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  1. #591
    Al Zahbi actually used to have a home point, but they removed it because Beseiged kept reaching max player characters, and if you were KOed you'd be unable to return to your home point. I actually had it set before they removed it and kept it set until a bit after WotG released.
    (1)
    www.reddit.com/r/ffxi/comments/2axr93/are_you_playing_on_the_asura_server_join_the/

  2. #592
    Player Enochroot's Avatar
    Join Date
    Dec 2011
    Posts
    137
    Character
    Enochroot
    World
    Phoenix
    Main Class
    BST Lv 99
    Holy crap am I annoyed at winding up on the second floor of my mog house when I mean to have left it. Muscle memory is an amazing and frightening thing. Fix the damned menu already.
    (5)

  3. #593
    Player esar's Avatar
    Join Date
    May 2015
    Posts
    16
    Character
    Myrddin
    World
    Sylph
    Main Class
    THF Lv 45
    I'm going to throw this in a trust suggestion thread as well, but it is quality of life.

    Why not have player hp/mp recharge just like Trust members when not in battle.

    It seems silly to me that I occasionally have to /kneel as a mage when all the other members in my party are quickly full.
    The trust regeneration works very well. It runs off clock ticks and gradually increasing in strength. Feels very similar to how they have it in ffxiv so you can refill as you run around.

    Since the game seems to be changing in it's direction, it might be a good idea to update/remove that /kneel resting.

    I was also thinking, and this works well with trust parties. That rather then having to /kneel during battle, you could add a "Rest" command to the battle menu. Using Rest would forfeit your ability to attack, but you would recover hp/mp while it's active. Moving or using an action would cancel your "Rest" status.

    Rest could either act similar to /kneel, or like the Trusts out of battle regeneration.
    (1)

  4. #594
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    596
    Quote Originally Posted by esar View Post
    I'm going to throw this in a trust suggestion thread as well, but it is quality of life.

    Why not have player hp/mp recharge just like Trust members when not in battle.

    It seems silly to me that I occasionally have to /kneel as a mage when all the other members in my party are quickly full.
    The trust regeneration works very well. It runs off clock ticks and gradually increasing in strength. Feels very similar to how they have it in ffxiv so you can refill as you run around.

    Since the game seems to be changing in it's direction, it might be a good idea to update/remove that /kneel resting.

    I was also thinking, and this works well with trust parties. That rather then having to /kneel during battle, you could add a "Rest" command to the battle menu. Using Rest would forfeit your ability to attack, but you would recover hp/mp while it's active. Moving or using an action would cancel your "Rest" status.

    Rest could either act similar to /kneel, or like the Trusts out of battle regeneration.
    This suggestion would work better if you were chatting about an adventure fellow with needing to do the /heal -err- i mean as you said it the /kneal command since a lot of times you have to kneel > /heal before they can fully recover again.

    Oh, I might add by saying isn't this in place already by using refresh and regen by chance, I don't know its just an idea to have them on by being casted or wearing gears that have them on 'em in which that might be something that work's for you??
    (0)
    Last edited by YosemiteYogorockBlondelle; 06-14-2015 at 09:01 PM.
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  5. #595
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
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    Some Possible Miscommunication in being able to understand my posted post??

    Quote Originally Posted by bungiefanNA View Post
    Al Zahbi actually used to have a home point, but they removed it because Besieged kept reaching max player characters, and if you were KOed you'd be unable to return to your home point. I actually had it set before they removed it and kept it set until a bit after WotG released.
    /: Yes I know, I'm not stupid, I knew there used to be a home point in Al Zahbi and which it is also why I said not a Home Point for instance bungie. I have posted in other forums to others about the Al'Zahbi home point in which you could lock your character to upon K-O'ing and note-ing to them how it used to be there once before > {he-he)

    Edit with a side note: I was also one of the very first english players to hit Nashmaru with x2 characters when the Aht Urhgan Expansion was released Back in the day. I'm an extremely old player, not some new player who crawled out of some lost neck of the woods not knowing what used to exist.....{ha-ha, hardy' har-har!}
    (0)
    Last edited by YosemiteYogorockBlondelle; 06-14-2015 at 09:02 PM.
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  6. #596
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
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    Just hope I wasn't coming off in a bad way??

    Bungie I might have to bring forth an apology if it all came off badly to you, anyways hope your doing well and i'm watching lot of subscribed threads dwindle with fresh new responses to, You?

    Well what are some new fresh not already mentioned Ideas you would like to see rhapsodies take and also for new players to play catch up through use of rhapsodies even if it we're ways to get through old content quicker in certain areas that might still need a boost in those areas?
    (0)
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  7. #597
    Player Singforu's Avatar
    Join Date
    Jan 2015
    Posts
    158
    Character
    Singforu
    World
    Leviathan
    Main Class
    BRD Lv 99
    Quote Originally Posted by esar View Post
    I'm going to throw this in a trust suggestion thread as well, but it is quality of life.

    Why not have player hp/mp recharge just like Trust members when not in battle.

    It seems silly to me that I occasionally have to /kneel as a mage when all the other members in my party are quickly full.
    The trust regeneration works very well. It runs off clock ticks and gradually increasing in strength. Feels very similar to how they have it in ffxiv so you can refill as you run around.

    Since the game seems to be changing in it's direction, it might be a good idea to update/remove that /kneel resting.

    I was also thinking, and this works well with trust parties. That rather then having to /kneel during battle, you could add a "Rest" command to the battle menu. Using Rest would forfeit your ability to attack, but you would recover hp/mp while it's active. Moving or using an action would cancel your "Rest" status.

    Rest could either act similar to /kneel, or like the Trusts out of battle regeneration.
    {No thanks.}

    Regen and Refresh are already in game. So are regen gear and refresh gear.
    (0)

  8. #598
    Player Roja323's Avatar
    Join Date
    Sep 2014
    Posts
    196
    Character
    Raijitsu
    World
    Asura
    Main Class
    PUP Lv 99
    I will disagree, players cant compete with trusts if trusts have infinite mp and never afk. I see now harm in it since out of battle is out of battle. No need for more down time just to make things slower.
    (1)

  9. #599
    Player Gekuz's Avatar
    Join Date
    Mar 2011
    Posts
    9
    Character
    Gekuz
    World
    Ragnarok
    Main Class
    BLU Lv 90
    How About lower the time to get the Cosmo-Cleanse? You can enter dynamis or salvage every time you want right now... why can't you do the same thing with limbus?
    (0)

  10. #600
    Player YosemiteYogorockBlondelle's Avatar
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    Mar 2011
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    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
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    Quote Originally Posted by Gekuz View Post
    How About lower the time to get the Cosmo-Cleanse? You can enter dynamis or salvage every time you want right now... why can't you do the same thing with limbus?
    I agree with this in the timing to being able to go inside to gathering items to complete tasks to get things done... Also another reduction on pricing of the cosmo-cleanse couldn't hurt i'm betting at this point with all the changes happening..
    (1)
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

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