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  1. #2071
    Player Typral's Avatar
    Join Date
    Aug 2019
    Posts
    117
    Character
    Typral
    World
    Asura
    Main Class
    SMN Lv 99
    Sorry but that is not possible
    (0)

  2. #2072
    Player Venat's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    167
    Character
    Venat
    World
    Bismarck
    Main Class
    BLU Lv 99
    Currency Exchange for multiple things.

    Job Cards to Astral crystals (2 cards per Astral Crystal)
    Dynamis Currency to Plutons/Riftborn/Beitsu.. (2 dynamis currency for 1 of any)
    Einherjar points to Alexanderite & Heavy Metal Plates (Can only buy 200 Alex and 3 Plates a month.)
    Sparks to Riftcinder/Riftsand/HQ-Bayld (Monthly limit of 1 each) 10,000 pts each
    Accolade to Riftcinder/Riftsand/HQ-Bayld (Monthly limit of 1 each) 10,000 pts each

    Other QoL stuff

    50/50 or 100/100 Charges or no ring at all for Emperox ring/buff.
    Everyone is given a warp spell/teleport spells on all jobs. (Basically toss all dem/mea/holla/warp rings in the trash.)
    Exp buff 2hr ability - (Same thing. Toss exp rings in the trash. Even more inventory space)
    Enemies no longer drop crafting crystals. You can spend points to buy any crystals in bulk at npcs. (Improvements to inventory management & inventory space.)
    Obtaining beastmen seals will convert into points. These points can be viewed at the bcnm shop vendor & currency tab. (Improvements to inventory management & inventory space.)
    Can sell items from your mog house inventory on your character. Players can view your character and select view Mog Bazaar.
    Limit break quests from 80-90 will be removed from the game. (Streamlining the process of how quick it is to earn exp.)
    You can now have 100 merits. Can exchange 100 merits for 1 job point within your mog house. (Making merits more useful)
    You no longer need to return back to town to reobtain the entry keyitem for high tier fights. You can spend your merits outside of the gate on the entry keyitem. (Removing annoying tasks.)
    Job Ability animation lock removed from the game. Still remain for weapon skills. (Character will no longer be bound in place for using skills.)
    Melee attack range has increased by 2 yams to improve combat. (Easier to attack enemies walking away)
    Can now exchange HQ silver Obi's with tissues for elemental Obi's. (Currently only works with the NQ silver obi.)
    Pulse weapons drop rate has been increased. - Voidwatch 1/800->1/300, Getes ->1/100->1/60, Meebles 1/??->1/30
    Ambu: 10 Ambu weapon pages can be exchanged for any pulse weapon.
    Deeds: Rewards have been improved past 400 deeds.
    RoE: More monthly objectives have been added that yield silver vouchers.
    Odyssey: Npc can hold more entry key items then 1.
    Improvements on rema weapons - making them more balanced between each other.
    Abyssea: Improving the amount of drops for empyrean weapon trophies & balancing the time requirement for each weapon. Example: Obtaining Masamune is way less time consuming then working on a Almace or dagger empyrean.
    Adding a bypass for weapon trial quests or removing them from the game and just give everyone free weapon skill at a skill level. (Removing busy work for a weapon skill that is quickly replaced by others until you have a ambu weapon and its free then.)
    (1)
    Last edited by Venat; 06-28-2020 at 04:04 AM.

  3. #2073
    Player Cyriack's Avatar
    Join Date
    Apr 2015
    Posts
    371
    Character
    Vpmarche
    World
    Bahamut
    Main Class
    BLU Lv 99
    Quote Originally Posted by Venat View Post
    Currency Exchange for multiple things.

    Job Cards to Astral crystals (2 cards per Astral Crystal)
    Dynamis Currency to Plutons/Riftborn/Beitsu.. (2 dynamis currency for 1 of any)
    Einherjar points to Alexanderite & Heavy Metal Plates (Can only buy 200 Alex and 3 Plates a month.)
    Sparks to Riftcinder/Riftsand/HQ-Bayld (Monthly limit of 1 each) 10,000 pts each
    Accolade to Riftcinder/Riftsand/HQ-Bayld (Monthly limit of 1 each) 10,000 pts each

    Other QoL stuff

    50/50 or 100/100 Charges or no ring at all for Emperox ring/buff.
    Everyone is given a warp spell/teleport spells on all jobs. (Basically toss all dem/mea/holla/warp rings in the trash.)
    Exp buff 2hr ability - (Same thing. Toss exp rings in the trash. Even more inventory space)
    Enemies no longer drop crafting crystals. You can spend points to buy any crystals in bulk at npcs. (Improvements to inventory management & inventory space.)
    Obtaining beastmen seals will convert into points. These points can be viewed at the bcnm shop vendor & currency tab. (Improvements to inventory management & inventory space.)
    Can sell items from your mog house inventory on your character. Players can view your character and select view Mog Bazaar.
    Limit break quests from 80-90 will be removed from the game. (Streamlining the process of how quick it is to earn exp.)
    You can now have 100 merits. Can exchange 100 merits for 1 job point within your mog house. (Making merits more useful)
    You no longer need to return back to town to reobtain the entry keyitem for high tier fights. You can spend your merits outside of the gate on the entry keyitem. (Removing annoying tasks.)
    Job Ability animation lock removed from the game. Still remain for weapon skills. (Character will no longer be bound in place for using skills.)
    Melee attack range has increased by 2 yams to improve combat. (Easier to attack enemies walking away)
    Can now exchange HQ silver Obi's with tissues for elemental Obi's. (Currently only works with the NQ silver obi.)
    Pulse weapons drop rate has been increased. - Voidwatch 1/800->1/300, Getes ->1/100->1/60, Meebles 1/??->1/30
    Ambu: 10 Ambu weapon pages can be exchanged for any pulse weapon.
    Deeds: Rewards have been improved past 400 deeds.
    RoE: More monthly objectives have been added that yield silver vouchers.
    Odyssey: Npc can hold more entry key items then 1.
    Improvements on rema weapons - making them more balanced between each other.
    Abyssea: Improving the amount of drops for empyrean weapon trophies & balancing the time requirement for each weapon. Example: Obtaining Masamune is way less time consuming then working on a Almace or dagger empyrean.
    Adding a bypass for weapon trial quests or removing them from the game and just give everyone free weapon skill at a skill level. (Removing busy work for a weapon skill that is quickly replaced by others until you have a ambu weapon and its free then.)
    its a bit strict don't u think?
    (0)

