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  1. #1
    Player Hawklaser's Avatar
    Join Date
    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by Aysha View Post
    *Lots of stuff about gear, expansions, content, progression*
    On the gear front of expansions not obsoleting equipment, it really only applies to major time investment ones such as Relic weapons in FFXI. I would love if more MMOs let gear be upgraded with new expansions like what XI has done. Mostly because sometimes lower gear ends up with some really nice stat spreads and special effects, that can be very hard to replace. I'd assume most on the side of not having gear obsoleted, are not against new and better gear being added, its more of wanting significant investments to stay relevant.

    The campaigns don't force one to just do that event, plenty of times since returning have ignored the events because had other things needed to do. They really are there just to help focus a dwindling player base into some events to hopefully have people group up.

    XIs biggest problem I have seen over the years is new player retention. Which is mostly due to the game never holding your hand with things like annoying giant ?s over quest givers that theme park MMOs have, and how group reliant the game has been over the years. The more you make a game feel like a theme parks haunted house ride, the more you run into the problem of content being devoured faster than it can be made.

    XI has its problems, but XIVs route of becoming another WoW clone isn't the right answer either. I'm likely in the minority, but always thought that XIV had more potential before all the changes that lead to ARR and its WoW clone status. Was just lacking story content and a bad UI implementation for a company that had a good MMO already up and running.
    (4)

  2. #2
    Player Seillan's Avatar
    Join Date
    Dec 2011
    Posts
    141
    Character
    Senan
    World
    Asura
    Main Class
    BLU Lv 70
    I, for one, couldn't be happier that XI doesn't utilize that same gear treadmill that so many other games do. In fact, it's one of the many reasons I was drawn to the game. Gear seems like more than a meaningless pixel in a game like this because, with some of it, you really have to work your ass off for it and you feel a sense of accomplishment every time you use it (at least that's how I see it). If I get something that I just replace in a few months, weeks, or even days, what was that? Did I just rent that sword I was using? Should I take it to a proper recycling facility now?

    One of the best examples that I can think of is with classic Everquest and epic weapons. It would literally take months to get everything you needed to make it and there was nothing so rewarding as getting it finished. I love that there are things similar to that in XI and I'm looking forward to the chance to make some of them when I get more time for the game.

    I also like that even though some items may not be BIS as far as raw damage goes, the effects they offer can make up for it in certain situations (which tends to highlight a much more interesting itemization system as well imo, rather than just new pixels with marginally higher stats and nothing else). It was the same with many clickie items and epics in EQ (some of which are still useful, even to this day). That kind of meaningful value and utility made me feel more attached to my gear. Even if I use the same weapon for 5 years, it just means I can look at it now and then and think, "Damn, we've seen some stuff, haven't we?"

    All that said, I'm glad we have at least a few options for that style of gear progression. There are already hundreds of choices out there with the "perpetual carrot on a stick/gimme moar shinies" model; let us have one or two that do things differently.

    (No offense intended to anyone that prefers the opposite, btw. Just stating my opinion as well.)
    (8)
    Last edited by Seillan; 08-29-2017 at 08:08 AM.

  3. #3
    Player Cyriack's Avatar
    Join Date
    Apr 2015
    Location
    Windhurst
    Posts
    581
    Character
    Vpmarche
    World
    Bahamut
    Main Class
    BLU Lv 99

    gil

    i dont see why se puts all these restrictions on us because some people sell gil, when in record keeper SE sells gil. its tit for tat. would like to be able to send more than 1 mil without having to trust a friend to trade it.
    (0)

  4. #4
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Hawklaser View Post
    XI has its problems, but XIVs route of becoming another WoW clone isn't the right answer either. I'm likely in the minority, but always thought that XIV had more potential before all the changes that lead to ARR and its WoW clone status. Was just lacking story content and a bad UI implementation for a company that had a good MMO already up and running.
    You're in the minority, but I agree. Lots needed to happen with ARR. Getting rid of all the unique classes and removing the ability to use all class abilities on all classes and deleting most of the spells ... really made the game boring for me.
    (2)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  5. #5
    Player Cyriack's Avatar
    Join Date
    Apr 2015
    Location
    Windhurst
    Posts
    581
    Character
    Vpmarche
    World
    Bahamut
    Main Class
    BLU Lv 99

    sparks

    would be nice if we could select the number or a particular sparks item we want to purchase as opposed to singly doing 300 for the shield quests.
    (0)

  6. #6
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Gonna repost this in cerb recruitment thread.
    (0)
    Last edited by Shiyo; 08-28-2017 at 07:22 AM.

  7. #7
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    If this has been mentioned before, I'm sorry. But if not then: All versions of NMs should count towards overall clear goals. RoE, Moogle Trial, etc.

    If I happen to be in Nyzul and good old Tom happens to be there, I should get the credit for killing it. It's one of the only place that allows for NMs all across the world to gather.
    (1)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  8. #8
    Player Kishr's Avatar
    Join Date
    Nov 2016
    Posts
    132
    Character
    Kishr
    World
    Asura
    Main Class
    BST Lv 99
    Please,
    Add a crystal hoarding menu.
    Similar to ffxiv
    Having to delete 40 stacks of crystals is a pain.
    Just make a menu for it to save it
    Like a crystal sack or something
    Not sure how to explain it but I want that.
    Thanks
    (0)

  9. #9
    Player Hawklaser's Avatar
    Join Date
    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by Kishr View Post
    Please,
    Add a crystal hoarding menu.
    Similar to ffxiv
    Having to delete 40 stacks of crystals is a pain.
    Just make a menu for it to save it
    Like a crystal sack or something
    Not sure how to explain it but I want that.
    Thanks
    There is something. Go trade the crystals to an ephemral(sp?) moogle and they will store them. I know there is one in Bastok in the goldsmithing guild, pretty sure they will be in windy and sandy near a guild too, and can also unlock one for your mog garden.

    Granted have to retrieve them for crafting, and take up inventory space until trade them for storage. Though even XIV had a limit on how many could carry at a time.
    (0)

  10. #10
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    There is one in almost every guild. They store 5k of each type and even turn them into clusters when you go to retrieve them
    (0)

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