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  1. #2951
    Player Levi_Cele's Avatar
    Join Date
    Mar 2012
    Posts
    3
    Character
    Celebrindal
    World
    Bahamut
    Main Class
    RNG Lv 99
    adjust the damn EP loss above ML35. The scale you guys built was meant for when MLs capped at 30, and is so punishing to the single character player that it makes one AVOID the jobs they've worked the hardest on, simply out of fear of losing EP. The only ones benefiting from your system are bots and mercs.
    (3)

  2. #2952
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,720
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Divinas View Post
    This is why nobody likes you, mister sarcasm.
    I never came here asking to be liked, but thanks for sharing anyway.

    Maybe it was sarcastic but it was also a valid point. You didn't give any details that would be useful to someone who might actually want to make improvements to the job. So instead of wasting a post to hate on me, maybe you should just actually post your desired changes. Because I would and I'm sure other people here would like to know what you think RNG needs. And that was the whole point of my post, to spur you to post something more specific.

    For instance, I have a pretty long list of things I think they should do to make SMN better. But if I just post here and say "SMN sucks, I wanna play the job I love again," that isn't useful feedback to the dev team, but if I posted specific pain points, like, for example (not asking anyone to support or agree with these, its more for example purposes)

    - Generally improve staff WS across the board, aside from Myrkr / Spirit Taker, to make solo/trust play a little less painful, this would help SMN and other jobs as well
    - Get rid of the content-specific nerfs to blood pact damage and/or make balance adjustments in other areas instead so SMN has a more consistent feel across all content
    - Chaos is a terrestrial avatar, when can we have it please
    - More BP delay reduction so SMN can keep up with the speed that other DPS jobs can land bigger attacks and/or make it easier to maintain multiple buff effects

    Giving specific feedback will give the greatest chance for your posts here to have an impact. So... I apologize for the snark, but you really could have given some more details.
    (0)
    Last edited by Alhanelem; 03-29-2024 at 09:33 AM.

  3. #2953
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,720
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Levi_Cele View Post
    adjust the damn EP loss above ML35. The scale you guys built was meant for when MLs capped at 30, and is so punishing to the single character player that it makes one AVOID the jobs they've worked the hardest on, simply out of fear of losing EP. The only ones benefiting from your system are bots and mercs.
    I second this, but it would be better to just not make the TNL ramp so ridiculous in the first place so that ordinary players would feel like reaching max MLv is an attainable goal without resorting to methods that most of us would probably agree are undesirable.
    (1)

  4. #2954
    Player
    Join Date
    Aug 2019
    Posts
    445
    This is what all those people who quit wanted. They wanted the danger of dying back, they wanted that ungodly exp grind back . It's all there, but where are those people?
    (0)

  5. #2955
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,720
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Immortal View Post
    This is what all those people who quit wanted. They wanted the danger of dying back, they wanted that ungodly exp grind back . It's all there, but where are those people?
    Everything exists on a spectrum and there is a balance to be struck. In this case, the basically exponential ramp means the losses in the last few levels can be hours of effort. I think a reasonable cut off point is when it takes longer to regain the points that you lost than it did to earn them in the first place.
    (1)
    Last edited by Alhanelem; 03-31-2024 at 03:58 AM.

  6. #2956
    Player Vyre's Avatar
    Join Date
    Nov 2011
    Location
    Bastok
    Posts
    8
    Character
    Vyre
    World
    Bahamut
    Main Class
    WAR Lv 99
    I'd appreciate, at the very least, the addition of more Locus and/or Apex level monster camps around the world or perhaps the alterations to some. Maybe more battlefields like Peach Power.

    I currently am doing the Oboro JP grind that takes 15 weeks due to the 700JP weekly restriction, and I'm up to about Master Level 24 Warrior as a result. But the places I go to grind out the JP are starting to feel stale as well as lonely.

    It's bad enough that the grind will become even more of a mountain, but I was sick of Colibri and Imps back in 2007. And I feel like there's a lot of Apex monsters that don't make sense to fight, like the Apex Bhoots in Rakaznar Inner Court. Who would willingly fight those over the skeletons or hounds?

    I'd love for there to be Apex or Locus beastmen camps. There's some portions of Fort Ghelsba that haven't had a foot on them on any server in years that would do nicely for Locus Orcs. A far corner on the upper level of Beadeaux could do nicely for Apex Quadavs. Locus demons in the basement of Castle Zvahl, mayhaps? Locus Detectors and Aura Dolls in one or two of the unused Velugannon Palace basements? Maybe stick some Locus monsters into Abyssea that level up and play by Abyssea's rules at the same time?

