What are you even talking about? The expansions for both games were/are made by other teams at Square Enix. The XI expansions were made by 2 different teams that alternated on each expansion, XIV is the same.
This is why they cost $40-$60, because the the money made from them goto pay these teams for their work.
Rhapsodies (and the current expansion, VR being worked on) was made by the XI team and so was "free".
Last edited by Pixela; 12-25-2021 at 12:45 AM.
"player uses barrel of fun" should be only seen by the person using the item, that endless spam is awful
Allow Ambuscade upgrade materials, tokens, vouchers etc to be sent to other characters on the same account, these take up so much inventory space it's ridiculous.
It appears this text might fall into the same category as things like messages about fishing in terms of intent/purpose to the log messages, which exist so that passerby may glean what sorts of items may be found by fishing without doing it themselves, such that they may want to consider doing it. However the fishing messages can be filtered, while these can not. It certainly seems like item use in general should fall under a filter.
That. Simple solution to the shout bot problem: make ability to /shout or /yell conditional upon the same requirements as participation in the A.M.A.N trove: main job level of 99, character for whom at least 45 days have passed since creation.
With that requirement, constantly deleting and making new chars to circumvent people's blists becomes all but impractical. Shout bots you blist will remain blisted for a long time.
That is impossible. Omelettes require broken eggs. You just have to chose the lesser of the consequences. Instead, they choose the greater of profits. (of course they do, obviously)
And to be very frank about it, yell is garbage in the first place, so if they won't get rid of it entirely, if taking it away from bots means hurting the 3 new players who start each month, "oh well". Square doesn't care about those new players, neither do you. Let's just be honest about it. You are and they are just numbers on a power point.
Last edited by Uriah; 01-13-2022 at 01:38 AM.
Products and services that don't make profits don't continue to run, being profitable trumps every single concern in this and every other game. The developers working on this game are beholden to the finance dept at SE, the moment this game isn't making $ is a bad day for them and us.
FFXI will have RMT and mercs as long as it lives, if you cannot accept that maybe it's time for you to move to a game that has removed all ingame currencies importance to simply used for side hobbies and not progression. Personally, I like how XI works and I will take the annoyance of RMT because the only alternative is to not have this kind of progression system at all.
They attempt to control RMT, not wipe them out. Because in a game built as XI is, that is impossible.
Unfortunately I have to agree with Pixela here. In a perfect world we could wipe out the RMT, but it isn't perfect and they get a fair bit of money from RMT accounts even as their players mostly find it undesireable. So they have to strike the balance between keeping their legitimate players from quitting and limiting but not completely eradicating RMT (which is probably impossible anyway in a practical sense) This means tolerating RMT to a certain extent but trying to limit them enough that they don't lose the rest of their customer base.They attempt to control RMT, not wipe them out. Because in a game built as XI is, that is impossible.
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