
Originally Posted by
Demonjustin
I would probably go with a 100 Heals for 800+ in all honesty, 700~800+ is easy enough to hit on all healing jobs and with most support jobs given proper gearing, it assumes Cure IV+ which will eat up someones MP unless they are a WHM legitimately curing someone in need of it or the person is getting a good amount of refresh to keep them up there at 88 MP a cast, and so on. I also vaguely remember SE saying something about adding other damage amounts for objectives as well for lower levels, though I can not seem to find the post, if that is the plan then they could also have objectives for other amounts, for instance, 100/250/500/1000 Damage and 150/400/800/1500 for Cures, or something similar to that.
The only problem I see with making healing objectives is in the fact it is hard for most support jobs without native cures to break 800, and making a higher end objective like 1500 for instance would be massively in favor of WHM and somewhat SCH, unlike in the case of melee jobs where literally any WS at 99+ is likely to be capable of breaking 500 no matter your job.