It would have to be substantial. Right now my Wyvern's breath is about 400ish and that's at full HP. The odds of a Wyvern remaining at 100% HP on any relevant content is 0%. Ark Angels spam AoEs that deal easily upwards of 2-2.5k on higher difficulties about every 10-15seconds. Delve same thing. The fact that Wyvern Breaths deal damage based on the Wyvern's current HP is a huge design flaw. I would suggest the damage formula be similar to Healing Breath whereby damage is dealt based on Wyvern's Max HP rather than current HP. This would enable it to deal full damage whether the Wyvern is at 1% health or 100% health.
Dragoon weapon skills are weaker than other damage dealers because we don't have Berserk/Last Resort/Impetus/Overwhelm. The Wyvern's Breath damage, which activates on every weapon skill, is meant to bridge the gap and make up for not having a powerful weapon skill buff ability like other jobs. The problem is if the Wyvern is dead or near death, the breath will not do the 400 it's supposed to, but most likely 50-100, this is hampering.
Dragoon has always been that job that could have been great if it weren't for the massive flaws it was cursed with since 2003. Its a shame that we have to rely so heavily on a Mythic Weapon in order to be worth a damn. Hopefully they buff Breath damage the same they did for Physical.

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