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  1. #2931
    Player Ultimoore's Avatar
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    May 2014
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    Windurst
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    Character
    Siegmont
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    Ragnarok
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    GEO Lv 90
    I have a new QOL hope. FFXI is moved to the XIV engine.....(A man can dream...)
    (0)

  2. #2932
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    Character
    Tahngarthor
    World
    Shiva
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    SMN Lv 99
    IDK i'd probably aim for something newer at this point.
    (1)

  3. #2933
    Player Ultimoore's Avatar
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    May 2014
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    Windurst
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    Siegmont
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    Ragnarok
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    GEO Lv 90
    Quote Originally Posted by Alhanelem View Post
    IDK i'd probably aim for something newer at this point.
    I get what you are saying but at the end of the day the XIV engine is still fine. No need to waste money on a new engine for a game that may or may not attract new gamers. At least with that they can reuse the same game client as XIV and allow people the option to play either or title. This will make it easier for devs to go back and forth between the two.
    (2)

  4. #2934
    Player Teraniku's Avatar
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    Mar 2011
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    Windurst
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    670
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Ultimoore View Post
    I have a new QOL hope. FFXI is moved to the XIV engine.....(A man can dream...)
    See this makes the most sense. As this puts all the programmers on the same code base, and actually make it an expansion to FFXIV. Vana'Diel would be it's own separate area keeping it's own XP rules jobs gear swaps etc, and use XIV's interface. Inventory slots upgraded to 100 (even if we need to do a quest to upgrade them to that) The only suggestion I'd make would be to maybe lose the WotG expansion, adjust the SCH and DNC quests so they don't involve the past, and add Fort Karugo-Narugo, Grauberg and Vunkerl Inlet to the present zones they connect to. (Since it technically was only supposed to last until the comet went away again). This doesn't effect REMAP gear at all. Only thing we'd lose is the interaction with the Dancer of hotness, which is good enough for me to keep it. Do the linear Expansion of the game, starting with the base game, then RoZ, CoP Wotg Abyssea and the side stories, SoA, then add RoV then TVR. Starting with the base game and getting it right is the most important.

    As far as players transferring to new Vana'Diel, being able to transfer your old character would be nice, with Achievements Gear and accomplishments intact, would be preferrable. The ability to jump between Vana'Diel and Eorzea would be cool too, but both areas have their own separate levelling systems so you'd have to level up in the other "world" and use their rules. Think of it similar to the "World Tree" system in Sword Art Online, and how you could transfer your character back and forth between games like Kirito did between Sword Art Online, Alfheim Online, and Gun Gale Online.
    (2)

  5. #2935
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    FFXIV's engine isn't bad (largely because of all the middleware they employ) but they would definitely do better with UE4/5 or Unity.
    (1)

  6. #2936
    Player Ultimoore's Avatar
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    May 2014
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    Windurst
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    Character
    Siegmont
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    Ragnarok
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    GEO Lv 90
    Unity right now is losing the vast majority developers because of the contract issues they are implementing. Ontop of that they haven't done any work on the UI and UX upgrades that they promised they would add.
    Like yeah the UE4 / 5 would look great but I would guarantee ol' Todd Sweeny (Dickhead CEO at Unreal) would try and contractually try and force a FFXI remake as a Epic Exclusive.
    (0)

  7. #2937
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    Quote Originally Posted by Ultimoore View Post
    Unity right now is losing the vast majority developers because of the contract issues they are implementing. Ontop of that they haven't done any work on the UI and UX upgrades that they promised they would add.
    Like yeah the UE4 / 5 would look great but I would guarantee ol' Todd Sweeny (Dickhead CEO at Unreal) would try and contractually try and force a FFXI remake as a Epic Exclusive.
    Unity's terms are mainly impacting indie developers. Big corporations like SE wouldn't have an issue. I'm more of an unreal engine person myself but there are certain things unity is better at which might suit an MMO.
    (1)

  8. #2938
    Player Haldarn's Avatar
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    Mar 2011
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    Windurst
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    Character
    Haldarn
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    Shiva
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    RDM Lv 99
    Quote Originally Posted by Teraniku View Post
    The only suggestion I'd make would be to maybe lose the WotG expansion
    I mean, I agree with your post, except this! Why the WotG hate?? It's my favourite story of the lot!

    XIV engine makes a lot of sense because virtually all of the models and textures have been implemented in XIV. That said, it could be easy peas to transfer those over to one of the other engines mentioned, for all I know.

    I wish they'd outsource a remake of XI, or even try to crowdfund it. From the We Are Vana'diel interviews it looks like they subcontracted in the past anyway!

    I think World Tree == PlayOnline Viewer XD
    (2)
    It all began with a stone...

  9. #2939
    Player Catmato's Avatar
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    Mar 2011
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    Catmato
    World
    Leviathan
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    BST Lv 99
    Quote Originally Posted by Teraniku View Post
    Think of it similar to the "World Tree" system in Sword Art Online, and how you could transfer your character back and forth between games like Kirito did between Sword Art Online, Alfheim Online, and Gun Gale Online.
    FFXI Full Dive when?
    (2)
    It's your server.

  10. #2940
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    10,693
    Character
    Tahngarthor
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    Shiva
    Main Class
    SMN Lv 99
    Chaos is identified in the TVR story as a terrestrial avatar. new summon when? <3 <3 <3 <3
    1234567890
    (1)

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