Can we get a lock slot option?
It would be nice to be able to lock items in place so that using macros doesn't remove them. It's really not fun to have to make macros for every possible scenario (-dmg macros, high acc, full haste etc)
Can we get a lock slot option?
It would be nice to be able to lock items in place so that using macros doesn't remove them. It's really not fun to have to make macros for every possible scenario (-dmg macros, high acc, full haste etc)
When changing jobs, can the last saved macro/set also change to the one we last used on that particular job too?
Adjust all non-NM mobs to have a respawn timer of 3-5 minutes. As there are several sets of normal mobs that have ~15 minute respawn timers.
Yeah. It's a very difficult thing for a tank or healer that swaps gear to use a Capacity ring in the middle of a fight. But if you couldhave this macro, it would be great
/equiplock ring1 "Trizek Ring" 59 (because you can't have multiple macros running simultaneously)
Even just an /equiplock ring1 "Trizek Ring" would be nice, if there was a seperate command to unlock.
/equiplock all should disable all slots.
Can we get a box behind the pet hp bar please? Some zones make it difficult to see.
MNK&PUP Suggestion Job Ajustments
1.- Change Final Heaven, Ascetic's fury and Victory Smite 5.0 FTP this will put the job at level of Thief, Ninja and Dancer.
2.- Empyrean Aftermath and Mythic Aftermath can proc on both hands and not only in the main Hand. Relic Occ do 2.0 damage can proc on two hands as well
3.- PUP Stringing pummel all hits togheter 4.0 FTP and Victory Smite 4.0 On PUP. The Pet damage will be there so its ok PUp be a bit more weak than MNK.
With this Simple ajustements MNK and PUP will be competitive again.
MNK can't compete vs Two handers jobs in the present, they WS more often and their WS are stronger.
MNK can't compete vs 1 Hander their WS are too strong compared with MNK.
if MNK can't compete in Pure Brute DPS PUP its in a worse situation its cursed to a Solo job but you have Trusts so there its not point to even touch this job anymore.
There its not point treat MNK as heavy DPS cuz can't keep up vs a Ragnarok DRK&WAR vs Mythc DRG or vs a Koga SAM
I know Monstrosity is at the bottom of the priorities board right now... but I'd really love to see some new, cool Monipulators. In particular...
Yilbegan's
Dark Ixion's (or even just an Alicorn...)
And whatever this is would be cool, too.
Also I'd love to be able to use my monipulators in any field zone. Right now the restrictions are pretty bad.
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San d'Oria, Windurst, Bastok: Rank 10
ZM:O CoP:O AU:O ACP:O
Italian Dragoon FTW! <3 Azure 4Ever. (Roleplayer)
Alluvion Skirmish need a urgent Revamp.
Ok this content 2 years ago was made to keep us busy with the RNG in everything, after 2 years i think its time revamp the content.
First Change.
If you use a item for appear Magic stones, you should get only NQ magic stones, +1 and +2. Why I should get Pet, Ranged, or mele stone when i clearly used a item for get magic Stones Only. This make Less Tedious this content.
Second Change.
Instead of use RNG in the stones, ask us similar Dynamis, Savage or Empyrean armor for Items
Normal Quality Stones x12 to receive +10 Stats or +3 Haste, snapshot etc.
Stones +1 x24 to receive +15 or + 4 Haste,snapshot etc.
Stones +2 x36 to receive +20 Stats or +5 haste, snapshot etc.
No more RNG please, this make the content horrible boring and tedious.
Third Change
instead of Drop Random Gear, drop wings
Floor 1 = x1 Wing
Floor 2 = x2 Wings = Hands, Head and Feet x2 wings instead of 1
Floor 3 = x3 Wings = legs and body x3 wings instead of 2
Floor 4 = x4 Wings = Weapons x4 wings instead of 3.
Floor 5 = x5 Wings
Depending Visage its the amount of Floors you get. Visage 1 = 1 Floor, Visage 2 = 2 Floors etc. Of course the difficulty can increase.
Last change.
Allow we can buy with Bayd the Visages
Put a Warp close of oston teleport us outside of battlefield we want. Yes the walk was fun 3 years ago atm we need move fast cuz most of returning players need progress fast and Spam
Ambuscade its a good example of not RNG content and you progress depending of runs per day you Do.
