FIX ARCHERY! I wanna RNG! Been too many years!
FIX ARCHERY! I wanna RNG! Been too many years!
I never came here asking to be liked, but thanks for sharing anyway.
Maybe it was sarcastic but it was also a valid point. You didn't give any details that would be useful to someone who might actually want to make improvements to the job. So instead of wasting a post to hate on me, maybe you should just actually post your desired changes. Because I would and I'm sure other people here would like to know what you think RNG needs. And that was the whole point of my post, to spur you to post something more specific.
For instance, I have a pretty long list of things I think they should do to make SMN better. But if I just post here and say "SMN sucks, I wanna play the job I love again," that isn't useful feedback to the dev team, but if I posted specific pain points, like, for example (not asking anyone to support or agree with these, its more for example purposes)
- Generally improve staff WS across the board, aside from Myrkr / Spirit Taker, to make solo/trust play a little less painful, this would help SMN and other jobs as well
- Get rid of the content-specific nerfs to blood pact damage and/or make balance adjustments in other areas instead so SMN has a more consistent feel across all content
- Chaos is a terrestrial avatar, when can we have it please
- More BP delay reduction so SMN can keep up with the speed that other DPS jobs can land bigger attacks and/or make it easier to maintain multiple buff effects
Giving specific feedback will give the greatest chance for your posts here to have an impact. So... I apologize for the snark, but you really could have given some more details.
Last edited by Alhanelem; 03-29-2024 at 09:33 AM.
This isn't really the spot to discuss this, but I've got one more that will make a whole lot more impact than you'd think, and benefit a lot of jobs: Give us a no-delay gear swap option. The one second delay between equipset uses destroys summoner and anything trying to use quick magic, and we don't have enough macro slots to dedicate two to switch sets for any one purpose.
I never realized how much my delay set and my blood pact potency sets actually interfered with each other; you don't get a whole second between triggering a pact and having to be geared up to support it.
Extending the in-game macro system so it can read outside files, even if the only action that can be taken in those files is /equip, would do so much to make the game more playable without resorting to the forbidden clients.
adjust the damn EP loss above ML35. The scale you guys built was meant for when MLs capped at 30, and is so punishing to the single character player that it makes one AVOID the jobs they've worked the hardest on, simply out of fear of losing EP. The only ones benefiting from your system are bots and mercs.
This is what all those people who quit wanted. They wanted the danger of dying back, they wanted that ungodly exp grind back . It's all there, but where are those people?![]()
Everything exists on a spectrum and there is a balance to be struck. In this case, the basically exponential ramp means the losses in the last few levels can be hours of effort. I think a reasonable cut off point is when it takes longer to regain the points that you lost than it did to earn them in the first place.
Last edited by Alhanelem; 03-31-2024 at 03:58 AM.
I'd appreciate, at the very least, the addition of more Locus and/or Apex level monster camps around the world or perhaps the alterations to some. Maybe more battlefields like Peach Power.
I currently am doing the Oboro JP grind that takes 15 weeks due to the 700JP weekly restriction, and I'm up to about Master Level 24 Warrior as a result. But the places I go to grind out the JP are starting to feel stale as well as lonely.
It's bad enough that the grind will become even more of a mountain, but I was sick of Colibri and Imps back in 2007. And I feel like there's a lot of Apex monsters that don't make sense to fight, like the Apex Bhoots in Rakaznar Inner Court. Who would willingly fight those over the skeletons or hounds?
I'd love for there to be Apex or Locus beastmen camps. There's some portions of Fort Ghelsba that haven't had a foot on them on any server in years that would do nicely for Locus Orcs. A far corner on the upper level of Beadeaux could do nicely for Apex Quadavs. Locus demons in the basement of Castle Zvahl, mayhaps? Locus Detectors and Aura Dolls in one or two of the unused Velugannon Palace basements? Maybe stick some Locus monsters into Abyssea that level up and play by Abyssea's rules at the same time?
Maybe choose a side of Ro Maeve Moongates to turn into a Locus Golem camp? Apex Goobbues somewhere in Sanctuary of Zitah?
And definitely have double exp campaign affect exemplar points too. Maybe put Super Reraisers in the Curio Moogles as well, they cut the losses by a substantial amount.
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