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  1. #81
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    Quote Originally Posted by Afania View Post
    However, if I pop on a forum and ask dev to cut the requirement so I can have a mythic without spending time, THAT is selfish. Because I just devalued the mythic of OTHER people to suit my need so I can have one. Item value=based on rarity. There are ppl who spent years to do mythic just because it's Mythic. By asking the requirement to cut in half so I can have one, I just trashed other mythic owner's work.
    First off, I am not asking the requirement to be cut in half, you're not reading my posts, I said reduce the Assault Tag timer to 6 hours via KIs and fix ToAU kings to pop properly, as well as potentially cutting the Alex down to a smaller amount such as 10,000. This is not by any means half, the work required to obtain is basically the same as it is how, its just in a smaller period of time.

    The only change to the overall work is Alexandrite and I honestly don't care about that as much, its just somewhat infuriating that SE fails to properly balance that even with currency when there are so many more things you need for a Mythic that Relic doesn't come close to.


    Secondly, asking for something to be changed for your benefit alone is as selfish as asking for everything to stay the same because you want your Mythic to be special. I have said multiple times that I know and have met many people who have a similar mindset to mine, that Mythics are stupid for making you do a ton of old content for months in order to obtain one. I am here voicing my particular stance on it, but, I am addressing the issues that the majority of us have agreed upon at one time or another on the subject, I do not speak for them, but I am echoing some amount of their sentiments. Now if you want to argue that you're doing a similar thing with your 'Mythic must stay rare and thus it has to stay super time taking' but I somewhat doubt it because even the majority of people I know with Mythics have often told me they think the requirements were stupid in the first place, but ok, neither of us are selfish in that instance.

    Thirdly, I say again, if you want a super rare item that few have, Afterglow exists just for you, I hate it just as much as I hate the idea of this being rare just for rarity sake, but, I don't care because its worthless, if you want something rare its your prize.

    Lastly, some jobs only have Mythics, no Relic, no Empyrean, which is another part of why Mythics should be adjusted, so all jobs have a reasonable goal to pursue, rather than something like COR either being stuck with a normal 119 weapon, or, going through the entire process of making a Mythic for a weapon that can only ever be used on COR, not even their RNG.

    Quote Originally Posted by Afania View Post
    All I see on the forum is "Cut Mythic requirement by half so I can own a mythic, wait you already wasted years of your life doing the longer requirement? Too bad for you, idc as long as I can have mythic too, oh and you're selfish/foolish/dumb/w/e if you want me to go through the work of Mythic."
    Explain to me how it belittles whatever accomplishment you feel you made in wasting all of that time. I am asking for the quest not to suck ass and be a waste of time, I already explained I am in the middle of making 3~9 Mythics, if you think I do not understand the requirements then you're simply not paying attention, but seeing as you have seemingly ignored half of what I have said, no surprise.
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  2. #82
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    Quote Originally Posted by Demonjustin View Post
    First off, I am not asking the requirement to be cut in half, you're not reading my posts, I said reduce the Assault Tag timer to 6 hours via KIs and fix ToAU kings to pop properly, as well as potentially cutting the Alex down to a smaller amount such as 10,000.
    First you claimed you didn't ask the requirement to cut in half, then asked the alex requirement to be 1/3 of it is now, some logic lol.

    You asked the requirement to cut MORE THAN HALF basically, it's the longest requirement for the majority.

    Quote Originally Posted by Demonjustin View Post
    Secondly, asking for something to be changed for your benefit alone is as selfish as asking for everything to stay the same because you want your Mythic to be special.
    This is incorrect, I've been asking mythic NOT to change requirement BEFORE I have one. Even if I never want to work for one, I still don't want it to change. I don't just create a character with Mythic in inv at lv 1, there's a pretty long period of time I have no Mythic too, and I'm perfectly fine with not being 1% if I don't work for it.


    As stated before, everyone have their own opinion toward what makes the game more fun. IMO, MMORPG with social hierarchy is more interesting than MMORPG without. Even if I ended up on the lower end of hierarchy, I'd still play a game with social hierarchy and just be happy to be on the lower end. Whether I'm 1% of player or 99% of player, the game is still more interesting with hard to obtain epic items. I picked FFXI as my main MMORPG, because having social hierarchy made the game interesting to me. If I want a game without epic item, I'd just play other games.

