Dev team said in post some where about adding magic. They have to add for each race, it takes a lot of time... This is far out if they do it...
Dev team said in post some where about adding magic. They have to add for each race, it takes a lot of time... This is far out if they do it...
Paridise
BYE BYE Carbuncle Hello New World99 ALL JOBS
2100 BLM SCH BLU SMN RDM COR
Pretty sure it's already been added though. Like I've seen people mess with spell dats and it displays just fine
2 new mog furniture pieces:
1 is a large pile/mound of gil which can be obtained after depositing a certain amount of gil in the gil treasure box found in mog gardens.
The other is a large pile/mound of alexandrite, obtained as a complimentary item from trading in 30k alexandrite for the mythic weapon quest.
Both have a shining/sparkle animation when placed in your mog house.
Edit/add: also when these are placed in your mog house, the mound of gil could give you the gilfinder trait (maybe +1~5?) and the alexandrite mound could give you treasure hunter+2, effective only in salvage.
Last edited by Akiro; 06-18-2016 at 05:25 AM.
New moogle event rewards: level 1 masks that you can augment. You can pick 1 of maybe 5 total masks to obtain from the moogle. Each only have 1 defense, but will look different. There could be a kabuki mask, a demon mask, a happy face mask, happy cat mask, other festival masks, and more.
The masks are easy to obtain, but the augment stones you have to work for/obtain in the actual moogle event. The stones work similar to leaf/dusk/snow stones, but are just called sunshard, moonshard, and starshard. Each are rare so you can only hold 1 at a time. There's a wide variety of augments; which can be common, uncommon, and rare.
Potential augments could be: HP+1~3%, MP+1~3%, 1 attribute+1~4, elemental resist+1~8, haste+1~3%, crit.hit rate+1~4%, during day or night: regen+1~3, during day or night: refresh+1~3, during day or night: movement speed+8%, exp points+1~10%, CP points +1~10%, gilfinder+1~5, treasure hunter+1. The better augments would obviously be more rare. To stir things up a bit / make things not as easy, augmented stats may also be negative (example: STR-3, enemy crit.hit rate+2% slow+3%, etc).
This idea has been lingering amongst my thoughts for awhile now; for some reason it sounds like it'd be fun.![]()
Last edited by Akiro; 06-18-2016 at 07:11 AM.
Implement the addition of items available from chests and NM drops like crafting materials to be bought from Nolan for a certain amount of Beads.
Including:
- Vulcanite Ore
- Eschite Ore
- Ashweed, Gravewood Log, etc...
- Voidsnapper, Void Grass, etc...
This would open up more options to obtain these items, helping players in several ways, such as crafting for example. A reasonable price for Ores would be 5000 beads and 3000 beads for NM pop items or something along those lines.
What about making our characters run 10% faster? its 2016 and it feels so slow to move sometimes even with teleports and mounts....
The crystal storage moogle was a good idea, but we need to take it just one step further and set up direct use of those crystals via the synth menu and /lastsynth.
Can we trade full stacks (instead of one) of boyahda moss to melyon for reputation quest in selbina?
Would it be possible to change other Key Item-based to be Ambuscade-style where you don't lose your Key Item unless you win the battlefield? Players would probably be more likely to bring random people, try alternate setups, or attempt higher difficulties if they didn't have to buy or farm another pop item after failing Skirmish, merit fights, etc.
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