Can we combine all teleports . . . I'm tired of going to all these different teleports sometimes I even forget they exist.
Can we combine all teleports . . . I'm tired of going to all these different teleports sometimes I even forget they exist.
the destination is coded into the spells, so im not sure how you would do that. If you mean like home points vs the other NPC teleport systems, they're seperate for a reason, because they wanted you to be able to teleport to those places but didn't want those places to be home points.Can we combine all teleports . . . I'm tired of going to all these different teleports sometimes I even forget they exist.
Maybe not all of them, but at least they're planning to merge Home Points and Survival Guides. I don't think it's too long before we'll see this happen, it was mentioned in this year's New Year post by Yoji Fujito.
It should've been done already. Took longer to tell us about it than to do it.
I really don't want to know about things it's going to take you a year to implement, it's just irritating to know that we won't have it for a dozen updates.
Bump:
We really need a name change feature imo. Don't think you should have to change servers to change names. I like my server.
Also, can you change BST ready distance back? I am Besieged.......& I literally can't find my pet or chasing him around lol.........I am playing tag most of the time while dodging AOE.
Just a few suggestions......
The commuinity pushed back really hard on this and SE stuck to their guns.Also, can you change BST ready distance back?
The reality is from a balancing perspective, the change they made doesn't really do much- really all it does is infuriate the player and make the job frustrating and not fun to play.
Honestly they really played it well with the Wizardry collab. XI's content fits extremely naturally into the Wizardry universe, upon which Final Fantasy and Dragon Quest both drew substantial inspiration from.Originally Posted by earlier post
I really wish they could have done more in XI than just give everyone a vanity item from the game (my idea would be to temporarily insert Wizardry enemies into Nyzul Isle or something, which is the closest thing FFXI has to Wizardry's dungeon crawler design). But this was otherwise a very tasteful, plausible, and relevant collab, unlike FFXIV giving us emotes of playing with cell phones and instant cameras.
Last edited by Alhanelem; 08-16-2026 at 04:06 AM.
Currently, even fully upgraded Limbus chests have only a chance of dropping alabaster or murky matter. Obtaining matters to upgrade gear is the primary goal of completing climbs. To walk out empty handed after one hour spent on a clear is demoralizing.
Please make alabaster or murky matter a guaranteed drop from fully upgraded chests.
Was thinking about questing in this game lately, and had some thoughts.
I understand both why people would like quest icons, and especially those who don't. I'm in the latter crowd, I think the game is much better as a direct result of not having quest markers and icons above most NPCs. It's one of the most immersive Final Fantasy games I've ever played.
If quest markers somehow were added, for whatever reason, I'd like it to be an opt-in thing. A config option that's off by default. I don't care if other people want to use them, that's their business and if it helps them enjoy the game, I'm happy. But not if they're enforced!
On that topic, the game can be a bit too cryptic at times. I'd like to propose a different approach. I'm an avid RuneScape player, another MMORPG without quest markers. However it does offer quest assistance, but it's hidden in the quest journal. It tells you where to start quests, what the pre-requirements are, and more.
I use it often to find quest starting points, and it only reveals as much as you like about solving each quest. The items you require for a quest, and combat encounters (if any), are hidden behind a spoiler tag.
The quest journal also helps you keep track of what's happened in a quest, and a hint of where to go next. This is really great if you take a break from the game, and come back later wondering what you were up to.
Have a look. Some of the newer quest log entries are a bit more hand-holdy than others, as seen here.
But I still think it's a great system. If you're paying attention to the dialogue you can complete the quests without ever opening the journal anyway.
You also need to know (or learn) your way around the world to understand this.
I think a system inspired by this could potentially fit really well in FF11. It helps the game stay immersive by not cluttering your HUD with active quests, and not putting big icons over NPCs.
Just some quick thoughts, curious what others think.
Last edited by nixRidge; 09-07-2026 at 08:30 PM. Reason: Grammar
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