    I see nothing "selfish" about asking FFXI to be FFXI, a game I loved. Why'd I pop on a forum and ask dev to change FFXI into another game I don't like? It does not hurt anyone's benefit by asking dev to keep this game the way it is because I liked how it was. If you don't like what makes FFXI FFXI, play FFXIV.

    Quote Originally Posted by Demonjustin View Post
    Lastly, some jobs only have Mythics, no Relic, no Empyrean, which is another part of why Mythics should be adjusted, so all jobs have a reasonable goal to pursue, rather than something like COR either being stuck with a normal 119 weapon, or, going through the entire process of making a Mythic for a weapon that can only ever be used on COR, not even their RNG.
    What are you talking about, lol. COR has empy, and current weapon that's on top isn't legendary. Whoever goes through the entire process of making a Mythic for a COR do it for a COR. RNG with no access isn't relevant. You said you want every job to have reasonable goal to pursue, which I fully agree on, and it's been my main point entire time. But cutting mythic requirement by half does not provide a reasonable goal, it devalues the goal. If you really care about certain job needs a reasonable goal, you should ask the dev to make 4th legendary with same requirement as relic, not devalue current goal.

    Quote Originally Posted by Demonjustin View Post
    Explain to me how it belittles whatever accomplishment you feel you made in wasting all of that time. I am asking for the quest not to suck ass and be a waste of time, I already explained I am in the middle of making 3~9 Mythics, if you think I do not understand the requirements then you're simply not paying attention, but seeing as you have seemingly ignored half of what I have said, no surprise.
    I didn't assume you don't know the requirement, and idc whether you're making 3 mythic or 90 mythics and what you've gone through while making them, it's irrelevant to the topic.

    It's not I ignored half of what you have said, it's you simply don't agree with my POV and vice versa. Fine. I said my opinion about Mythic, if you can't accept it, then so be it.


    Oh and btw:

    Quote Originally Posted by Demonjustin View Post
    Thirdly, I say again, if you want a super rare item that few have, Afterglow exists just for you, I hate it just as much as I hate the idea of this being rare just for rarity sake, but, I don't care because its worthless, if you want something rare its your prize.
    Loled at this, majority of mythic's is as worthless as afterglow, and afterglow isn't complete zero improvement, just the improvement is small and requirement is above what majority of people can afford. By logic you'd want to ask afterglow requirement to reduce too. It makes no sense that you're ok with current afterglow requirement(900M for extra crit-rate after WS for entire pt), but not ok with current Mythic requirement (300~400M for what? -na more often or 60% more QD dmg in WKR or something similar) They're on same tier of worthlessness.

    It seems to me that you want mythic requirement to reduce because you want yourself or your friend a mythic, less about what makes better game. Thus you can make above statement that makes zero sense....not ok with mythic because you want one, but ok with afterglow and just ask whoever want to be elite make afterglow because you don't want one.

    I'm ok with afterglow, I want it, it's still improvement, hell probably more improvement than my Mythic, but I can't afford it, thus I'm not 1%. But I don't really care that I don't have it and would never ask dev to lower the requirement to suit my need, unlike you.
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    Last edited by Afania; 01-25-2014 at 08:39 AM.

  3. #83
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    To sum up, keep the requirement as it is, can make the requirement obtainable by doing SoA content. But if dev is removing social hierarchy then I'll go play other games with no social hierarchy and better graphic/game mechanics. I highly doubt casuals would stay too, since they can also play other games with no social hierarchy and better graphic + mechanics too.

    Make FFXI same as other games and remove the epicness of legendary does not save the game, it'd be competing with other games and I see no way FFXI can win the competition. FFXI has always been more hardcore and accomplishment means a lot more than other games, that's why it's unique and still has a market. While FFXIV walks different path. No amount of "Change this to suit my need" can deny that fact. If FFXI is same as other games such as FFXIV that no item is rare and epic(even PVP random queue has allagan weapon DD now, lol), it'd be dead by now.


