something I probably already said in the past, but gonna re-iterate again since IMO super important:
Please..... PLEASE! Make the linkshell chats not missed while zoning! It's 2025 & it's not super cool anymore, especially since console support already dropped for more than a decade.
Or... at least make the missed linkshell chats during zoning sorta buffered then loaded when zoned, or something like that.
And yea, majority already use discord these days. But... c'mon..... ^^;
It's not a console limitation, it's a game design limitation. The game simply does not process that stuff while zoning. Every time you change areas, it has to reload your inventories before it can activate your linkshells. This is made even more clear by putting linkshell items in other bags, it takes longer before you can use them because it loads the main inventory first.
To fix this would require a total redo of the netcode among probably other things, which just isn't going to happen.
Last edited by Alhanelem; 04-25-2025 at 04:08 PM.
Here's one that I doubt's been mentioned:
With respect to mining points in Morimar Basalt Fields, it's possible for them to all be stuck behind colonization reives. Now, this wasn't quite so much of a problem in the past, when people were regularly doing the reives anyway... but now, especially on lower-population servers, it means people can be locked out of getting the Demolishing KI for extended periods of time.
Two possible solutions for this:
(1) Force one of the mining points to always roll into the eight mining points not locked behind the colonization reives. This might not be technically feasible and is basically a single-zone solution anyway.
(2) Alternatively, make mining points (or, as I assume all HELM points have the same code behind the scenes, all HELM points) despawn and reroll location after an extended period of not being interacted with (four hours after spawning? six? Eight at most, though).
Does that second option not already happen? I could swear I've seen mining points in Marjami Ravine, at least, just up and disappear without being used up. I can't imagine that being a thing in one Adoulin zone but not all of them.
Given the very specific problem this is causing though, maybe an easier solution would be to create a static mining point that can only be used while you need that marble nugget and is otherwise invisible to players, which respawns every minute or so or simply doesn't deplete at all?
The circumstance of "nobody clicks a mining point ever" and "every single active mining point is unreachable" seems like an at least relatively unlikely circumstance. But worst case scenario is you need to ask a linkshell, friend, or yell for help, and the FFXI community tends to rise to the occasion.With respect to mining points in Morimar Basalt Fields, it's possible for them to all be stuck behind colonization reives. Now, this wasn't quite so much of a problem in the past, when people were regularly doing the reives anyway... but now, especially on lower-population servers, it means people can be locked out of getting the Demolishing KI for extended periods of time.
Devil's advocate aside though, I'll agree this seems like a minor oversight. But I feel like I've seen gathering points move as well, like Zenion said, making this a temporary problem at worst.
I'm not to sure if this is where to put this but it kind of fits, can we bring back mobs? or at least a chunk of them? its depressing to try and farm something and there's nothing there. specifically on the boats, just did a round trip from selbina and back and there were only 2 mobs that popped all trip both ways.... that is so sad. Please bring back mobs!
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