Can you get stuff out of it at Nomads? I can't lol.
Can you get stuff out of it at Nomads? I can't lol.
You can, Om, you just have to set it. :P
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Storage, though, is the one that would be nice to be unlocked for all nomad moogles though, since that's 25% of my available gear. Not like it's hard to teleport to a main town for a MH, but it's annoying if say, mid-Ambuscade I wanted to change jobs and a chunk of my gear was missing due to being in storage.
[Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku
Now I can.
I gave up, set to to whitegate only and then back to everwhere. But yeah, I could see in the box, it was just greyed-out.
Hmm.
We're very sorry to hear about this inconvenience caused due to the menu layout.
We brought this up with the development team, and I'm happy to announce that we're planning the following options when interacting with Temprix:
- Adding an option to leave the menu.
- Adding the ability to cancel out of the menu by using the cancel button/key.
- Instead of going back to the previous selection when selecting "Give up Entirely", it will end the event.
We hope this helps alleviate any possible issues when creating Aeonic Weapons, and we thank you for your feedback!
Aya "Sicycre" Montoya - Community Team
Hello, everyone.
There have been scattered requests for new weapon skills and magic spells here and there, and I wanted to inform you about the current situation.
Whether it's weapon skills, abilities, or the various types of magic spells, the development team needs to create the animation and effects (in addition to the actual stats) for each race, and adding these elements, which takes time, makes it considerably difficult to these things.
On the other hand, when it comes to job traits, items, and monsters that utilize existing graphics, there is a significant difference in the required amount of resources, and it is much easier to implement new ones.
We also do not have any plans to eliminate already implemented abilities and magic spells to create space for new ones.
Devin "Camate" Casadey - Community Team
'Don't ever, ever try to lie to the internet. Because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
- Lord Gaben
Just trying to clarify but its easier to impliment new spells than adding existing spells? o.O That doesnt seem right expecially since there's a bunch of spells in the dat files that have never been used even tho theyre there. (examples Dia goes up to tier V and Aga and Bio V even theres quite a few of em).
There have been calls (myself included) that the dev team impliment the missing spells like Banish IV Banishga III for example since those spells are already there and would take less effort. In addition Light Spirit uses Banish IV and there was testing of those spells on the test server ages back but nothing done on the live. That and ever since the level cap was raised from 75 that a bunch of the higher tier spells that were never implimented for players even tho they should have been added be added in however late.
Last edited by Raiyara; 06-10-2016 at 12:59 AM.
You know what else would be nice in the old cities like these with the nomad moogles? I'd like to see npc's such as RoE to store copper vouchers and um... forgot the rest at the moment but I am sure I'll think of it yet again while playing with in those cities at some point...
Hey Catmato, I see you are standing in that spot again the last time I saw you in remora, woops I mean leviathan server for ambuscade! ;-D
Last edited by YosemiteYogorockBlondelle; 06-10-2016 at 12:20 PM.
(Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.
Have you thought of releasing any of the spells there are animations for in the game already?
Wall, Might, Faith, Reflect, Care, Confuse, Toad, Aer, Baraer, Barera, Aqua, Baraqua, Baraquara, Ignis, Barignis, Barignisra, Terra, Barterra, Barterrara
or the spells Mobs have access to:
Tractor II
Bio V
Poison IV
Poison V
Poisonga IV
Poisonga V
Dia IV
Dia V
Diaga IV
Diaga V
Banish V
Banishga IV
Banishga V
Dokumori: San
Hojo: San
Jubaku: San
Kurayami: San
Tonko: San
Army's Paeon VII
Army's Paeon VIII
Cactuar Fugue
Chocobo Hum
Devotee Serenade
Foe Requiem VIII
Jester's Operetta
Moogle Rhapsody
Protected Aria
--- Here's what they could do ---
Wall > Pro Shell All in One > Maybe Stronger than P5/S5? PLD/RUN
Might > Vit+/Acc+ > PLD/RUN Only, Only works while you are current hate target
Faith > Mnd+/Cure%+ > WHM/SCH(Light Arts)/RDM/PLD/RUN, lost if you use an offense spell
Care > Cure Amnesia > WHM/SCH(Light Arts)
Confuse > CONFUSE!! > BLM/RDM/DRK/SCH(Dark Arts)
Toad > Probably too hard to implement > BLM/DRK/RDM
Cactuar Fugue > Confuse Song > BRD
Devotee Serenade > Magic Accuracy+ Song > BRD
Moogle Rhapsody > Ranged Attack Speed+ > BRD
Protected Aria > MDB+ song > BRD
Chocobo Hum > Fast Cast+ Song > BRD
~ si deus nobiscum quis contra nos ~I am a Lazy French Shower
Yeah seems like the perfect time to use assets that have already been made but aren't being used in the game.
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