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  1. #3121
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,042
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Fahzewn View Post
    I think the party "draw-in" should be a toggle option if added on the older orb fights (or those like it). Ironically, I found that it saves me a reasonable amount of time (read something about it, got confused, and tried it myself) not having all go in at once if multiple orbs are involved.
    I would agree with this. When our group does mars orbs, we go in separately but while still partied so that Rare gear that a character already has doesn't drop to the floor.
    (1)
    It's your server.

  2. #3122
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,690
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Catmato View Post
    I would agree with this. When our group does mars orbs, we go in separately but while still partied so that Rare gear that a character already has doesn't drop to the floor.
    it shouldn't happen anyway, unless everyone in the party has the item.
    (0)

  3. #3123
    Player BobbinT's Avatar
    Join Date
    Nov 2012
    Location
    Gridania XD
    Posts
    325
    Character
    Bobbinthrdbare
    World
    Bahamut
    Main Class
    RUN Lv 99
    something I probably already said in the past, but gonna re-iterate again since IMO super important:

    Please..... PLEASE! Make the linkshell chats not missed while zoning! It's 2025 & it's not super cool anymore, especially since console support already dropped for more than a decade.


    Or... at least make the missed linkshell chats during zoning sorta buffered then loaded when zoned, or something like that.


    And yea, majority already use discord these days. But... c'mon..... ^^;
    (0)

  4. #3124
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,690
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by BobbinT View Post
    something I probably already said in the past, but gonna re-iterate again since IMO super important:

    Please..... PLEASE! Make the linkshell chats not missed while zoning! It's 2025 & it's not super cool anymore, especially since console support already dropped for more than a decade.


    Or... at least make the missed linkshell chats during zoning sorta buffered then loaded when zoned, or something like that.


    And yea, majority already use discord these days. But... c'mon..... ^^;
    It's not a console limitation, it's a game design limitation. The game simply does not process that stuff while zoning. Every time you change areas, it has to reload your inventories before it can activate your linkshells. This is made even more clear by putting linkshell items in other bags, it takes longer before you can use them because it loads the main inventory first.

    To fix this would require a total redo of the netcode among probably other things, which just isn't going to happen.
    (0)
    Last edited by Alhanelem; 04-25-2025 at 04:08 PM.

  5. #3125
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,042
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Alhanelem View Post
    it shouldn't happen anyway, unless everyone in the party has the item.
    I meant instead of going in separately, not in party.
    (0)
    It's your server.

  6. #3126
    Player CAdP_'s Avatar
    Join Date
    Feb 2025
    Posts
    2
    Character
    Sachidazu
    World
    Cerberus
    Main Class
    WHM Lv 99
    Here's one that I doubt's been mentioned:

    With respect to mining points in Morimar Basalt Fields, it's possible for them to all be stuck behind colonization reives. Now, this wasn't quite so much of a problem in the past, when people were regularly doing the reives anyway... but now, especially on lower-population servers, it means people can be locked out of getting the Demolishing KI for extended periods of time.

    Two possible solutions for this:
    (1) Force one of the mining points to always roll into the eight mining points not locked behind the colonization reives. This might not be technically feasible and is basically a single-zone solution anyway.
    (2) Alternatively, make mining points (or, as I assume all HELM points have the same code behind the scenes, all HELM points) despawn and reroll location after an extended period of not being interacted with (four hours after spawning? six? Eight at most, though).
    (0)

  7. #3127
    Player Zenion's Avatar
    Join Date
    Nov 2021
    Posts
    416
    Character
    Zenion
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by CAdP_ View Post
    Here's one that I doubt's been mentioned:

    With respect to mining points in Morimar Basalt Fields, it's possible for them to all be stuck behind colonization reives. Now, this wasn't quite so much of a problem in the past, when people were regularly doing the reives anyway... but now, especially on lower-population servers, it means people can be locked out of getting the Demolishing KI for extended periods of time.

    Two possible solutions for this:
    (1) Force one of the mining points to always roll into the eight mining points not locked behind the colonization reives. This might not be technically feasible and is basically a single-zone solution anyway.
    (2) Alternatively, make mining points (or, as I assume all HELM points have the same code behind the scenes, all HELM points) despawn and reroll location after an extended period of not being interacted with (four hours after spawning? six? Eight at most, though).
    Does that second option not already happen? I could swear I've seen mining points in Marjami Ravine, at least, just up and disappear without being used up. I can't imagine that being a thing in one Adoulin zone but not all of them.

    Given the very specific problem this is causing though, maybe an easier solution would be to create a static mining point that can only be used while you need that marble nugget and is otherwise invisible to players, which respawns every minute or so or simply doesn't deplete at all?
    (1)

  8. #3128
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,690
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    With respect to mining points in Morimar Basalt Fields, it's possible for them to all be stuck behind colonization reives. Now, this wasn't quite so much of a problem in the past, when people were regularly doing the reives anyway... but now, especially on lower-population servers, it means people can be locked out of getting the Demolishing KI for extended periods of time.
    The circumstance of "nobody clicks a mining point ever" and "every single active mining point is unreachable" seems like an at least relatively unlikely circumstance. But worst case scenario is you need to ask a linkshell, friend, or yell for help, and the FFXI community tends to rise to the occasion.

    Devil's advocate aside though, I'll agree this seems like a minor oversight. But I feel like I've seen gathering points move as well, like Zenion said, making this a temporary problem at worst.
    (0)

  9. #3129
    Player Tescia's Avatar
    Join Date
    Apr 2025
    Posts
    2
    Character
    Tesciia
    World
    Bahamut
    Main Class
    THF Lv 95
    I'm not to sure if this is where to put this but it kind of fits, can we bring back mobs? or at least a chunk of them? its depressing to try and farm something and there's nothing there. specifically on the boats, just did a round trip from selbina and back and there were only 2 mobs that popped all trip both ways.... that is so sad. Please bring back mobs!
    (1)

  10. #3130
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,690
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Tescia View Post
    I'm not to sure if this is where to put this but it kind of fits, can we bring back mobs? or at least a chunk of them? its depressing to try and farm something and there's nothing there. specifically on the boats, just did a round trip from selbina and back and there were only 2 mobs that popped all trip both ways.... that is so sad. Please bring back mobs!
    I don't think there's ever been any changes here. It's always just been the occasional monster here and there outside of the skeleton ship. There isn't anything to bring back.
    (0)

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