Scale besieged, or have intense besieged twice a week at different times so people can catch it, besieged was a great deal of fun and it would be amazing to have a higher level version!
Scale besieged, or have intense besieged twice a week at different times so people can catch it, besieged was a great deal of fun and it would be amazing to have a higher level version!
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LEDELEDELEDEL SALUTE! Pew Pew
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I am also Artist and sculptor Hallowchii over on IG/FB and twitter!
Content difficulty ratings:
This is something that is easily overlooked but I think would be good to address. Content difficulty ratings are misleading and incredibly demoralizing to new players, I can't emphasize enough how dumb this rating is and how much impact it has on new players (I nearly quit myself years back after returning because of it).
The difficulty ratings make very little sense to solo or duo players (which you know a lot of the clears are from, what party of 6 is doing VE?), when I came back years ago I attempted "very easy" and "easy" fights with a friend. These fights are often not "very easy" when you are wearing sparks gear and are solo/duo, easy is hilariously not "EASY" at all when you have base 119 gear even.
If you just put "Very easy (party rating)" and "easy (party rating)" or heck even remove that wording and just put levels of the monsters it would do a LOT to make players feel less garbage when they attempt an "EASY" fight and get completely demolished, for instance if I try Easy V1 ambuscade in sparks gear I'm going to get steamrolled mercilessly and my first thought will be "I'm garbage at this game because it's an "EASY" fight and I still can't clear it, maybe I should just quit and go play something else."
It's a little thing but to a new player that just dinged 99 it's really confusing and demoralizing, they leveled to 99 with trusts and will not consider the rating is based on a full party (or they won't know how weak trusts are compared to normal players). This is a great way to make people who just slogged to 99 to quit the game.
Do away with worded ratings and just put the level of the encounters or offer different ratings based on party and solo.
Changes to red mage:
1. Change how enspell priority works, auspice for example should not overwrite tier 1 enspells.
-OR-
2. Buff tier 2 enspells, neither the elemental resistance debuff nor the accumulating enspell damage makes them worth using over their tier 1 counterpart.
I agree with the above and to add more: T2 enspells' damage calculation is based on current enhancing skill on the initial attack of every round, changing every time you switch gear that adding or lowering Enhancing magic skill. They should be the same as T1 enspells to work with multi-attacks instead of only the first hit of the main hand
Last edited by Zuidar; 07-21-2020 at 01:49 AM.
do they still listen tho this page or are they on another one?
Greetings,
Thank you all for sharing your suggestions!
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Most major publishers/studios are moving away from running their own discussion forums and leaning on reddit for discussion and social media for short communications. There is activity on the official FFXI and FFXIV twitter accounts (@FFXI_EN and @FFXIV_EN ).
I tweeted my San d'Oria theme on hurdy-gurdy and got a reaction from them there, as did some other people sharing fan art and stuff.
Player
Player
can we hunt notorious monsters like we used to but get credit points like you do with domain invasion, and u can buy stuff with it?
can we charge our conquest rings 2x a week instead of 1 please?
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