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  1. #1
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    If you want jobs like DNC & PUP to find a place in parties where there currently is none, remove or massively reduce the stupid JA Delay! Every melee job that heavily relies on casting or using Job Abilities falls short of their fellow melee jobs because of the delay attached to those actions, unless you remove or severely reduce those delays, little will change.
    (17)

  2. #2
    Player
    Join Date
    Jan 2012
    Posts
    645
    I don't agree that Dnc needs to be able to heal better than a whm (even situationally) to be able to find a party slot. But something does need to be done, if you do too much on the DD end, you run the risk of imbalancing it, I mean, THF is already completely marginalized even more than DNC, buffing it and not THF is all the sadder for THFs, but they both need to be given something that gives people a reason to invite them.

    Removing or reducing JA -> Auto Attack delay as Justin said would be a big help for Dnc and Run, and is something I think that's way overdue, but this alone probably wouldn't be enough to give it a spot.

    Buffing the crap out of Haste Samba for DNC main (And increasing the duration on all sambas) would be worth looking into, in my opinion, along with reducing the universal JA -> Auto Attack delay. Also perhaps providing other interesting sambas, something that comes to mind is an "Earthen Armor/Scherzo/Migawari" type Samba, would be pretty amazing and perhaps let them find a spot in AA battles, and an improved haste samba and lower JA delay might let them find a place in delve.
    (6)

  3. #3
    Player Silvers's Avatar
    Join Date
    Mar 2011
    Posts
    30
    Character
    Hakkairu
    World
    Bahamut
    Main Class
    SCH Lv 45
    Quote Originally Posted by Selindrile View Post
    Also perhaps providing other interesting sambas, something that comes to mind is an "Earthen Armor/Scherzo/Migawari" type Samba
    I'd like it better if they made it a Jig than a Samba. Call it Juggernaut Jig and please make it happen!
    (3)

  4. #4
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Break Dance ((Can I Have it?))

    Seriously though- glad to see this. Dancer's a fun job I haven't played in a long long time because there's even less of a party opportunity than PUP. I could totally see Dancer shining with increased waltz potency, and perhaps a major resist sleep trait, and the ability for healing waltz to remove petrification effects. At that point while it wouldn't be a top healer, it could fill a unique role in dealing some decent damage while making sure the main healer is alive, awake, and not petrified!
    (0)

  5. #5
    Player
    Join Date
    Jan 2012
    Posts
    645
    Waltzes don't need to be more potent in my opinion, they cure plenty of HP, they need reduced cost and recast timers, and probably new abilities to be relevant. In the current higher level content, you can cure the crap out of someone, and then wait for your timers while they go from full-dead in the interim. Or have everything you do be paralyzed.
    (0)

  6. #6
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    The Waltz recast change will make DNC a viable main healer for a lot of content. For instance, against AAs that don't spam unblinkable AoEs.

    Currently: PLD, WHM, BRD/WHM, COR/whatever, DD, DD
    Future: PLD, DNC, BRD/WHM, COR/WHM, DD, DD

    COR and BRD can handle a Haste order and status removal along with back-up cures and Dia II + Light Shot x2. DNC could main heal and provide Haste Samba/Steps. It's a pure upgrade even if the DNC sits on TP and doesn't use WSs. The biggest problem in the above setup, imop, is that the DNC runs the risk of getting hate/killed while WHM does not, and a weakened DNC won't be able to get TP and heal very well.




    Demonjustin already hit the main problem with the DNC job, which is JA delay. DNC is the most useful to parties in high Haste situations (due to Haste Samba), which are exactly the types of situations where its JA delay hurts it the most. This delay needs to be decreased significantly.


    Other random wishlist:
    * Waltz Potency - Decrease the base potency and increase the effect of CHR+VIT on Waltz HP healed. Balance it so that a naked player Waltzes for about the same amount as they do currently. This will let Waltz be more affected by increased stats on gear.
    * Saber/Fan Dance - Decrease the delay after canceling these abilities until we can use Waltz/Samba, respectively. Currently we have to wait over a second, which is quite annoying.
    * Steps - I like the idea of increasing potency on the main job (which I have been suggesting for several years). Please do that so Steps might even be worth using when lowman.
    * Drain/Aspir Samba - Minor gripe, but please make these based off weapon delay before delay reduction. Also, it would be nice if they did damage. If you made these changes, Haste Samba might not be the only Samba people use.
    * Building Flourish - Move it to category III and make it apply to melee hits (but be consumed by WS).
    * Wild Flourish - Make this work with Tier 2 skillchain properties (like Konzen-Ittai). Currently we are unable to use this ability with some of our WSs, like Rudra's Storm.
    * Striking Flourish - Please make this ability allow the first hit of WSs to crit at a normal rate, and have Charis Casaque +1/2 add their critical hit rate bonuses to that. If you do that, it might actually be worth using.
    * Ternary Flourish - I don't know how to save this ability, but please try something! Making the additional swings mimic the fTP of the first hit would be a possibility.
    (5)

  7. #7
    Player Raging_Oracle's Avatar
    Join Date
    Jan 2014
    Posts
    32
    Character
    Warmage
    World
    Odin
    Main Class
    RUN Lv 99
    Waiting on the update..

