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  1. #1
    Player Sueno's Avatar
    Join Date
    Mar 2021
    Posts
    32
    Character
    Sueno
    World
    Phoenix
    Main Class
    BLU Lv 99
    I would like to suggest the ability to combine the lvl 94 rings from dynamis. Similar to how the combatant's torque works.
    Moepapa ring
    Moepapa annulet
    Tjukurrpa ring
    Tjukurrpa annulet
    Aife's ring
    Aife's annulet
    Portus ring
    Portus annulet

    The combined ring would have:
    All stats+5 combat skills+5
    Accuracy+7 store tp+4
    (3)

  2. #2
    Player Tsukihika's Avatar
    Join Date
    Jan 2021
    Posts
    62
    Character
    Hikarushi
    World
    Ragnarok
    Main Class
    PUP Lv 99
    This kind of new usage for old and forgotten gear would definitely be very welcome addition.

    They ought to do something for the old relic accessories from dynamis as well. Perhaps use them as base item for having some NPC craft you better JSE accessory. To make them as different from Ambuscade capes and the like as possible, and thus make them useful in comparison, perhaps have them augment existing ability somehow. Something like... Warrior: Provoke delay-10, Thief: Flee regain+100, Monk: Counterstance counter attack+25% and so on. To make them useful as macro pieces in particular. Even if this would further escalate the lack of inventory space situation. :3
    (0)

  3. #3
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    Do away with the the option to "renounce your guild" or add it to a different NPC (crafting).

    Why on earth is this there and why is it so easy to do? Something this big should require you to speak to an NPC at both guilds or not exist in the first place.

    A player can lose all progress with their crafting guild from 110 down to 70 if they misunderstand what this does. Considering the other crafts level down automatically if you level something else up, why is this even necessary?

    They can lose a ridiculous amount of gil spent on raising the craft that easily? that would be like having an option to lose all levels on your job by talking to a moogle.
    (0)

  4. #4
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,202
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Why on earth is this there and why is it so easy to do? Something this big should require you to speak to an NPC at both guilds or not exist in the first place.
    Unless I"m mistaken, you can only level a certain number of crafts past 70, so this option exists to allow you to level a different one? While you don't have to do it, doing so ensures that the points are taken away from the one guild you want them to be taken from.

    The language should be clearer, but that's about all that needs to happen.
    (0)

  5. #5
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    Make new rare Ex food made from crafting 50+ that is used for trusts only, "HP up", "refresh", "regen", "attack and accuracy", "don't use any weapon skills" (30 min duration and wears if trusts die or are recalled).

    Make new rare ex saddles from leather 50+, that when traded to the mount NPC in upper jeuno give buffs that last for a week when mounted (speed up, regen while mounted, refresh while mounted, regain when mounted etc)

    ---

    New login item:

    Add mog house furniture windows that players can get with views of Windurst / Sandoria / Bastok, these aren't hard to create since the models already exist.
    Bonsai trees, resize the normal trees into miniatures and use the pot models from arcane pots.
    Moogle outfits (add login items that when traded to moogle swap the moogle model to one of the many other ones available)
    Add a Lillith Statue.

    --

    Allow manequin items to be sold on the auction house
    Add 2nd versions of each unity (apururu 1 and apururu 2), so people can actually get on them on busy servers.
    Add a storage option to mog gardens or mog house 2nd floors, that isn't loaded in the field (I just want another place to put stuff!)
    (1)
    Last edited by Pixela; 03-09-2021 at 10:17 PM.

  6. #6
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    Mog garden:

    Flotsam: "your inventory is full, would you like to dispose of the item?"

    Everything else in mog garden "you need millions of inventory slots available"

    Add a dispose option to all other options in garden please, I never do it much anymore because it's so annoying to make that much space. Why do you make this so annoying when you know space is an issue. Most people don't want the items they get, they just want to rank up..
    (0)
    Last edited by Pixela; 03-13-2021 at 05:52 AM.

  7. #7
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,202
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I must be the only person in all of FFXI that doesn't regularly have inventory problems. I guess I'm the only one who doesn't keep every slice of hare meat and every crystal that drops to me.
    (0)

  8. #8
    Player Tsukihika's Avatar
    Join Date
    Jan 2021
    Posts
    62
    Character
    Hikarushi
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Mog Garden gathering node upgrades should be able to be ranked up by using greater amounts of bayld, instead of having to do the whole gathering process every day for months. Something like 500k bayld for direct upgrade instead of the 5k bayld KI that is unlocked by gathering enough times. I'd much rather farm bayld than pop to mog garden daily and fill inventory with items that have little to no value and are just sold to npc, or tossed in order to free up space. This would not only be huge QoL enhancement, but would also revitalize Wildskeeper reives and normal reives to some extent when people use them to farm bayld.
    (0)

  9. #9
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    It just gives you so much garbage, and they are all different items that sell for 100gil.

    Not only the inventory space is a problem but it takes longer to throw it away or sell it than actually mine/gather. It's infuriating.
    (0)

  10. #10
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    Mog Garden changes:

    Add moogle to the 2nd area of mog garden, so we can buy food for the pets and not have to zone to do so.

    Allow players to use 2 cheers for a maxed garden.

    Increase how long helpers can be in the mog garden from a max of 9 weeks to 9 months, lower the price of employment.
    (0)

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