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  1. #491
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camiie View Post
    If you do add /chair then make sure if we use it while targeting another player we can bash them in the head with it.
    wwffxi >.> you know the mnk af body could make a pretty nice hogan shirt ^^ .... tarumania coming to a Colosseum near you this friday only ^^/
    (2)
    Last edited by Metaking; 11-20-2014 at 10:17 PM. Reason: hit enter to soon >.>;

  2. #492
    Player Fahzewn's Avatar
    Join Date
    Nov 2014
    Posts
    56
    Character
    Fahzewn
    World
    Cerberus
    Main Class
    WAR Lv 99
    If we're going that far, add /ladder and /woo to the list.
    (1)

  3. #493
    Player Trumpy's Avatar
    Join Date
    Mar 2011
    Posts
    451
    Character
    Trumpy
    World
    Shiva
    Main Class
    DNC Lv 99
    I sure hope this includes a way to have furnishings in the mog house without it taking inventory in our safe. This is the sole reason I havent decorated my mog house. ever. Although I dunno if that would be doable since storage is currently tied to furnishings we have, with all the spaghetti code in the game.
    (4)

  4. 11-21-2014 07:28 AM

  5. #494
    Player
    Join Date
    Mar 2011
    Posts
    453
    Quote Originally Posted by Mookies75 View Post
    Camate, can you guys consider QoL updates to repeating AF1 questlines? For example, allowing someone to wipe the quest memory via NPC after only dropping one piece. Not having to complete the entire set to drop and repeat in order to reclaim the boots or gloves, etc.

    Before the level 99 af1 upgrades were introduced, I dropped a lot of half sets of af1 for bag space. Now I'm in the situation where I have to complete af1 sets twice, it's a real hassle. Namely I dropped BST af1 boots a while back, and it was the only piece of af1 I had, so now I have to complete the last 4 pieces, only to drop them, so I can do it all over again. I paged a GM to see if recovery was an option but they said there is a time limit on such things.

    Also, can anyone confirm/deny that upgrading a piece of armor to 99 counts as dropping it for the purposes of repeating af1 quests via the memory wipe NPC?
    you don't have to drop it to repeat.
    (2)

  6. #495
    Player
    Join Date
    Jun 2011
    Posts
    60
    Thank you for the info, I didn't know. It worked as you said.

    On the off chance Camate or another community rep is still reading this thread. I was wondering if there was a way to fix how the mobs stack when you pull large groups. Often they'll either run behind you (due to latency I'm guessing) or constantly dance around making it irritating to hit/ws them as melee. I'm not sure how you can fix this, but it's something that has bothered me for a long time.
    (2)
    Last edited by Mookies75; 11-23-2014 at 01:58 PM.

  7. #496
    Player Bahamut_Norm's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    21
    Character
    Norm
    World
    Bahamut
    Main Class
    BLM Lv 99
    Quote Originally Posted by Camiie View Post
    If you do add /chair then make sure if we use it while targeting another player we can bash them in the head with it.
    Soon.
    (1)

  8. #497
    Player KoduJodu's Avatar
    Join Date
    Nov 2014
    Posts
    1
    Character
    Kodujodu
    World
    Bahamut
    Main Class
    RDM Lv 72
    Quote Originally Posted by Bahamut_Norm View Post
    Stop the chairs!!
    (0)

  9. #498
    Player Malithar's Avatar
    Join Date
    Apr 2014
    Posts
    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Mookies75 View Post
    On the off chance Camate or another community rep is still reading this thread. I was wondering if there was a way to fix how the mobs stack when you pull large groups. Often they'll either run behind you (due to latency I'm guessing) or constantly dance around making it irritating to hit/ws them as melee. I'm not sure how you can fix this, but it's something that has bothered me for a long time.
    It's just their pathing mechanics. Those same mechanics can be used to fix the issue. If you pull multiple mobs, when you're ready to fight them, position yourself against a wall on your right side as you're facing the mobs. Now slowly back up while engaged, without moving away from the wall. If the wall is large/solid enough, the mobs will stack neatly in front of you. If it's too small of a surface, they will spill out from it and surround you otherwise.
    (1)
    7/10/14

  10. #499
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    596

    Probabilities to what might possibly coming to a MH-expansion in the very Near Future

    Quote Originally Posted by Camate View Post
    Happy Wednesday, everyone! (Is that even a saying?)

