IMO, ARR doesn't try anything different, and that's the main reason why I don't like it. You can keep what makes the game successful AND still try to be different. GW2 tried to be different with the battle system/class system, while keeping the accessability from WoW, and in the end I enjoyed it. SWTOR is mostly WoW clone, but it tried very hard when it comes to story telling aspect, in the end I enjoyed the story at least. Warhammer seems like a WoW clone, but fundamentally it's a PVP focused MMO. Those MMO I've played in the past have WoW element but still has it's own thing.
But FFXIV just shamlessly copy everything from WoW, from holy trinity to battle system. And it doesn't even copy swimming/exploration/talent tree from WoW. I try to find something unique in FFXIV, and I just couldn't find it. Everytime when I see ppl said "FFXIV ins't wow clone", they often fail to tell me exactly what makes FFXIV unique....besides job change and FF element. Considering job change has smaller impact than games like FFT or FFXI, I don't really consider job change a selling point in XIV either.
1. FFXI is still less of an EQ clone, FFXIV is closer to what WoW is.
2. The point is there aren't many EQ clone on the market that I'm tired of playing more, there are countless WoW clones on the market. At this point of time I've played so damn many MMO that follows quest based lving, skill rotations and holy trinity. I don't mind playing an EQ clone or "insert your none wow title" clone, because it's different. But I don't want to play another WoW clone anymore unless it has something very unique.
It's just how entertainment goes, you want something different when you play games/read books/watch movies, not something exactly the same as previous titles.


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