden lunge does work on the shark though at least on the WKR version.
    (0)

  3. #93
    Player evanwimbish's Avatar
    Join Date
    Aug 2011
    Location
    Connecticut
    Posts
    159
    Character
    Evanleewimbish
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    Lol well here we go....

    Uk'uxkaj boots - enhances enfeebling magic effect (increases potency) blu can't equip however all other mage jobs can, successfully boosting enfeebling magics

    Redmage empy body does the same

    Blu never received a way to boost their potencies..and these changes were made a very long time ago, can blu also have a way to boost their magical spells other than convergence (10 min job ability)

    Seekers of adoulin ghost fire cape increases sword enhancement Dmg
    The new port jeuno rdm sword egeking increases sword enhancement Dmg
    The new delve head umuthi hat
    Off hand kraken club (obtained by using login points for bcnm)
    Use tons of acc armor and store tp (example would be the new aetosaur set)
    There are tons if ways to play red mage as well as blu, however my redmage is overpowering my blu atm and my blu
    Has almost every armor / weapon blu can equip from snow belt/gorget soil belt/gorget for weapon skills mimesis, usonmunku , +40 store tp 17% trip attack 24% dbl dual weild III ect ect..
    I read the forums, use equipment suggestions ect.
    Redmage has had many many improvements over the past 3 years such as it's revamps on elemental casting times to things such as "slow will now have more effects on NMs" ect, they gave redmage ways to boost str and dex and int ect for +25 stat, which helps land magics as well as things like the new regen club for redmages regen II, they recently increased spikes Dmg thru armor, redmage has archery skill and can use new bows for ranged attacks but yet we as blu still don't have a decent throwing weapon, redmage got to equip the fancy new skirmish shields.... The list goes on....


    I simply am just asking for se revamps on blu stuff , redmage is doing pretty good atm
    (3)

  4. #94
    Player evanwimbish's Avatar
    Join Date
    Aug 2011
    Location
    Connecticut
    Posts
    159
    Character
    Evanleewimbish
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    And as for sudden lunge... When I solo/trio box delve areas; sudden lunge effects NMs1-5
    But only does Dmg and no stun effect on the bosses also, sudden lunge will only work about 5-10x on NM before they start to only take damage and stun won't proc
    (2)

  5. #95
    Player evanwimbish's Avatar
    Join Date
    Aug 2011
    Location
    Connecticut
    Posts
    159
    Character
    Evanleewimbish
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    And absolute terror + elemental seal has no effect on bosses
    (2)

  6. #96
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by evanwimbish View Post
    And as for sudden lunge... When I solo/trio box delve areas; sudden lunge effects NMs1-5
    But only does Dmg and no stun effect on the bosses also, sudden lunge will only work about 5-10x on NM before they start to only take damage and stun won't proc
    this has been the case allready pre adoulin and quiet noticeable and its the way its intended to work, sudden lunges stun power goes down with every move.

    I think the main problem with physical spells and additional effects of them is:
    A.) you have the land the physical spell
    B.) you need enough M.acc to land the addtional effect

    which means on any high end stuff you need a crap ton of acc and m.acc in your gear to get both, which is near impossible, since last I checked there arent many pieces that sport Acc and M.acc in large masses on them :/
    (1)

  7. #97
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by evanwimbish View Post
    Lol well here we go....

    Uk'uxkaj boots - enhances enfeebling magic effect (increases potency) blu can't equip however all other mage jobs can, successfully boosting enfeebling magics
    A piece of gear, not a direct job enhancement which is what I was talking about. If I went through gear you've obtained I'd have to list a bit more, but even if I count this as something we got it's very minor. A piece with no Magic Accuracy, low MND/INT, and only a 5% boost is hardly something to be joyful about. This 5% boost works in the same way Saboteur does, 5% of the current potency, this means if my Paralyze would originally have a 30% Paralyze rate these feet raise it a whole 1.5%. This is hardly worth mentioning in the end either way.

    Seekers of adoulin ghost fire cape increases sword enhancement Dmg
    The new port jeuno rdm sword egeking increases sword enhancement Dmg
    The new delve head umuthi hat
    Not a single one of these pieces beat out a melee based alternative. The back piece fails to increase damage enough to surpass the benefit granted by Atheling, the Umuthi Cap is no different in this regard, losing to almost all other melee oriented heads RDM has access to, and the Sword has too low of base DMG to be anything outside of an offhand for RDM's who can't obtain Bura/Anahera as I addressed in this post.