    Quote Originally Posted by Demonjustin View Post
    Explain to me how it belittles whatever accomplishment you feel you made in wasting all of that time. I am asking for the quest not to suck ass and be a waste of time, I already explained I am in the middle of making 3~9 Mythics, if you think I do not understand the requirements then you're simply not paying attention, but seeing as you have seemingly ignored half of what I have said, no surprise.
    If you ever look at the big picture and other ppl that's not same group as you, instead of "me me me", then you'd understand why asking requirement cut in half or even cut off 20k alex is a face slap to whoever already grinded 30k for it.

    You want requirement to cut more than half because you're WORKING on it, you got the benefit by having to farm 20k less. While whoever already done with 30k, not just they wasted 20k worth of alex, but their hardwork is being devalued.

    It's like you spent $300,000 on gold, next day your gold only worth $100,000. No investor would be happy with their property lost 2/3 of value. Of course if you're ABOUT to buy $300,000 worth of gold, you'd be happy that the price is now only $100,000. But those who already paid the full price, they won't. Wanting the price to drop to suit your need is just as selfish as whoever own the item to keep their full price, it's the same. Stop pretending you're any different.
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    Last edited by Afania; 01-25-2014 at 08:29 AM.

  4. #84
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    Quote Originally Posted by Afania View Post
    First you claimed you didn't ask the requirement to cut in half, then asked the alex requirement to be 1/3 of it is now, some logic lol.
    I asked for 1 part of it to possibly be lowered, its the only part of the changes I want but don't care much about, Alexandrite as a requirement in the amount needed is insanely stupid, but even if you cut it into a 3rd of its current amount you are not halving the work required for a Mythic, you still have 100 Assaults, you still have 100k Tokens, 150k Ichor, the Kings, the Chariots, Odin, every ZNM except possibly PW if you buy your items for 99, the amount of work is immense, taking out 20,000 Alex sounds a lot bigger than it is in the grand scheme of things.

    This is incorrect, I've been asking mythic NOT to change requirement BEFORE I have one.
    The point was not that you want to keep your specific Mythic special its the fact you want Mythics in general to stay special, you're missing the point by focusing on something entirely different than that of which I am getting at.

    Whether I'm 1% of player or 99% of player, the game is still more interesting with hard to obtain epic items. I picked FFXI as my main MMORPG, because having social hierarchy made the game interesting to me. If I want a game without epic item, I'd just play other games.
    You have afterglow if you want 'epic items' in the game that no one can get, an answer to your wishes which by the way isn't really different than your answer to others that they can just go get another weapon for your job.

    I see nothing "selfish" about asking FFXI to be FFXI, a game I loved. Why'd I pop on a forum and ask dev to change FFXI into another game I don't like? It does not hurt anyone's benefit by asking dev to keep this game the way it is because I liked how it was. If you don't like what makes FFXI FFXI, play FFXIV.
    I fail to see how Mythics make FFXI, FFXI, what makes this game is its community, gameplay, and its story/enviroment, I have no wish to change the game, I also have no wish to leave Mythics, a single type of weapon, as they are.

    What are you talking about, lol. COR has empy, and current weapon that's on top isn't legendary. Whoever goes through the entire process of making a Mythic for a COR do it for a COR. RNG with no access isn't relevant. You said you want every job to have reasonable goal to pursue, which I fully agree on, and it's been my main point entire time. But cutting mythic requirement by half does not provide a reasonable goal, it devalues the goal.
    You're correct, I meant to break that into two pieces, 1 for jobs like COR with little access to their alternative, Empyrean, and jobs like GEO and RUN which will have no alternative. As for making another class of weapon, I rather them not, I rather them just make Mythics more bearable and have Afterglow fit their original intended purpose.