    Maybe choose a side of Ro Maeve Moongates to turn into a Locus Golem camp? Apex Goobbues somewhere in Sanctuary of Zitah?

    And definitely have double exp campaign affect exemplar points too. Maybe put Super Reraisers in the Curio Moogles as well, they cut the losses by a substantial amount.
    (0)

  7. #2957
    Player Zenion's Avatar
    Join Date
    Nov 2021
    Posts
    430
    Character
    Zenion
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Alhanelem View Post
    For instance, I have a pretty long list of things I think they should do to make SMN better. But if I just post here and say "SMN sucks, I wanna play the job I love again," that isn't useful feedback to the dev team, but if I posted specific pain points, like, for example (not asking anyone to support or agree with these, its more for example purposes)

    - Generally improve staff WS across the board, aside from Myrkr / Spirit Taker, to make solo/trust play a little less painful, this would help SMN and other jobs as well
    - Get rid of the content-specific nerfs to blood pact damage and/or make balance adjustments in other areas instead so SMN has a more consistent feel across all content
    - Chaos is a terrestrial avatar, when can we have it please
    - More BP delay reduction so SMN can keep up with the speed that other DPS jobs can land bigger attacks and/or make it easier to maintain multiple buff effects
    This isn't really the spot to discuss this, but I've got one more that will make a whole lot more impact than you'd think, and benefit a lot of jobs: Give us a no-delay gear swap option. The one second delay between equipset uses destroys summoner and anything trying to use quick magic, and we don't have enough macro slots to dedicate two to switch sets for any one purpose.

    I never realized how much my delay set and my blood pact potency sets actually interfered with each other; you don't get a whole second between triggering a pact and having to be geared up to support it.

    Extending the in-game macro system so it can read outside files, even if the only action that can be taken in those files is /equip, would do so much to make the game more playable without resorting to the forbidden clients.
    (1)

  8. #2958
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,720
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Zenion View Post
    This isn't really the spot to discuss this, but I've got one more that will make a whole lot more impact than you'd think, and benefit a lot of jobs: Give us a no-delay gear swap option. The one second delay between equipset uses destroys summoner and anything trying to use quick magic, and we don't have enough macro slots to dedicate two to switch sets for any one purpose.

    I never realized how much my delay set and my blood pact potency sets actually interfered with each other; you don't get a whole second between triggering a pact and having to be geared up to support it.

    Extending the in-game macro system so it can read outside files, even if the only action that can be taken in those files is /equip, would do so much to make the game more playable without resorting to the forbidden clients.
    Well, there are solutions to this if it's a problem.... though we can't post those here. Though at least on summoner, the delay isn't too big of a problem, I just have to account for it for subsequent swaps. Doesn't mean it couldn't be better though!


    The point of the post though was really just to illustrate what useful feedback looks like. I made the snarky post because the other poster just said "make my job better" without saying what they felt was wrong with it. I acknowledge it was a bit of a jerky post, but I'd still like to know (and I'm sure the devs would) what's wrong with RNG.
    (0)

  9. #2959
    Player Zenion's Avatar
    Join Date
    Nov 2021
    Posts
    430
    Character
    Zenion
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Alhanelem View Post
    The point of the post though was really just to illustrate what useful feedback looks like. I made the snarky post because the other poster just said "make my job better" without saying what they felt was wrong with it. I acknowledge it was a bit of a jerky post, but I'd still like to know (and I'm sure the devs would) what's wrong with RNG.
    I mean, fair point. I know I've never seen an Archery Ranger, only Marksmanship, but I have no idea why either. At this point if we're asking for major gameplay tweaks... well, we're wasting our time, to start with. But pretending it might help somehow, it's kind of necessary to approach it like the devs have not played the game at all, because whether that's necessarily true or not, we should know by now that they can have wildly different perceptions of how things should feel and work compared to how the playerbase expects them to. We might be past the days of "NIN is a DD, SAM is a tank", but that's still part of the recipe.
    (2)

  10. #2960
    Player Uroah's Avatar
    Join Date
    Oct 2021
    Posts
    677
    Character
    Oecca
    World
    Asura
    Main Class
    RUN Lv 1
    I'd like to see area of effect prism powder and sneak oil. I wouldn't say no to Hermes quenchers, either.

    Accession, exists, but consumables are undervalued, underutilized, and underappreciated. And having it be area of effect means no more party members saying I forgot mine.
    (0)

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