  4. #2074
    Player Cyriack's Avatar
    Join Date
    Apr 2015
    Posts
    371
    Character
    Vpmarche
    World
    Bahamut
    Main Class
    BLU Lv 99

    bazaar

    can you make it so bazaar uses a different inventory?
    (1)

  5. #2075
    Player Cyriack's Avatar
    Join Date
    Apr 2015
    Posts
    371
    Character
    Vpmarche
    World
    Bahamut
    Main Class
    BLU Lv 99

    16 delivery box slots

    ok how about this? 16 delivery box slots? its not super encouraging rmt, but at the same time gets the job done for us that actually play the game for fun. its really frustrating when u go fishing for cooking supplies and have to switch back and forth between characters to deliver 60 fish. takes half your play time and in the end u get no satisfaction from it. I understand there are rules in play to limit rmt actions, but u cant destoy everyone else because they are gonna do what they are gonna do no matter what.
    (1)

  6. #2076
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    581
    Character
    Lynettta
    World
    Asura
    Main Class
    MNK Lv 99
    Increase the hallmarks from V2 Ambuscade:

    V1 VE gives 200 hallmarks, V1 E gives 600

    V2 VH gives 300 hallmarks.

    I understand the difficulty differences but this is disrespectful, if for no other reason the massive HP pool. At a bare minimum V2 VD should give 400.
    (0)

  7. #2077
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Windurst, Windy{S}, Bastok All Completed. YoGoRock: Sandy Rank: 10 Sandy {S}: UnComple.
    Posts
    575
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74
    Quote Originally Posted by Cyriack View Post
    can you make it so bazaar uses a different inventory?
    This one - is one of the changes I been waiting forever to see happen since the beginning of time when the game began back 2002 - 2004 and seen countless players voice they'd love to see this change into providing more inventory space outside of it instead of taking up the exact same inventory space's of where the rest of your items except I never really seen any of them voicing it on to the forums even the ffxi forums were first introduced + created from that point one as far as I recall, It would just be another way to allow even more spaces with the inventory spaces, Mog Satchell, etc., that we already have in place if there were a separated selling inventory spaces for our traveling characters Bazaars. I know this isn't a thing and pry won't be a thing especially with all the forums past suggestions for AH items amounts improvements which have also included bazaars of the past but anyways, besides us always pretty much being on the traveling to different places around Van'dial with our bazaars while doing whatever else in-game some to a majority of us as I thought it was perchance suggested to me once - maybe, having a non-traveling bazaaring huge chest in every city and maybe possibly some other locations that everyone could place their bazaaring belongings into it that they're wanting to sell - seeking to be sold additionally outside of the AH but I would assume to that extent it would also have the character's name before it or behind it of who is bazaaring that item + price listing it for too.

    Keep in mind it merely just a suggestion on the chest bazaars that, I guess, Kind of came from thinking about + seeing the Goblin Chest NPC's around the cities, Ironically....

    Here is another thought of just randoms, wouldn't it be very interesting if the Goblins themselves created an Auction House by themselves or a group of them in a storyline about it, for us traveling adventurer's to use?
    I guess that means if they did that would in Old Movolapos or New- "Town" -Movolapos maybe or you all could speculate where a goblin my created/place one if they did an AH for a location being of goblin's ideal thoughts of where they would be around too into placing it for use.
    (0)
    Last edited by YosemiteYogorockBlondelle; 07-05-2020 at 07:56 AM.
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  8. #2078
    Player Cyriack's Avatar
    Join Date
    Apr 2015
    Posts
    371
    Character
    Vpmarche
    World
    Bahamut
    Main Class
    BLU Lv 99

    goldsmithing

    goldsmithing needs something simple to make like how alchemy has azure cermet and woodworking has cypress lumber. it needs something that can multiply in profit. the item it has is basically a break even and if u break its a huge loss.
    (0)

  9. #2079
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    581
    Character
    Lynettta
    World
    Asura
    Main Class
    MNK Lv 99
    Put a level limit on using yell, nobody below 20.
    (0)

  10. #2080
    Player Sirmarki's Avatar
    Join Date
    Dec 2013
    Posts
    1,143
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Pixela View Post
    Put a level limit on using yell, nobody below 20.
    It would take them all of 5 minutes to get to level 20 though, and then come back to town and yell.
    (0)

    Sirmarki, ex-Fenrir, a young warrior, in the heyday.

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