    Loled at this, majority of mythic's is as worthless as afterglow, and afterglow isn't complete zero improvement, just the improvement is small and requirement is above what majority of people can afford. By logic you'd want to ask afterglow requirement to reduce too. It makes no sense that you're ok with current afterglow requirement(900M for extra crit-rate after WS for entire pt), but not ok with current Mythic requirement (300~400M for what? -na more often or 60% more QD dmg in WKR or something similar) They're on same tier of worthlessness.
    Not really, 10 Attack, 10 Accuracy, 5% Crit Rate, those are the Afterglows so far as I understand and all but the Crit Rate are so minor that its stupid. Mythics on the other hand do a lot for jobs, if you can honestly say that all 3 of those stats above are in any way close to the use of what Nirvana, Kenkonken, Burtgang, and so on have to offer, then you obviously have no grasp of stats in this game. I am fine with Afterglows as they are because they are exactly what you seem to think Mythics should be, trophies, no one will ever really make Afterglows for their buffs, and if I'm not mistaken SE even said from the start they were meant to be the impossible to obtain super rare weapons that you keep talking about, part of why they make you glow even when not in battle, because it makes you stand out.

    It seems to me that you want mythic requirement to reduce because you want yourself or your friend a mythic, less about what makes better game. Thus you can make above statement that makes zero sense....not ok with mythic because you want one, but ok with afterglow and just ask whoever want to be elite make afterglow because you don't want one.
    No, actually I plan to do an Afterglow on my Murgleis, as well as having my GF & Friend pick 1 weapon of their 3 Mythics in which to Afterglow as well. I find that easily acceptable in my mind because no one needs the Mythic 99 items or anything else from it and it plays off of no sort of limited resource. I will admit, I have a certain amount of disgust for the fact that someone would make an Afterglow for an Empyrean, because the supply of Rift items is so insanely low that it seems horrible to me that someone would be so selfish as to buy the supply of 50 Empyrean 99s worth and throw it away so they can glow, but I know you won't agree with that sentiment. In either case, I want for Mythic to change has nothing to do with my own personal involvement in making them, I am making 9 now, I would be making 9 then, thats why I keep throwing that number out there, its not as though I plan to make 1 but if they would change it, all of a sudden, I would jump out of my seat and make the other 2.

    You're claming that I am not asking for whats better for the game, but rather, better for me, I think its more accurate to say I am not asking for whats better for the game, but better for the general community, since the majority of people who do want Mythics will never obtain them because of all of the work through meaningless content that is involved.

    I'm ok with afterglow, I want it, it's still improvement, hell probably more improvement than my Mythic, but I can't afford it, thus I'm not 1%. But I don't really care that I don't have it and would never ask dev to lower the requirement to suit my need. I never ask any fix on this forum to suit my need, unlike you.
    I~ really don't care about Afterglow much myself, only reasons I will even do one is my GF wants one and just like with Mythic I figure why not, if I'm going to do the footwork for 1, may as well do 1 each. But either way, as I explained I don't really ask for this for my own personal benefit alone, which you seem to take it as, and if you continue to proceed under that frame of mind then it truely is pointless to even talk to you because you believe all of my intentions are self centered rather than considering that it could be better for the general population of players on the game, which, I do believe it would be, seeing as it would still be the hardest of the 3 weapon types, and would still pale in comparison to Afterglow in rarity, where real rarity quests should be, in obscure stand out items with no real benefit but rather a massive trophy status.
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  5. #85
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    Quote Originally Posted by Afania View Post
    If you ever look at the big picture and other ppl that's not same group as you, instead of "me me me", then you'd understand why asking requirement cut in half or even cut off 20k alex is a face slap to whoever already grinded 30k for it.

    You want requirement to cut more than half because you're WORKING on it, you got the benefit by having to farm 20k less. While whoever already done with 30k, not just they wasted 20k worth of alex, but their hardwork is being devalued.

    It's like you spent $300,000 on gold, next day your gold only worth $100,000. No investor would be happy with their property lost 2/3 of value. Of course if you're ABOUT to buy $300,000 worth of gold, you'd be happy that the price is now only $100,000. But those who already paid the full price, they won't. Wanting the price to drop to suit your need is just as selfish as whoever own the item to keep their full price, it's the same. Stop pretending you're any different.
    Prices change in time as well, if I spent $300,000 on a house I do not expect everyone who ever buys a house of similar design to pay $300,000, rather, I expect its value and price to go down over time. Now if you want to argue the fact that it happens in a single day, I agree, it is a bit wrong for people who finished their weapon last week to be out of 20,000 Alexandrite, ideally, even though I know it would never happen, SE could do a sort of refund that would give 20,000 Alexandrite or a Cat's Eye to a person who has completed it within a certain timeframe.

