It's entirely fair that newly made characters have to wait to build up stock actually. Older characters had to go thru the same wait time to build up stock as well. I agree that it's definitely inconvenient enough to be frustrating, but what Camate is saying about the difficulty in making the suggested change makes a lot of sense to me, so I can understand the reasoning on the decision. So, I have a different suggestion..
There is a Key Item that you get from completing Rhapsodies of Vana'diel, "Phoenix's Blessing", that has always done exactly "nothing". There is also "Scintillating Rhapsody" which is only related to Aeonic Weapons currently. Why not attach to one of them any new system adjustments that you don't want to be baseline? We know from the other Rhapsody KIs that you can attach quite a few buffs to a single KI, and completion of the RoV storyline is a big enough accomplishment that it would make sense to receive some nice perks.
Some things that should make the playerbase almost universally happy:
- Reduction of Voidstone restock time. This bybasses the need to make actual changes to the voidstone/voiddust system, in addition to making everyone's farming goals more realistic to reach.
- Reduction of Imprimatur restock time. It's still overly painful that there is a mandatory delay in making Ergon weapons. I'm positive that I remember that this was planned to be added to a RoV KI at one point, but never happened. So make it happen.
- Bonus regional currency for killing non-NM monsters. Conquest Points / Bayld / Silt / etc... I know quite a few players who have a hard time building up silt reserves, I have always had a shortage of Conquest Points since I restarted on a new account last year, and I'm sure we're not alone on this.
- Crafting bonuses for success+ and material loss- (I imagine that skill+ or HQ rate+ would be too much to ask for and possibly upset some players who'd prefer less competition in the high ticket item market. Even better would be a shortened crafting time, though I doubt it would be easy to implement.)
- Exp+20% and CP+10% ... This would raise the total bonus from RoV KIs to an even Exp+200% and CP+100%. Mainly for the OCDers like me out there who prefer round numbers.
I'm sure there are plenty of other ideas that would make no one unhappy, and this method should give you a means to make QoL improvements with a minimum of resources. There are also quite a few other RoV KIs that only have Exp/CP+ & Curio Moogle unlocks, so they could be considered for updates as well.
Last edited by Nyarlko; 11-08-2016 at 03:47 AM.
I didn't say it was a "good" thing, only that it was "fair". ^^;; Everyone gets the exact same annoying treatment, which makes it fair.
"Unfair" would be if some new improvement only applied to Humes, or excluded only Japanese players, or required 10 years of active subscription time, etc. XD
None of that prevents improvements being made of course. :3
It is unfair because unless my character has been stockpiling stones for the last 3+ years with both KIs, I would not have enough stones to farm empyrean requirements myself. It's ridiculous to say "we had to wait so you should too" especially since most people with characters that have a lot of stones were around when VW was still popular content. Right now, VW, or specifically level 90 and 99 Empyrean weapons, is exclusionary to those characters (and very rich players). Either reducing the timers even further or allowing voiddust to be traded directly to the spawn point or something equal will level the playing field for all players, as characters that have been around longer will get even more stones than newer characters (or at least the same amount). Otherwise newer characters can't participate as easily or readily as everyone else, even if they get all the restock KIs and such.
The entire 90-99 steps for emp weapons have been downright bad since released, yet they have not done anything to remedy the problem![]()
You think that's bad afterglowing the 99 is crazy. It's like 2-3 billion gil or crazy amounts of farming. 90/3000 riftdross {help me out}
I'm just nitpicking over your choice of words tbh. ^^;; The current situation may be "unpleasant", "annoying", "frustrating", "rage inducing", "unfun", etc., but it is still technically "fair" since everyone suffers equally. We are trying to communicate across a language barrier after all, so it is everyone's best interest if we choose words that get across our concerns clearly. I personally believe that the dev team will be more likely to pay attention to what we have to say if we give the impression of intelligent, rational individuals who care about the continuing state of the product we are paying for, rather than ambiguous whiners complaining about not enough instant gratification. (And to be clear, this statement is not aimed at any individual here. Please don't take offense as none is intended.)
To head off any accusations of having mass stockpiles of voidstones, I am speaking from the point of view of a old-school returnee who started from scratch on new accounts in August 2015. I didn't even know what Voidwatch was much less how to get anything done with it or what I should be aiming to farm. And I've run into the issue of not having a working stock of stones quite a few times since then, being forced to wait on recharge just to be able to clear the content, no where near being able to worry about farming it.
That is why I suggested tagging new perks to the old flavor-only KIs from ROV, including reducing the recharge time on stones. I don't see a game design or implementation reason for nixxing the idea, and it would reduce the artificial timesink/roadblock looming in the way of players who want to work on Empyrean weapons or farm their own reforging materials. There really doesn't seem to be any reason for the timers to be the only constraint on completing the content at this point, especially given the easily accessible large quantities available from Ambuscade now. I believe we should have an equally viable choice whether we want to spend our time farming VW or Ambuscade.
Well legendary weapon isn't meant to be made in short amount of time solo. There are multiple ways to accomplish an empyrean or make a 2nd empyrean without solo VW, such as craft for gil then buy hmp, merc NM for gil, do intense ambuscade then buy hmp or sell currency then buy hmp, lowman vagary and sell mat for gil, lowman delve and sell mat with plasm etc.
A lot of group activities in this game could accomplish same level of gil/hr as solo spam VW for days. This is a MMO, people who only want to solo spam lv 99 content repeatly shouldn't be able to accomplish a legendary as fast as those who play group activities IMO.
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