going to reply to this in pieces below...
In my experiences as dancer main in delve, skc battles, and new archangels and divine might, a full waltz potency set dancer + divine waltz II is a nice instant burst aoe heal,
However:
*Please increase area of effect radius of Divine Waltz and Divine Waltz II (currently ~10' yalms) to match that of WHM Curaga (15' yalms). The difference seems minor but its quite relevant for things like post-meteor attack hp recovery during AA TT/DM
*Paralyze aura monsters make us an unreliable as support healer because a paralyze proc resets the timer.
*Dancers lack the ability to area of effect healing waltz (remove 1 status effect from all party members within a distance of the dancer). 'Crushing attacks' right now usually apply multiple status down effects, it would be helpful if dancers could at least emulate the affect of a sch/whm or whm/sch doing accession+erase, with a high tp cost or cooldown to balance it.
Increasing the haste samba benefit more from dancer main jobs would be nice here, subbed dancer gets a significant amount of JA haste from it compared to dancer main- a broader difference between the two would help.
A combination like Drg/Dnc for something like Tojil was generally taken over a dancer main because they are a more potent dps choice and could also bring 2 of the best dancer JA to the fight (haste samba + box step, while still being a must-have job for runs because of Angon)
The only step non dancers generally care about usually is capped out Box Step, The new AA-MR fight on harder modes is the only time I remember ever where Quickstep has become highly desired.
Feather step feels like it needs a boost, especially when harder content monsters appear to have significant critical hit evasion, its never something you willingly apply unless you somehow capped out box and quickstep.
Dancers would be more appealing for others to bring for events if we can further 'out step' others subbing dancer. Consider letting presto give 1 more finishing move than it currently does (it would then become +4 moves when you presto+step on a new target) and an additional level increase on the step affect (daze Lv. 3 on a new target with presto+step).
Usually dancers swap to a different step if they want presto+step to give 3 finishing moves and the previous step level was capped. I don't see this as a crippling issue
Finally, in closing, I would like to still be able to use some fair amount of TP and finishing moves for dealing damage on hard content. Healing support is great, there's been lots of times i've felt good about saving people with waltzes, but the joy of attacking extremely fast, doing competent damage and being able to self skillchain and solo lots of things is why most people love the job.
Can you please look into reducing the cooldown on Climactic Flourish from 90 seconds to maybe 60 seconds? Its ability to do damage combined with Rudra's Storm weaponskill makes it one of our best options on extremely hard targets (delve boss/hardmode skc/aa/dm) but the cooldown time seems rather extreme when you look at how far we lag behind in damage contribution to pure DD jobs.


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to know that they are looking into making future adjustment to Dnc job. For 5 long years i never bother to sign up but Thank you to that post Camate made i have sign up in Forum and I am very interested in what kind of adjustment to dnc. Like Camate said increasing the effect of steps is a very good start. Since people that sub dnc have access to quickstep, box step and stutter step. I was wondering would that make more since if a Main job Dnc like for example feather step have multiple effect like box step and quickstep in it? Or can add a new Ja steps that bring down enemy attack and magic attack it be nice. Anyways I'll hold off on what i want to see on Dnc and let Camate and the Director come up with some good ideas for Dnc and I'm all for it whatever you got cook up. =) In the meantime I am looking forward into February 18 update it's gonna be fun and excitement.


