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  1. #1
    Player Martel's Avatar
    Join Date
    Mar 2011
    Posts
    254
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99

    Reprisal Enmity Value

    Reprisal's Damage Volatile enmity(better known amongst players as CE, or Cumulative enmity) value appears to be 0. This is rather odd, as as far as I know, all actions generate at least 1 Damage Volatile enmity. And even stranger for a spell that specifically received an update to increase it's enmity generation, along side Foil.

    Platform:Windows 7
    ISP:AT&T U-Verse
    Type of Internet Connection: CATV
    Internet Connection Speed:25 MB/s.
    Date & Time:Jan. 23rd, 2014. Aprox 10:30 AM.
    Frequency: Always
    Character Name: Martel
    Race: ElvaanM
    World: Ragnarok
    Main Job: PLD99
    Support Job: DRK49
    Area and Coordinates: West Ronfaure (J-7)
    Party or Solo: Party. 3 members
    NPC Name: None
    Monster Name:Wild Rabbit

    Steps:
    1. Gather 3 players with no enmity modifying gear, merits, or job traits(tranquil heart.)
    2. Player 3 pulls(takes action on) a monster. Any action is fine.
    3. Players 1 and 2 cast cure 1 for 0 hp on player 3. Adding them to the monster's hate list, and giving them each 1 Damage Volatile Enmity.
    4.Player 3 then zones to remove himself from the monster's hate list. The monster will now target which ever player cast cure most recently.
    5.Player 2 casts Cure 1 for 0 hp on self.
    Current Enmity values;
    Player 1: 1 Damage Volatile Enmity.
    Player 2: 2 Damage Volatile Enmity.
    Player 2 is now the monster's target.
    6. Player 1 casts Reprisal. Monsters targets Player 1, but turns back to player 1 after aprox. 10 seconds.

    If reprisal had even 1 Damage Volatile enmity, the monster would have stayed on player 1 after reprisal. Since both players would have 2 Damage Volatile enmity, it would continue to target the last player to act even after the Time volatile enmity has degraded.

    Thus reprisal current yields 0 Damage Volatile enmity.

    I can't say for certain that this is a glitch, but it does seem very strange to lower the Damage volatile enmity value for a spell that was supposed to receive an enmity increase. And making it 0 is even stranger, considering everything else in the game yields at least 1 Damage volatile enmity

    Foil was adjusted in the same update as reprisal. And it now yields 320 damage volatile enmity. Seems... a bit unfair if 0 damage volatile enmity on reprisal was intended.

    If this is working as intended, please at least let us know that. If it is a glitch, then I hope to see a improved value in the future. Thank you.
    (8)

  2. #2
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    I've also done very similar testing with the same results. Had to redo them several time because iirc at the time nothing had 0 damage volatile emnity or there the moves that sic a pet onto a monster and even now it's only that and other attack commands for pets. Even the huge decrease in emnity that a lot spells got still have at least 1.

    Should also note that it was 1 before it was "increased"
    (1)