    Also if you want to argue that people have their work devalued because of the fact that its easier to do after time, then everyone who has ever done any Relic, Mythic, or Empyrean, should have been hit just as hard by the release of Adoulin which with the release of its gear made Salvage II soloable by many jobs, even if it was not able to be entered alone till recently, as well as Dynamis Decent Challenge monsters being a cake walk and driving supply or currency/run through the roof, and the fact that even the NMs who used to pose at least some challenge in the path of Empyreans are now all just a joke. If work was going to be devalued by making that which need be done to obtain it easier, than it has happened multiple times already, with the creation of Neo-Dynamis, level 75 cap being broken, Salvage II, Odin II, Nyzul II, Empyrean Weapons, Adoulin, the entire ilevel system itself, and so on, they all made everything for these weapons easier in some way or form.

    Doing what I am talking about is no different than that of what I listed above, its just a decrease in requirement rather than an increase in supply, which is no different when it comes to value, only different when it comes to how it makes you feel about it, because an increase in Alexandrite drops by 300% and a decrease in Alexandrites required to 1/3rd would achieve the same end goal, put the total cost at roughly the same, and make it just as easy or hard as it would be no matter which one you do.
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  6. #86
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    Quote Originally Posted by Demonjustin View Post
    I asked for 1 part of it to possibly be lowered, its the only part of the changes I want but don't care much about, Alexandrite as a requirement in the amount needed is insanely stupid, but even if you cut it into a 3rd of its current amount you are not halving the work required for a Mythic, you still have 100 Assaults, you still have 100k Tokens, 150k Ichor, the Kings, the Chariots, Odin, every ZNM except possibly PW if you buy your items for 99, the amount of work is immense, taking out 20,000 Alex sounds a lot bigger than it is in the grand scheme of things.
    30k alex took the longest time for me, other requirement not so much. But then again, I'm on the lower end when it comes to amount of gil I have(not elite). I think for majority of players, 30k alex is the longest requirement.

    Quote Originally Posted by Demonjustin View Post
    I fail to see how Mythics make FFXI, FFXI, what makes this game is its community, gameplay, and its story/enviroment, I have no wish to change the game, I also have no wish to leave Mythics, a single type of weapon, as they are.
    Gameplay and story is hardly anything to write home about, I agree that community is something different from other MMO, but it isn't everything.

    If you ask all the ex-FFXI player, what makes FFXI FFXI, I bet a lot of them are going to answer "sense of accomplishment". I played XIV ARR after lanuch, met a lot of ex-FFXI player and talked about the game for a bit. A lot of them did mentioned something like CoP/FFXI endgame, something that needs time and effort to accomplish. They may no longer play FFXI due to several reasons, maybe cuz of rl, or maybe cuz they don't like the change post Abyssea, but "feeling accomplished after hardwork" is one common answer.




    Quote Originally Posted by Demonjustin View Post
    Not really, 10 Attack, 10 Accuracy, 5% Crit Rate, those are the Afterglows so far as I understand and all but the Crit Rate are so minor that its stupid. Mythics on the other hand do a lot for jobs, if you can honestly say that all 3 of those stats above are in any way close to the use of what Nirvana, Kenkonken, Burtgang, and so on have to offer, then you obviously have no grasp of stats in this game. I am fine with Afterglows as they are because they are exactly what you seem to think Mythics should be, trophies, no one will ever really make Afterglows for their buffs, and if I'm not mistaken SE even said from the start they were meant to be the impossible to obtain super rare weapons that you keep talking about, part of why they make you glow even when not in battle, because it makes you stand out.
    Again, you're ok with afterglow being trophy but not Mythic. Nirvana/KKK/Burtgang is not make or break for the job. Not as much as Ochain and harp. Even then it's only 3 out of 20. If you feel worried about the gap, you can also ask the dev to make better IL119 none mythic alternatives?

    Personally I don't get gear for "trophy", I do them for stat, even if stat is minor improvement I'd still want it. But I do think not everyone should be able to get every gear, unless they're damn serious about the job.



