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  1. #1
    Player Gregalen's Avatar
    Join Date
    Jun 2011
    Posts
    9
    Character
    Gregalenxi
    World
    Asura
    Main Class
    BLM Lv 99

    Mythic Requirement Reductions please

    Hello Dev's (I'm assuming that you check this thread and hope that you do at least).

    Lately i've been seeing a big thing on my server alone for Mythic weapons and attempting to build one from scratch (I am one of those people). With the introduction of Mythic's Back in mid-late 2006/2007, the requirements for 30k alex's were acceptable because many people were doing Salvage 1 back then. But with the introduction of Salvage II and it being able to be solo'd is it still feasible for the requirements to build a mythic to still be high when the amount of people still doing this stuff are extremely low?

    1.) 30k Alexandrite's are intense. Even if you never buy any alexandrite's and do Salvage II everyday and walk away with on average 120 every run, that comes out to be alittle over 8-9 months to build one from scratch just from the alexandrite's alone. Is there any plans on reducing the required amount to say 15k instead?

    2.) ToAU Beastmen god's pop rate. Is there anyway that we can make this to be where the god's can be popped via an item or reducing their time window to something realistic? I have pour'd over multiple sites to see if there is any information regarding these spawn times and conditions and NO ONE can tell me that information. I've read where it takes 10+ days for a single one to spawn and even a GM would have to be called for it. There's a group right now in Arrapago that's been standing there for 2 weeks. This group is made up of people from around the world so there's always eyes on the god pop.

    3.) Making Einherjar soloable. Currently yes one person can go in there and lay waste to the entire zone...but if you don't have 6 people all together, you're kicked out regardless after 10 mins. You made Salvage to be solo'd, why not Einherjar?

    4.) Reduction in the amount of Ichor and Nyzul tokens. 100k/150k is an insane amount required when you're only getting 1-3k per run if you're with a sucky group and what at most 5-7k if you're with a good group.

    Any help with these would be greatly appreciated to the people looking to build a mythic. Empy's are easy to do now and so are relic's because you can just go into a zone and get what you need. Just last night I did Dynamis and walked away with 400 Bronzepieces. Why not make it a slight more easier for Mythic's?
    (1)

  2. #2
    Player
    Join Date
    Sep 2012
    Posts
    471
    Based solely on the ability to acquire items without purchases, I'd agree. Since I couldn't possibly care less about people's ability to make money.

    It takes ~10 months @ 100 alex minimum per 24 hours to obtain 30,000 alex.
    vs
    Even at a terrible pace, 3 months obtaining 150 currency per day.
    vs
    obtaining 10~ plates per day, for 5 months shouting morta or Qilin/Uptala.

    Plate and coin estimates are extremely low really they are generally done much faster than 150 coins a day and 10 plates per day, but 100 alexandrite average is pretty realistic. Meaning it takes at least twice as long to obtain, in the fairness of "balance" their favorite word, it should be closer to 15000-20000 alexandrite.

    The other goals are reasonable, as you can do them all looooooong before you acquire 30,000 alexandrite. yes it sucks having to have 6 people for ein, but an easy goal anyway.
    (0)
    Last edited by Karah; 01-11-2014 at 01:02 PM.