Idea to Make Einherjar ILV119. Cooldown JP MidNight.
Tier 1 - Enemies ILV135
Tier 2 - Enemies ILV140
Tier 3 - Enemies ILV145
Creation of "Mythic" Artifact or call AF+4. This gear will be the Ultimate Job Specialist gear, will be obtainable via Einherjar. Tier 1, Hands, Feet, Tier 2, Legs, Head, Tier 3 Body. NQ enemies will have chance drop Gear similar dynamis and Bosses will drop 100% x2 pieces. Einherjar Monsters will now drop Alexandrites, Tier 2 can drop pouchs, Tier 3 can drop Sacks.
Alternative way to obtain this armor. Each armor piece will cost you 12 500 Alexandrites Full Upgraded. To Forever alone
Each Piece of armor will have 3 paths and this paths can stack of course
Full augment each armor piece will cost 1500 Alexandrites + 1000 Alexandrites Fees for NPC.
Each armor piece will have Same augments, head, body etc
Example of FULL upgraded armor included 5 Levels
BLU Mage Body Example
ILV120.
Def 187, HP+85, MP 91, STR 36, DEX 30, VIT 30, AGI 30, 48 INT, MIND 30, CHR 37.
Accuracy 36, Magic Accuracy 36, Evasion 61, Magic Evasion 129.
Haste +5%, Refresh +4, Blue Magic Damage +5%
Set Blue Magic Occ Deals Double Damage 5%.
AfterGlow Set Magic Attack Bonus +5% - 20 Metters Aura
Augment Number 1. Attack 36/ Magic Attack Bonus 36. 5 Levels each level Cost 100 alexandrites.
Augment Number 2. Two stats 15/15 & MP +100. 5 Levels each level cost 100 Alex.
Augment Number 3. Damage taken -5%. 5 levels same as above
Each armor piece will have enough Haste to cap 25%. Each armor piece will have Blue Magic Damage +5%
DRK Body Example
ILV120
DEF220, HP94, MP88, STR 48, DEX 24, VIT 43, AGI 28, INT 30, MIND 30, CHR 30.
Attack 66, Magic Accuracy 26, Evasion 66, Magic Evasion 79
Haste +5%, Weapon damage +4, Critical Hit Rate +5%
Set Critical hit Damage +5%
AfterGlow Set Critical Hit rate +5% 20 Metters Aura
Augment Number 1. Accuracy 66 / Magic Accuracy 26.
Augment Number 2. Stats 15/15 & Weapon Skill/Skill Chain damage +6%
Augment Number 3. Damage Taken -5%.
Each armor piece will have haste and Critical Hit Rate +5%
Each armor piece will have weapon damage +4, this to help Two hander Jobs be Desired again.
Corsair Body example
ILV120
DEF196, HP85, MP 88, STR 37, DEX 28, VIT 34, AGI 51, INT 28, MIND 28, CHR 28.
Ranged Accuracy 33, Ranged Attack 33, Magic Accuracy 33.
Evasion 78, Magic Evasion 103.
Snapshot +10, Phantom Roll +1 Stack with other Rings effect Works with/without Lucky Job
AfterGlow Set Refresh +3 Aura 20 Metters
Augment Number 1. RA Acu&Attack +15 / Magic Accuracy +33.
Augment Number 2. Stats 15/15 & Weapon Skill damage +3%
Augment Number 3. Magic Attack Bonus +15
Each armor piece will have +1 Phantom Roll, the effect will increase the potency even if the Lucky job its on the party, will stack with other Rings.
Last edited by CrAZYVIC; 05-17-2016 at 11:25 PM.
Could Trust: August be made available by other means? Its incredibly difficult to garner peoples interest to do Sinister Reign, even shouting for hours I have never had a pt manage to hit a full 6/6 persons, we usually have to go with a healer trust or something.
I don't mind if its still difficult to obtain, it probably should be! But can there please be a way of obtaining it that is not outdated and people are willing to run? Maybe Ambuscade?
Thank you for changing Crysta payment options :3
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