    Quote Originally Posted by Demonjustin View Post
    You're claming that I am not asking for whats better for the game, but rather, better for me, I think its more accurate to say I am not asking for whats better for the game, but better for the general community, since the majority of people who do want Mythics will never obtain them because of all of the work through meaningless content that is involved.
    Except it isn't as simple as it is. There are many different opinion within the community. Some wants easy mythic so they can have one, some have no mythic but would rather want mythic to be epic. Some simply doesn't care whether they have mythic or not. Asking the requirement to be lowered does not necessary benefit the community.

    At one point of time I don't have one too and wanted one, but if anyone ask the dev to lower the requirement I wouldn't agree with them. Because if the requirement is lowered, I know I wouldn't get same level of satisfaction after it's done. Asking the requirement to cut in half does not help me, it'd kill my satisfaction from playing the game. Of course there are different opinion too. I even have lsmate said this game is no fun without long term goal.

    How can you claim to "do request not for myself, but for the community". It makes 0 sense since everyone in the community has different opinion.

    You still haven't convince me how Mythic requirement cut in half is better. If you want smaller gap for SMN PUP you can ask the dev to make more weapons with specific stat. If you want mythic requirement not boring to do you can ask the dev to make current content for mythic. Until then I still see all that "I want a mythic give me a mythic, me me me".
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  7. #87
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    Quote Originally Posted by Demonjustin View Post
    Prices change in time as well, if I spent $300,000 on a house I do not expect everyone who ever buys a house of similar design to pay $300,000, rather, I expect its value and price to go down over time. Now if you want to argue the fact that it happens in a single day, I agree, it is a bit wrong for people who finished their weapon last week to be out of 20,000 Alexandrite, ideally, even though I know it would never happen, SE could do a sort of refund that would give 20,000 Alexandrite or a Cat's Eye to a person who has completed it within a certain timeframe.

    Also if you want to argue that people have their work devalued because of the fact that its easier to do after time, then everyone who has ever done any Relic, Mythic, or Empyrean, should have been hit just as hard by the release of Adoulin which with the release of its gear made Salvage II soloable by many jobs, even if it was not able to be entered alone till recently, as well as Dynamis Decent Challenge monsters being a cake walk and driving supply or currency/run through the roof, and the fact that even the NMs who used to pose at least some challenge in the path of Empyreans are now all just a joke. If work was going to be devalued by making that which need be done to obtain it easier, than it has happened multiple times already, with the creation of Neo-Dynamis, level 75 cap being broken, Salvage II, Odin II, Nyzul II, Empyrean Weapons, Adoulin, the entire ilevel system itself, and so on, they all made everything for these weapons easier in some way or form.

    Doing what I am talking about is no different than that of what I listed above, its just a decrease in requirement rather than an increase in supply, which is no different when it comes to value, only different when it comes to how it makes you feel about it, because an increase in Alexandrite drops by 300% and a decrease in Alexandrites required to 1/3rd would achieve the same end goal, put the total cost at roughly the same, and make it just as easy or hard as it would be no matter which one you do.
    Using house as example may not be entirely accurate, same reason why I don't use computer as example.

    If you buy house to live in, after a few years the price decreased, it does not matter as much because you probably need that house immediately.

    But if you buy a house for investment, or buy gold, then you probably buy it for other purpose.

    Not everyone builds Mythic so they can have a top tier weapon to use, some people simply build it because it's Mythic, with rarity.

    There's also a difference between gears easier to obtain because you can solo older content, and down right cut down alex by 20k. I can tolerate stuff easier to obtain because our character gets stronger, but not 20k worth of alex go into toilet.

    You're correct, this is the feeling thing, like everything else in this game. There's a reason why players are not ok with tossing gears after getting new gears, but ok with upgrading existing gears to better one like AF 1 2 3. Technically the amount of work can be the same, but it feels lame to toss old gears for new gears, and it feels better to just simply upgrade what we have.

    SE made legendary weapons, acting as if it's the ultimate weapon and people went for it, then trash them in 1 update in March and face slapped the community. It's pretty much the same thing as making alex 30k and whoever want a Mythic just suck it up and grind it, only to wake up and find out SE slapped player's face again.