    I can only say that I hope S.E. has done something about Rune Fencer Damage Mitigation/Taken. All of the information pre-date has centered around offense and possibly maintaining hate. Hopefully we are not going to be dealing with the same defensive issues. Its one thing to get hate/keep hate, its another to consistently be able to take the punishment of these NMs in the new areas.

    I found it quite surprising that the organization would provide the player base a job (Rune Fencer) (to whose base story is apart of a) within a new expansion and the job turns out to be among the least suited to handle the content battle wise. Consistently getting destroyed because its doesn't have the tools to take the punishment the new content brought.

    Rune Fencer needs to be able to stand in front of nms just as well as a Pld does. All the leaked information seems to be geared towards getting the monsters attention... then what????? What covers the 3.5 minute gap when Battuta Is Down, shadows have been absorbed and the NM is focused on the Rune??? *If we have to worry about getting hate off the Rune then you can't call it a tank. * Hopefully this update brings solutions in that regards. If not, my opinion is you keep the job updates until its resolved. If survivability is not going to be addressed in this update it would clearly indicate that there has been a rather backward approach with respect to the job adjustments strategy AND you will do more damage to the jobs reputation than good.

    So.. we wait... and hope..
    (0)

  8. #8
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings,

    I have some additional information to share regarding future dancer adjustments, which focuses on steps.

    First, to ensure that steps land, the team plans to make it so step accuracy can be better supplemented with equipment. Additionally, we’ll be making it so the effect duration can be lengthened through the use of job points in the March version update.

    Also, as mentioned previously, the team is continuing to look into adjustments so that the effects of steps are much more powerful when using them while dancer is your main job. While I cannot give an exact time frame for this as of yet, we’ll be sure to keep you all updated on the status.
    (8)
    Devin "Camate" Casadey - Community Team

  9. #9
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    I have some additional information to share regarding future dancer adjustments, which focuses on steps.

    First, to ensure that steps land, the team plans to make it so step accuracy can be better supplemented with equipment. Additionally, we’ll be making it so the effect duration can be lengthened through the use of job points in the March version update.

    Also, as mentioned previously, the team is continuing to look into adjustments so that the effects of steps are much more powerful when using them while dancer is your main job. While I cannot give an exact time frame for this as of yet, we’ll be sure to keep you all updated on the status.
    In order for this to be really useful, you also need to make the changes to Finishing Moves that were being considered a while ago. Make them so that they still give full FMs even when used with level 5 Daze already active on the monster. Currently it defaults to 1 if the daze is already level 5, which means that you need to let debuffs wear off (made more difficult by increasing duration) in order to continue to build FMs very well.
    (7)

  10. #10
    Player
    Join Date
    Feb 2014
    Posts
    146
    Quote Originally Posted by Camate View Post
    Greetings,

    I have some additional information to share regarding future dancer adjustments, which focuses on steps.

    First, to ensure that steps land, the team plans to make it so step accuracy can be better supplemented with equipment. Additionally, we’ll be making it so the effect duration can be lengthened through the use of job points in the March version update.

    Also, as mentioned previously, the team is continuing to look into adjustments so that the effects of steps are much more powerful when using them while dancer is your main job. While I cannot give an exact time frame for this as of yet, we’ll be sure to keep you all updated on the status.
    Hello Camate for the post done by Sapphires, Selindrile and byrth they all do have a good point of opinion for DNC adjustment. I hope you look carefully into DNC adjustment. I have been playing this job for a long time now when they first introduce Dnc 75. I hope good adjustment are being done for Dnc to be offensive and supporter for tank job. If it's possible would it be ok for Dnc to have a TP regain job-trait since they rely so much on using a lot of TP when compare to a Whm, Rdm, Sch job they have refresh to keep up MP? Next Question are their any plans being done to Flourishes III, Climactic Flourish, Striking Flourish, Ternary Flourish? =) I like to try out this upcoming adjustment you have for DNC and see how it goes from there.
    (0)

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