I don't expect to be able to get any more done after a server merge. There will be twice as many "5/6 PLD COR BRD or GEO" /shouts, though.
I don't expect to be able to get any more done after a server merge. There will be twice as many "5/6 PLD COR BRD or GEO" /shouts, though.
If FFXIV isn't wow clone, then no other MMO is wow clone.....FFXI is more like an EQ clone but not WoW clone. Heck it even release before WoW how'd it copy WoW? EQ was the first MMO that heads toward themepark direction, so FFXI the EQ clone has some gameplay element WoW had, but FFXIV is still much closer to what WoW is than FFXI.
One of the noticeable WoW element in XIV is the UI and battle system. There's tank/DD/healer when you queue like WoW, there's "optimal rotation" and hot bar for skills near the bottom. There's various skills with indiviual cooldown and global cool down. I'd consider games with tab targetting/rotation based battle system wow clone.
I don't consider GW2 a wow clone, it's a theme park MMO that has questing/instance dungeons just like wow, but the battle system is completely different and it doesn't follow tank/DD/healer holy trinity, it managed to try something new. I also don't consider TERA WoW clone, again, the battle system is completely different. FFXI is also not wow clone because it's a TP/WS at 100TP battle system. Tera/SWTOR/FFXI is just theme-park.
But SWTOR and FFXIV ARR is damn close to WoW is. They're using exactly the same battle system and holy trinity as WoW. A game you quest to lv is just a thempark MMO, but FFXIV ARR is 100% WoW clone. If they keep 1.23's battle system I wouldn't call it WoW clone at all.
Last edited by Afania; 01-21-2014 at 02:06 PM.
IMO, ARR doesn't try anything different, and that's the main reason why I don't like it. You can keep what makes the game successful AND still try to be different. GW2 tried to be different with the battle system/class system, while keeping the accessability from WoW, and in the end I enjoyed it. SWTOR is mostly WoW clone, but it tried very hard when it comes to story telling aspect, in the end I enjoyed the story at least. Warhammer seems like a WoW clone, but fundamentally it's a PVP focused MMO. Those MMO I've played in the past have WoW element but still has it's own thing.
But FFXIV just shamlessly copy everything from WoW, from holy trinity to battle system. And it doesn't even copy swimming/exploration/talent tree from WoW. I try to find something unique in FFXIV, and I just couldn't find it. Everytime when I see ppl said "FFXIV ins't wow clone", they often fail to tell me exactly what makes FFXIV unique....besides job change and FF element. Considering job change has smaller impact than games like FFT or FFXI, I don't really consider job change a selling point in XIV either.
1. FFXI is still less of an EQ clone, FFXIV is closer to what WoW is.
2. The point is there aren't many EQ clone on the market that I'm tired of playing more, there are countless WoW clones on the market. At this point of time I've played so damn many MMO that follows quest based lving, skill rotations and holy trinity. I don't mind playing an EQ clone or "insert your none wow title" clone, because it's different. But I don't want to play another WoW clone anymore unless it has something very unique.
It's just how entertainment goes, you want something different when you play games/read books/watch movies, not something exactly the same as previous titles.
Last edited by Afania; 01-21-2014 at 02:24 PM.
Just to say, it being a WoW clone or having WoW like features has nothing to do with its release date, yes, the game came out before WoW, but if it has adopted similar content and systems to that of WoW, you can still say it copied from WoW no different than any other game might. That being said I have no experience with WoW nor do I want to, and I have had no ability to play FFXIV either, so what I am saying is not about those games, only about the idea that since FFXI came out before WoW that it somehow can not be a WoW clone or have WoW copied features, which is simply not true.
Looking at FFXI, we don't have a lot of Quests that give XP, I'll give you that, but, with RoE, the changes to map quests(which now give XP), and the Waypoint quest that awarded XP for each new Waypoint unlocked, I can say that in recent times FFXI has moved in that sort of direction.At this point of time I've played so damn many MMO that follows quest based lving, skill rotations and holy trinity.
So far as Skill Rotations, I have the understanding that you mean using the same skills over and over in a rotating fashion which sounds similar to most jobs in this game, where WHMs spam Cure/agas, BLMs spam Stone, DDs spam the same WSs, BRDs spam Marches and/or Ballads, and so on.
So far as the Holy Trinity, we are moving in that direction as well, our Healing/Supports being our WHMs/BRDs/CORs/GEOs, our DDs being our RNGs/MNKs/DRKs/DRGs/BLMs, and our Tanks being PLDs, which is the Holy Trinity from what I understand.
So to me, seems like were getting there from what I understand.
Last edited by Demonjustin; 01-21-2014 at 02:45 PM.
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