Quote Originally Posted by Afania View Post
1. Instead of seeing 70 ppl in AA zone, you'd see 100+ in zone because everyone and their mother spams the BC endlessly.
As mentioned above, the problem is not the players, it's the lack of developer foresight and game infrastructure (i.e. number of instances).

Quote Originally Posted by Afania View Post
2. It makes AA gears require very little to no effort to get....you can just solo VE, get drop, enter again and solo another VE, instead of trying to make a group of 6 for VD and aim for higher drop rate, it'd be much faster and easier to just enter VE and solo repeatly. That also killed the entire purpose of having VD mode.
Gear barely even drops in N setting, and you think soloing VE will require very little effort? Wow, this wasn't even worth responding to.

And the purpose of any D to VD content should be to challenge "elite" players, not make it so that everyone NOT doing D/VD will take ~500 merits to upgrade one set of armor for one job to 119. That's 25 fights on normal if you don't comment Rem's Tales and/or have competition for them. Do you only play one job? Did you know that there are both Relic and Artifact sets that you can upgrade? And you're saying that soloing something repeatedly (in your own words) means that the player doesn't deserve the gear he's working towards? I guess you don't deserve your Mythic either because you soloed and took 3 years to make it. Seriously, your logic never fails to leave me speechless.

Quote Originally Posted by Afania View Post
3. Doing a content should have some sort of risk/penalty for losing. AA content is easy as hell with difficulty setting, with a much higher PUG win rate than delve 1/2, if you get zero penalty for losing, what else do you do in this game?
Even if you didn't have to farm merits for a KI, even if the fights had enough instances for everyone, even if you had a group of skilled players in your back pocket that you can summon at a moment's notice, even if you didn't have to explain the fight before entering, even if they all set their seacoms quickly, even if all of them could gear their jobs/get food/gather at HP within 10 mins, failing a fight will still cause you to lose 40+ minutes of your life. I don't know how lost time isn't considered a penalty for losing. Maybe SE should add $1 to your subscription every month if you wipe in a BCNM so you can feel penalized enough?

Quote Originally Posted by Afania View Post
4. PUG doesn't experiment with different setup never has anything to do with the risk/penalty for losing in a content. Delve 1 is only 3k~20k a pop, and it's much faster to farm a pop, do you ever see ppl use RNG setup for Yorcia, or 0 MNK in Tojil, or 0 piercing DD in Ceizak?
Of course not, because there are close to 0 Delve shouts on my server. And yes, PuG's not experimenting with setups has everything to do with the risk and penalty of losing. Just as an example, no one let nukers into Yorcia Skirmish when it was released. That's because Yorcia Visages were hard to come by and no one wanted to risk losing. People began to care less and less when the content was understood and Yorcia KIs were everywhere, so people experimented and let nukers join. After that, no one brought anything but nukers. This is just one in a sea of examples.

Quote Originally Posted by Afania View Post
So instead of doing 1 quick AA run and finish it in 15 min, you'd rather do 6 in a row for 90 min?
Because everyone is hurrying to get back to Adoulin and Jeuno to afk, right? Because the game is literally gushing with fun content for people who have been playing it for a decade that we must rush through new stuff in 15 minutes to get back to the old stuff, right? Because 1 chance at getting the drop you want is better than 6 chances right?