    I can tolerate content gets easier as character gets stronger, because I already know content only gets easier as character gets stronger. But I can't tolerate dev not respecting player's time by betraying them. They put the time consuming requirement there, it's players choice whether they want to invest the time or not. But if the requirement is cut by half after players made the choice based on false info, it's down right face slapping.
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    Last edited by Afania; 01-25-2014 at 09:24 AM.

  8. #88
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    one of the last truly significant accomplishments in the game.
    What makes this significant? The amount of time it takes to invest? The truth is, when you see someone with a Mythic, all you know is they took a long amount of time doing a bunch of roflcopter easy farming every day for months on end. That really doesn't deserve any respect; it just shows that person has a LOT of time to burn and a lot of patience.

    If you don't want to make the Mythic easier to get, that's fine; then give me a weapon that is SOMEWHERE NEAR the level of power of a Mythic. You can have fun with your fancy weapon that has a slightly different model than everything else in the game, and feel so good about it. I just want the ability to perform on a similar level without wasting days of my life.
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  9. #89
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    Quote Originally Posted by Crevox View Post
    What makes this significant? The amount of time it takes to invest? The truth is, when you see someone with a Mythic, all you know is they took a long amount of time doing a bunch of roflcopter easy farming every day for months on end. That really doesn't deserve any respect; it just shows that person has a LOT of time to burn and a lot of patience.
    Personally I'd respect someone dedicated A LOT of time and patience on "something", let it be playing a job in FFXI and grinding gear for it, or playing table tennis, or playing piano. It's not a choice everyone can make because time is valuable.

    I don't respect ass/retard(you know who I'm talking about ) with accomplishment though, but if someone really invest a lot of time on accomplishments and not being an ass about it then yes, that deserves respect.
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  10. #90
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    Quote Originally Posted by Afania View Post
    If you ask all the ex-FFXI player, what makes FFXI FFXI, I bet a lot of them are going to answer "sense of accomplishment". I played XIV ARR after lanuch, met a lot of ex-FFXI player and talked about the game for a bit. A lot of them did mentioned something like CoP/FFXI endgame, something that needs time and effort to accomplish. They may no longer play FFXI due to several reasons, maybe cuz of rl, or maybe cuz they don't like the change post Abyssea, but "feeling accomplished after hardwork" is one common answer.
    So you believe that by taking away random King pops and lowering the recast on Assault Tags to 6 hours that the accomplishment of a Mythic would be negated?

    Again, you're ok with afterglow being trophy but not Mythic. Nirvana/KKK/Burtgang is not make or break for the job. Not as much as Ochain and harp. Even then it's only 3 out of 20. If you feel worried about the gap, you can also ask the dev to make better IL119 none mythic alternatives?
    I only mentioned examples, its not as though only those 3 are great, and I have no faith that SE could or would provide such a thing in all honesty, which is exactly why I don't, after all, they still haven't fixed the imbalance between shields like Aegis and Ochain compared to every other shield in the game, what would make me think that they would really fix this issue well?

    How can you claim to "do request not for myself, but for the community". It makes 0 sense since everyone in the community has different opinion.
    The majority of people I have talked to in the community seem to have shared similar views on the subject, I already explained that.

    You still haven't convince me how Mythic requirement cut in half is better. If you want mythic requirement not boring to do you can ask the dev to make current content for mythic. Until then I still see all that "I want a mythic give me a mythic, me me me".
    If they made it take less time in return for having a more difficult path with current content difficulty levels, that would be ideal.

    As for how it's better, it wastes less of people's time to get it, the problem isn't doing the content, the problem isn't the difficulty, the hardships endured, the long path to attainment, none of that is what I even care about. I keep saying that Alexandrite as a change is an afterthought by compare to what I am mainly talking about being done which is a change from 24 hours per tag to 6 hours per tag and an adjustment to the Kings to make their pop timers actually well designed rather than the horrible design that it is now, but rather than saying much of anything about that you seem dead set focused on talking about Alexandrite and how I terribly want to cut the requirements in half every time you post even after I basically said I want it to happen, but, its not the main thing I am worried about.
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