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  1. #2081
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    590
    Character
    Lynettta
    World
    Asura
    Main Class
    MNK Lv 99
    People make new shout characters every day to get around blists. If there was a level limit it would still make it a bit more annoying for them, which would mean there would be less chance of them making new ones every day and so less to blist.
    (0)

  2. #2082
    Player Cyriack's Avatar
    Join Date
    Apr 2015
    Posts
    371
    Character
    Vpmarche
    World
    Bahamut
    Main Class
    BLU Lv 99
    Quote Originally Posted by Pixela View Post
    People make new shout characters every day to get around blists. If there was a level limit it would still make it a bit more annoying for them, which would mean there would be less chance of them making new ones every day and so less to blist.
    im all for making things difficult for those rmt that sell gil and merc'ing.
    (0)

  3. #2083
    Player BST's Avatar
    Join Date
    Jul 2011
    Posts
    113
    Character
    Fantasy
    World
    Asura
    Main Class
    SMN Lv 99
    That is why I turn off shout (/Yell), what is the logic behind making a new Character to shout? I can only see this as an annoyance, not a way to get more sales.
    (0)

  4. #2084
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    590
    Character
    Lynettta
    World
    Asura
    Main Class
    MNK Lv 99
    I don't know, maybe reports need to hit a set number before being escalated. Maybe all records are wiped if the character is deleted and so it protects the parent account.
    (0)

  5. #2085
    Player Talaya's Avatar
    Join Date
    Jul 2015
    Posts
    7
    Character
    Tallywally
    World
    Asura
    Main Class
    SMN Lv 99
    Scale besieged, or have intense besieged twice a week at different times so people can catch it, besieged was a great deal of fun and it would be amazing to have a higher level version!
    (1)
    ____________________
    SMN POWER! <3
    ____________________
    I am also Artist and sculptor Hallowchii over on IG/FB and twitter!

  6. #2086
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    590
    Character
    Lynettta
    World
    Asura
    Main Class
    MNK Lv 99
    Content difficulty ratings:

    This is something that is easily overlooked but I think would be good to address. Content difficulty ratings are misleading and incredibly demoralizing to new players, I can't emphasize enough how dumb this rating is and how much impact it has on new players (I nearly quit myself years back after returning because of it).

    The difficulty ratings make very little sense to solo or duo players (which you know a lot of the clears are from, what party of 6 is doing VE?), when I came back years ago I attempted "very easy" and "easy" fights with a friend. These fights are often not "very easy" when you are wearing sparks gear and are solo/duo, easy is hilariously not "EASY" at all when you have base 119 gear even.

    If you just put "Very easy (party rating)" and "easy (party rating)" or heck even remove that wording and just put levels of the monsters it would do a LOT to make players feel less garbage when they attempt an "EASY" fight and get completely demolished, for instance if I try Easy V1 ambuscade in sparks gear I'm going to get steamrolled mercilessly and my first thought will be "I'm garbage at this game because it's an "EASY" fight and I still can't clear it, maybe I should just quit and go play something else."

    It's a little thing but to a new player that just dinged 99 it's really confusing and demoralizing, they leveled to 99 with trusts and will not consider the rating is based on a full party (or they won't know how weak trusts are compared to normal players). This is a great way to make people who just slogged to 99 to quit the game.

    Do away with worded ratings and just put the level of the encounters or offer different ratings based on party and solo.
    (1)

  7. #2087
    Player Solonuke's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Akirane
    World
    Leviathan
    Main Class
    WAR Lv 99
    Changes to red mage:

    1. Change how enspell priority works, auspice for example should not overwrite tier 1 enspells.
    -OR-
    2. Buff tier 2 enspells, neither the elemental resistance debuff nor the accumulating enspell damage makes them worth using over their tier 1 counterpart.
    (2)

  8. #2088
    Player Zuidar's Avatar
    Join Date
    Mar 2011
    Posts
    258
    Character
    Zuidar
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by Solonuke View Post
    Changes to red mage:

    1. Change how enspell priority works, auspice for example should not overwrite tier 1 enspells.
    -OR-
    2. Buff tier 2 enspells, neither the elemental resistance debuff nor the accumulating enspell damage makes them worth using over their tier 1 counterpart.
    I agree with the above and to add more: T2 enspells' damage calculation is based on current enhancing skill on the initial attack of every round, changing every time you switch gear that adding or lowering Enhancing magic skill. They should be the same as T1 enspells to work with multi-attacks instead of only the first hit of the main hand
    (0)
    Last edited by Zuidar; 07-21-2020 at 01:49 AM.

  9. #2089
    Player Cyriack's Avatar
    Join Date
    Apr 2015
    Posts
    371
    Character
    Vpmarche
    World
    Bahamut
    Main Class
    BLU Lv 99
    do they still listen tho this page or are they on another one?
    (0)

  10. #2090
    Community Rep Zhexos's Avatar
    Join Date
    Apr 2015
    Posts
    123
    Greetings,

    Thank you all for sharing your suggestions!

    Please rest assured that while we cannot respond to each individual response, your feedback and suggestions on our forums and other social media sites are being shared with the development team.

    The development team also shares any additional information they may have in the Digest threads, so be sure to keep an eye out there as well!
    (4)

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