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  1. #1
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Catmato View Post
    What? On WHM, my mainhand hits for 500+ almost every time on everything I can reliably hit.
    I think the issue is that DDs can play exactly the same and go balls to the wall whereas support and healing jobs have to drastically alter their playstyle in order to reliably complete the damage-related tasks. Basically, you don't get credit (beyond the initial non-repeatable completion) for doing your job.
    (3)

  2. #2
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,061
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by detlef View Post
    I think the issue is that DDs can play exactly the same and go balls to the wall whereas support and healing jobs have to drastically alter their playstyle in order to reliably complete the damage-related tasks. Basically, you don't get credit (beyond the initial non-repeatable completion) for doing your job.
    Ah, you're right. I wasn't looking at it from that angle. It seems like it'd be hard to make balanced RoE healing objectives. Anybody can go into Abyssea and hit for 500+ per swing, but won't get 500+ on anything but WSs doing Delve. However, a cure4 heals for (about) the same amount, no matter where you are.
    (1)

  3. #3
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by detlef View Post
    I think the issue is that DDs can play exactly the same and go balls to the wall whereas support and healing jobs have to drastically alter their playstyle in order to reliably complete the damage-related tasks. Basically, you don't get credit (beyond the initial non-repeatable completion) for doing your job.
    I wouldn't say drastically... could just /sch and throw out T1 nukes when you have time.
    (0)

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