SE isn't responsible for the narrowminded metagame mentality of the playerbase.
lots of different setups work well for harder modes, NIN NIN THF + support works for AA's, and the JP playerbase is far more open minded and receptive to unorthodox setups.
I exclusively do AA/DM as dancer, I have done these fights alongside jobs like drk and drg because they were top notch skillful players with good gearsets.
If you arent a favored job you just have to try harder and make your own groups, find an ls and a group of friends to do these with that does something other than cookie cutter setups.
The main problem is that party builders are taking the easy way out because they don't want to do the hard work of finding out who competently plays jobs and they fall back on 'idiot proof' setups.
SE really can't do anything to address to address the metagame or 'image issues' without creating a nerf on a job or potentially overpowering a job in the hands of a more skillful player.
If groups have to bring a melee they do stuff like go for 'oat monks only' even though most of these i've played alongside are absolutely terrible and die, dont have hybrid sets, etc, but they got a free pass due to high base hp and mantra to buffer less skillful play.


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