So, with regard to Wardrobes 3 & 4, I'll repost what I said in another thread, but offer a thought on a separate method to go about this, even though I'm sure there's no point to this late in the game.
I won't be paying an extra fee for storage when I'm already paying for as many mules as I do. At least with all my mules I have additional resources as well as extra storage. Quite frankly I find it a little insulting as a 12-year customer to have to pay a monthly fee for something as central to gameplay as gearing slots, and while I won't go so far as to quit because of this decision, I will say that Square Enix is quickly tarnishing their reputation with me. I've always said FFXI was my first and would be the only MMO I'll ever play, and decisions like this only reaffirm that thought. I won't be jumping to 14 or likely the brand new 11 if this is the situation I can expect for the future.
I'm sure there's all the business sense in the world to justify this decision for them, and it's completely understandable why a company would want to boost income if they can, but decisions like this really only leave a bad taste in my mouth and harm your reputation in my eyes.
Now, as for my suggestion on how to handle this, rather than making it a monthly fee, I'd be more willing to actually buy them and then keep them similar to the Mog Case of whatever storage menu it was we got with the Security Token. A one-time fee, even if something like 10 dollars seems much more acceptable to me, rather than a monthly charge.
But, like I said, I'm sure it's pointless to suggest something like this so late into the game, I guess I more just wanted to express my disappointment in the decision as a devoted 12-year customer.
Could lottery NM and other NM required for trials and such have a reduced spawn timer?
Some of the things I am reading up lists up to 7 hours as a recorded respawn time. It would be nice to log on and progress in one of my goals a little faster than one kill a day - ha. Especially considering Magian Trials weapons are obsolete in the beginning stages and it makes no sense to take so long to get to the last few stages to catch up to other players.
Hello,
Ambuscade uses a very unique system for how Key Items are processed and consumed, and there is a lot involved for transferring this method of holding Key Items to other battle content.
Due to the difficulties associated with this, we currently have no plans to make adjustments.
Aya "Sicycre" Montoya - Community Team
4. Make it so that High Tier Battlefields, Sinister Reign, Vagary, and other entry KI items are not lost upon entry or use or loss, but only when the event ending NM is defeated or an exit temporary item is used to leave the battlefield. High Tier Battlefields in particular should only use the KI of the person that enters first, but still require all members to have the KI. They did this for Ambuscade so they should make it the same for all OPTIONAL content. KI's for missions and quests, have to be re-obtained as normal.
Um... that's pretty much exactly what I asked for (aside from leader-only KIs which I could go either way on) and was turned down literally minutes before your post.
Now, when you say you have no plans for something, does the conversation with the devs go like this:
or this:
- Sicy: Hey, Player asked for X
- Dev: That's not something we have planned
- Sicy: Hey, Player asked for X
- Dev: I'll look into it
- *time passes*
- Dev: No, we can't do it
I know the end result is the same, but to me, "we have no plans" sound like option 1 and feels like being blown off.
Last edited by Catmato; 07-02-2016 at 10:14 AM.
Make it so when using Veridical Confluxes in Abyssea, it will show where on the map each conflux is as you select them in the menu (similar to waypoints in Adoulin).
Alphabetical order Linkshell lists please.
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