    Off hand kraken club (obtained by using login points for bcnm)
    What? Why is this relevant?

    Use tons of acc armor and store tp (example would be the new aetosaur set)
    There are tons if ways to play red mage as well as blu, however my redmage is overpowering my blu atm and my blu
    Has almost every armor / weapon blu can equip from snow belt/gorget soil belt/gorget for weapon skills mimesis, usonmunku , +40 store tp 17% trip attack 24% dbl dual weild III ect ect..
    I read the forums, use equipment suggestions ect.
    Aetosaur? You mean that set both RDM & BLU can use? Espial's the same way. In fact, when you look at melee gear everything good that RDM can use is almost universally useable by BLU as well, but then BLU gets all of the specifically light DD sets too like Thaumas, Qaaxo, Manibozho, Iuitl, and so on. I'm not saying BLU is perfect but it's not as though RDM has been all the gear in the world it could use and at the same time BLU has been missing out on these things.

    Redmage has had many many improvements over the past 3 years such as it's revamps on elemental casting times to things such as "slow will now have more effects on NMs" ect, they gave redmage ways to boost str and dex and int ect for +25 stat, which helps land magics as well as things like the new regen club for redmages regen II, they recently increased spikes Dmg thru armor, redmage has archery skill and can use new bows for ranged attacks but yet we as blu still don't have a decent throwing weapon, redmage got to equip the fancy new skirmish shields.... The list goes on....
    Elemental casting times I admit, large boon in our direction, but it's all elemental magic not just RDM, our's doesn't stand out at all. Slow affecting the attack speed of mobs which use TP based attacks for normal attacks was only applied to a few zones, and if I remember correctly, only the new Delve NMs, but also Slow isn't that useful to begin with these days. Boosting our own STR/DEX/INT for 25 is great, I admit, the Regen Club is +10% Potency literally raising our Regen II from 12, to 13 on the other hand. I don't know why you bothered to mention Archery as though it were useful, shields I give more credince to but it's a minor thing as well since we still can't make much use of them.

    In either case if we're talking 3 years I could give you a list of things BLU got much larger than that of RDM. The point I'm making isn't as extenuating as 3 years however, I was just saying since Adoulin's release BLU has gotten more direct updates to itself, it's spells, it's abilities, and so on than RDM has. RDM's largest changes it was affected by were Elemental Magic and Enfeebling Magic, the former of which benefited other jobs more than RDM since our cast speed was our advantage which no longer serves much purpose due to everyone casting insanely fast, and the latter of which only made resists less damaging to us all the while affording the debuffs themselves no more usefulness than they had previously had.

    I simply am just asking for se revamps on blu stuff , redmage is doing pretty good atm
    I know, and as I said I agree BLU needs updates, just it's cousin job needs them too because we're feeling what I perceive to be even less love over here.
    (0)

  8. #98
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    The only problem is most RDMs are not going to meleeing unless they're soloing. I'm sorry to say it, but I think you are in the minority in that need for a fix. Most RDMs would probably just be happy to have their niche back. Not that SE seems to be wanting to fix even that. At least RDMs doesn't have to pick and choose which spells they want to use in order to actually be useful. RDM doesnt have spells that are broken even before you add in the maths for damage ect. Then there is the whole buff/debuffs wearing quickly with high mp costs. SE gives blue new spells to try and distract them from the crap that is broken.
    (6)

  9. #99
    Player evanwimbish's Avatar
    Join Date
    Aug 2011
    Location
    Connecticut
    Posts
    159
    Character
    Evanleewimbish
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    I agree! The reason i listed all that stuff is because i throughly play both BLU and RDM equally... I play magical blu , pdt blu, melee blu, support blu, fisherman blu, tank blu, ect and i can do the same with redmage, redmage is doing just fine and blu needs revamps! Please SE revamp the blu spells, add more blu slots, and get rid of the 1 min recast timer for equipping magic!
    (3)

  10. #100
    Player evanwimbish's Avatar
    Join Date
    Aug 2011
    Location
    Connecticut
    Posts
    159
    Character
    Evanleewimbish
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    As for the kraken club redmage + enspell....
    Enspell dmg 30-65 per hit and occasionally attacks 8x while spamming cdc totally makes redmage melee fantastic however kraken club will wiff without tons of acc on seekers of adoulin enemies, which is why i suggested the aetosaurs armor because it gives store tp and acc in high amounts. Store TP ,enspell, +enspell dmg gear and spam cdc every 5-7 seconds...

    Blu does not have this luxury.
    (0)

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