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  1. #1
    Player Elphy's Avatar
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    Quote Originally Posted by Vandark View Post
    14 went from being a game closer to XI than it is currently to a game that has become basicly a WoW clone
    So many ppl want to say ffxi is its own incarnation and fight that to the point where they don't seem to realize ffxi is an EQ clone.

    Having just canceled my sub to ffxi in favor of ffxiv (I cannot justify paying $16 a month after mules x2 accounts for a game that is basically a single player these days when I can pay $7.99 a month for xiv with its booming population and a good bit of content since 2.1) I must say that xiv is not even close to a wow clone. Sure they share a couple minor similarities but its not a true clone.

    I also like the fact that I log in and am greeted by a fc of about 60-something players who are active, want to do endgame, want to lvl, want to gear, want to play together. I was logging into xi for months since v1 of ffxiv went offline and barely said 2 words to anyone else. LS I would join would go belly up within a couple weeks, ppl would look at you and say ilvl117? gtfo and honestly I don't see a point in busting my behind of a r/e/m anymore. Even if they are best of the best in some cases since the boost they got the work you need to put into them is way to much for this game anymore. And all the work I put into obtaining gear was pointless as they sit on my mannequin.

    A server merge may be a good thing but I think at this point its like a Band-Aid on a stab wound.
    (4)

  2. #2
    Player Vandark's Avatar
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    Quote Originally Posted by Elphy View Post
    I must say that xiv is not even close to a wow clone. Sure they share a couple minor similarities but its not a true clone.
    FF14 in a nut shell

    - Crafting took a huge hit and is basically useless now for end game, so why bother crafting, what a waste of time and content
    - Gathering is useless now coz all it dose is fund pointless crafting
    - Gil has close to no purpose apart from an insanely over priced housing cost implemented and repairs. It has no real use because there is no point in funding crafting or gathering, you won't get the return you want, you can earn all the equipment you will ever need threw questing and dungeons and all the gil you'll ever need is earned in dungeons also so why bother making gil.
    - Previous point eliminates the use in farming, so anyone who enjoys farming too bad because you won't make good money doing it and there isn't much point in it now anyway.
    - Leveling, the entire system for leveling is smashing monsters that spawn randomly all over the place in an outside group this means you don't interact with other players and it's basically just a spam fest of huge numbers smashing at the same mobs without any form of difficulty or strategy. It feels more grindy because it's so repetitive and boring, it's the same experience for every time you level a new job and the old party system in FFXIV 1.23 was more engaging and was actually faster exp.
    - The game is mostly solo, all you do is play solo in this game for the most part, the entire story apart from more dungeons is solo'ed..... Even gearing up in end game is mostly solo play just with others around you.
    - The zones have no sense of danger
    - The zones are 1/3rd of the size they used to be
    - The zones have no exploration because there all a set path layed out for you with no alternative directions to take and with no caves to enter or underground areas to explore.
    - Everyone is pimp in this game has there relics for all there lvl 50 jobs and the best end game gear, everyone looks the same because the game is incredibly easy and everything is handed to you without providing much effort and basically no skill.

    What about it is like a wow clone?
    All these games befor FFXIV – ARR were basically wow clones
    .Guild Wars 2
    .Rift Online
    .Tera
    .SWTOR
    What do these have in common?
    - Questing to lvl
    - Questing to do the main story
    - Lots of the same type of quests, running from A to B constantly back and forth all the time, kill these mobs, run to A, kill these mobs, run to B, do this emote, pick up these items. That about sums it up for all the quests in the game.
    - End game is only dungeons, raids and PvP and have nothing else to offer.
    - They all were forced to take on the free to play model because they seriously lacked content
    - Instances where monsters spawn in large groups, Guild wars 2 and Rift online and now Fates in FF14.

    What is a WoW clone, a game thats like WoW right?

    Not exactly, a WoW clone from what I can see consists of taking small parts from WoW and trying to make it new.

    What is bad about this?
    Everything!
    -They always take the same parts from WoW that people see in every game now and it's seriously getting old.
    -They try to revolve there entire game around these small parts that they have taken from WoW creating a very basic world that feels and plays like child play with very little to offer players.
    "Theme park MMO"

    What dose FF14 have that’s different?
    Housing that no one can afford?
    Limit breaks that for the most part only dragoon and monk get to use and only in a team?
    Crafting and gathering that is no longer cool like it was in 1.23 or has a purpose?
    Story which ends then the game is basically over?
    Is this supposed to be a console game or an MMO because right now it doesn’t feel like an MMO to me. In FFXIV I have nothing left to do except a few dungeons and pvp, that’s about it, I’ve already finished the entire game and I’m over it and it only took me a month to do everything.
    (5)
    Last edited by Vandark; 01-13-2014 at 08:27 AM.