    It’s been some time since I stopped in here last, but I’m happy to see that the suggestions are still flowing.
    Naturally, we've been keeping an eye on them and passing them off to the proper people.

    The real reason why I’m here is to give you a bit of information on some things mog-related.

    There have been a couple of requests to make it possible to decorate your Mog Garden with furnishings, but unfortunately due to the way the area and system was built this would be difficult to accomplish. The team would like to reserve this for Mog Houses.

    Which brings me to my next point – Mog Houses! There is currently planning going on to expand Mog Houses in some way… I know this is vague, but I’m sure there will be more details soon! Additionally, the development team is in the midst of preparing an emote where you could pull up a chair and sit down.
    You’d of course be able to use this in areas other than your Mog House as well!

    Finally, in the December version update we are planning to add new elements to monster rearing which you can enjoy once you've unlocked level 2.

    Stay tuned for more information on all of these goodies.
    I Hope this expansion to mog houses means we get to see our mog house furnishing even more now to be included inside of rent-rooms Finally in all of cities and areas wherever we are residing in true to fact it can be a very long time or even rarer occasions we return to the only one home city where our furnishings reside to see them again with all the new expanded expansion areas we now have available to enter or at least make it an optionable choice with the MH npc's that reside outside of the rent-rooms and those MH npc's in front of the rent-a-room's have pretty much become obsolete npc's. lol! ;-)

    Speaking of sitting in chairs or sitting in benches/boths that could be already be in game, I sure they give a targetable option to them to actually be able to sit in them and not just be there for graphical looks, I hope!
    (0)
    Last edited by YosemiteYogorockBlondelle; 11-26-2014 at 02:25 AM. Reason: Decided to give it a Tittle after all!
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  11. #500
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    596

    Ideas for changing Linkshells, Pearls, Pearlsacks in not taking up any space possibly

    First off, I Love how they have invented and done the unity chat feature which is kind of like a huge group linkshell group without the idea of an need to use an item that sits in your inventory or any other storage spaces. i hope with the newer linkshell type noc's being added there will be a way in the future to do the same for linkshell groups, ~hopefully~

    I'm not totally sure how they could change the all ready existing ones to not take up space and opening up more room again yet but maybe they could do something like they've done in the past for the old delkfutt's door key in the inventory changed into a slot in the permanent key items but obviously if this where done in this way it would have to be on a newly created temp items 2 button possibly, maybe added with options for the linkshelled KI when you click on the temp item named linkshell to turn it on or off but still some how have it a leader optioned controlled group upon who created it, named it, handed it to i would guess the new linkshell npc's and also assume the graphical chosen color LS beside the name would also stay in the game if were done in this way.

    I also wanted to say that along with those turn on or off options, you also have the option to turn on or off more then one ls at a time including being able to chat on all of the LS's you have at the same time. Well now that I mentioned having a permanent or temp key items 2 button, I think for the linkshell it probably be more logical to have a linkshell KI's button instead but seriously the temp items list and permanent items list is getting extremely long, maybe its time to be breaking it down into two categories new buttons with perm items 2 & temp key items 2 to make it faster again to get through the list and easier to look up certain KI's again perhaps. Hmm I know some players would appreciate this if it where done and i'm leaving it to everyone who wants to come up with more ideas for this to post on it here after this idea has been brought forth.
    (0)
    Last edited by YosemiteYogorockBlondelle; 11-27-2014 at 02:45 PM.
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

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