  3. #3
    Player Elphy's Avatar
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    Lynsara
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    Bahamut
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    Quote Originally Posted by Vandark View Post
    FF14 in a nut shell

    - Crafting took a huge hit and is basically useless now for end game, so why bother crafting, what a waste of time and content
    - Gathering is useless now coz all it dose is fund pointless crafting
    - Gil has close to no purpose apart from an insanely over priced housing cost implemented and repairs. It has no real use because there is no point in funding crafting or gathering, you won't get the return you want, you can earn all the equipment you will ever need threw questing and dungeons and all the gil you'll ever need is earned in dungeons also so why bother making gil.
    - Previous point eliminates the use in farming, so anyone who enjoys farming too bad because you won't make good money doing it and there isn't much point in it now anyway.
    - Leveling, the entire system for leveling is smashing monsters that spawn randomly all over the place in an outside group this means you don't interact with other players and it's basically just a spam fest of huge numbers smashing at the same mobs without any form of difficulty or strategy. It feels more grindy because it's so repetitive and boring, it's the same experience for every time you level a new job and the old party system in FFXIV 1.23 was more engaging and was actually faster exp.
    - The game is mostly solo, all you do is play solo in this game for the most part, the entire story apart from more dungeons is solo'ed..... Even gearing up in end game is mostly solo play just with others around you.
    - The zones have no sense of danger
    - The zones are 1/3rd of the size they used to be
    - The zones have no exploration because there all a set path layed out for you with no alternative directions to take and with no caves to enter or underground areas to explore.
    - Everyone is pimp in this game has there relics for all there lvl 50 jobs and the best end game gear, everyone looks the same because the game is incredibly easy and everything is handed to you without providing much effort and basically no skill.
    The funniest part about this is that it basically describes xi too LOL

    And I am not saying ffxi is bad. Heck I played it for 7 yrs and in its prime it was astounding. What I am saying is that it doesn't have much to offer anymore, and that has as much to do with the community as it does anything else. But haters gonna hate, white knights will always blindly defend I guess. /shrug
    (1)
    Last edited by Elphy; 01-13-2014 at 09:32 AM.

  4. #4
    Player Vandark's Avatar
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    Quote Originally Posted by Elphy View Post
    snip
    It described the new XI but not the old XI or the old FF14, the new FF14 is a joke
    (3)

  5. #5
    Player Alhanelem's Avatar
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    Tahngarthor
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    Shiva
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    Quote Originally Posted by Vandark View Post
    It described the new XI but not the old XI or the old FF14, the new FF14 is a joke
    a joke in terms of how hilariously superior it is to the original.
    (1)

  6. #6
    Player Afania's Avatar
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    Quote Originally Posted by Elphy View Post
    The funniest part about this is that it basically describes xi too LOL

    And I am not saying ffxi is bad. Heck I played it for 7 yrs and in its prime it was astounding. What I am saying is that it doesn't have much to offer anymore, and that has as much to do with the community as it does anything else. But haters gonna hate, white knights will always blindly defend I guess. /shrug
    If FFXIV isn't wow clone, then no other MMO is wow clone.....FFXI is more like an EQ clone but not WoW clone. Heck it even release before WoW how'd it copy WoW? EQ was the first MMO that heads toward themepark direction, so FFXI the EQ clone has some gameplay element WoW had, but FFXIV is still much closer to what WoW is than FFXI.

    One of the noticeable WoW element in XIV is the UI and battle system. There's tank/DD/healer when you queue like WoW, there's "optimal rotation" and hot bar for skills near the bottom. There's various skills with indiviual cooldown and global cool down. I'd consider games with tab targetting/rotation based battle system wow clone.

    I don't consider GW2 a wow clone, it's a theme park MMO that has questing/instance dungeons just like wow, but the battle system is completely different and it doesn't follow tank/DD/healer holy trinity, it managed to try something new. I also don't consider TERA WoW clone, again, the battle system is completely different. FFXI is also not wow clone because it's a TP/WS at 100TP battle system. Tera/SWTOR/FFXI is just theme-park.

    But SWTOR and FFXIV ARR is damn close to WoW is. They're using exactly the same battle system and holy trinity as WoW. A game you quest to lv is just a thempark MMO, but FFXIV ARR is 100% WoW clone. If they keep 1.23's battle system I wouldn't call it WoW clone at all.
    (0)
    Last edited by Afania; 01-21-2014 at 02:06 PM.

  7. #7
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    Quote Originally Posted by Afania View Post
    If FFXIV isn't wow clone, then no other MMO is wow clone.....FFXI is more like an EQ clone but not WoW clone. Heck it even release before WoW how'd it copy WoW?
    Just to say, it being a WoW clone or having WoW like features has nothing to do with its release date, yes, the game came out before WoW, but if it has adopted similar content and systems to that of WoW, you can still say it copied from WoW no different than any other game might. That being said I have no experience with WoW nor do I want to, and I have had no ability to play FFXIV either, so what I am saying is not about those games, only about the idea that since FFXI came out before WoW that it somehow can not be a WoW clone or have WoW copied features, which is simply not true.

    At this point of time I've played so damn many MMO that follows quest based lving, skill rotations and holy trinity.
    Looking at FFXI, we don't have a lot of Quests that give XP, I'll give you that, but, with RoE, the changes to map quests(which now give XP), and the Waypoint quest that awarded XP for each new Waypoint unlocked, I can say that in recent times FFXI has moved in that sort of direction.

    So far as Skill Rotations, I have the understanding that you mean using the same skills over and over in a rotating fashion which sounds similar to most jobs in this game, where WHMs spam Cure/agas, BLMs spam Stone, DDs spam the same WSs, BRDs spam Marches and/or Ballads, and so on.

    So far as the Holy Trinity, we are moving in that direction as well, our Healing/Supports being our WHMs/BRDs/CORs/GEOs, our DDs being our RNGs/MNKs/DRKs/DRGs/BLMs, and our Tanks being PLDs, which is the Holy Trinity from what I understand.

    So to me, seems like were getting there from what I understand.
    (1)
    Last edited by Demonjustin; 01-21-2014 at 02:45 PM.