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  1. #41
    Player Camiie's Avatar
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    Mar 2011
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    Bastok
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    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Why can't the individual Ark Angels be added to the other Zilart battlefields? Qu'bia Arena, Chamber of Oracles, Celestial Nexus, and Stellar Fulcrum. Empyreal Paradox too while you're at it. It's a COP zone, but sea is creation of the Zilart race. Just leave out the cut scene since it wouldn't make sense to show the inside of La'Loff.
    (1)

  2. #42
    Player Calatilla's Avatar
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    Aug 2011
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    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Bayohne View Post
    As the drops that you can receive from the Ark Angel battlefields are closely tied to that boss it would be a bit strange to suddenly have them dropping from other locations.
    I wasn't asking for the gear to be duplicated in other battlefields, I was asking why there are only 3 battle instances for 6 separate fights. In its current form it is impossible to do all 5 AA fights and DM at the same time, because there aren't enough instances. Having Rem Tales available elsewhere will help those people who only do AA for them, but they are a minority.
    (0)

  3. #43
    Player Camiie's Avatar
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    Mar 2011
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    Bastok
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    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Calatilla View Post
    I wasn't asking for the gear to be duplicated in other battlefields, I was asking why there are only 3 battle instances for 6 separate fights.
    Poor planning and foresight. A lack of or a misappropriation of hardware/software/financial resources. A pitiful grasp of human nature. For whatever reason when they first developed the game they thought 3 instances would be all that would ever be needed and left no means to add more. You could sum it up as "Game Engine and Server Limitations," and that's likely what their response will be. WoW was so revolutionary, in part, because it dealt with that issue head on with dynamic instancing. Blizzard learned from Sony and SE's mistakes and EQ and FFXI's limitations. SE didn't do nearly as well advancing from the EQ model.
    (3)

  4. #44
    Player Olor's Avatar
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    Mar 2011
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    Quote Originally Posted by Demonjustin View Post
    The one piece from Ouryu that's good is the body piece. That body is the best Enfeebling body in the game for all jobs including RDM and even beats our RF1+1 Tabard in every stat except INT/MND by 4 points, but the MAcc/Skill more than make up for that. It's also a great melee mage body. The issue is that Enfeebling Magic and melee maging are both crap. It's the one good upgrade I see in that fight and it's not nearly enough to motivate people to do it, I'd have to solo the fight to obtain the drops and I'm not going to submit myself to 100+ fights spending 2000+ merits for that body, no.
    Thanks for confirming that! I thought it looked good for RDM enfeebling but LS folks thought the RF was better. Glad that my instincts were on. I told them it was best enfeebling body they still didn't want to do it and given you have to spend the merits for the fight it kind of sucks for doing a shout as you can't do something like "your orb your drop" - bad enough fighting RNG for items without having to fight your party for them too when they drop.
    (0)
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  5. #45
    Player Olor's Avatar
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    Mar 2011
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    Quote Originally Posted by Bayohne View Post
    As the drops that you can receive from the Ark Angel battlefields are closely tied to that boss it would be a bit strange to suddenly have them dropping from other locations. That is why we have chosen to begin by first adjusting Rem's Tales and continue to monitor the changes. Also, as Camate mentioned, we'll be lowering the cost of Phantom gems for other high-level battlefields to 10 merit points in the June version update.
    That's fine, can you add more DESIRABLE gear to other fights? It doesn't have to be the same but it should be of similar utility/power.
    (0)
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  6. #46
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    Dec 2013
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    Quote Originally Posted by Olor View Post
    Thanks for confirming that! I thought it looked good for RDM enfeebling but LS folks thought the RF was better. Glad that my instincts were on. I told them it was best enfeebling body they still didn't want to do it and given you have to spend the merits for the fight it kind of sucks for doing a shout as you can't do something like "your orb your drop" - bad enough fighting RNG for items without having to fight your party for them too when they drop.



    Just a quick gear comparison, ignoring all stats that are the same.

    Atrophy has 4 more MND/INT, 10 more MAB.
    Ischemia has 1 more DEF, 25 more Acc, 5 more MAcc, 1 more Skill.

    Since the 5MAcc alone makes up for the MND/INT difference in accuracy, the only benefit Atrophy really has in Enfeebling is the fact that MND/INT attribute to your potency of your Enfeebles. That benefit however is completely usurped by the Empyrean body due to it's attribute that specifically enhances potency outside of the MND/INT formula.

    Just to break down the reasons for you if you want to relay the message.



    Back to the topic at hand. I sadly don't think desirable gear alone will be enough really, we need more stable chapter drops so that you can reliably farm them from other fights. Though in reality the fact these fights are more difficult than Ark Angels is also part of what blocks them. When you think about it Ark Angels are all straight forward, they just fight like those jobs and have some SP abilities, no hate resets(Fulcrum), only 1 form(Nexus), no un-killable adds casting at you(Tenzen), and no ability to fly mid-battle(Ouryu), all of which also makes people avoid these fights.
    (3)
    Last edited by Demonjustin; 05-05-2014 at 11:46 AM.

  7. #47
    Player Calatilla's Avatar
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    Aug 2011
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    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Olor View Post
    Thanks for confirming that! I thought it looked good for RDM enfeebling but LS folks thought the RF was better. Glad that my instincts were on. I told them it was best enfeebling body they still didn't want to do it and given you have to spend the merits for the fight it kind of sucks for doing a shout as you can't do something like "your orb your drop" - bad enough fighting RNG for items without having to fight your party for them too when they drop.
    Not to get off topic but it sounds like you're in the wrong LS if they won't help you improve your gear just because they don't want it themselves.
    (2)

  8. #48
    Player detlef's Avatar
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    Mar 2011
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    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Look at it another way. For some people, 20 merits is a big deal. For casual players it might take all their free time one night just to prepare for the fight. It can be a lot to ask of someone, especially if they don't need/want anything.

    Not to mention that doing the fight on normal to ensure the win means having to deal with likely 0-1 drops loading and only random Rem's tales. Unless Olor's enfeebling gear is perfect in every other slot, there are probably more sensible and reasonable ways for the LS to help improve her gear than to do this fight.

    SE's solution to reduce the merit cost to 10 and to not randomize Rem's is a nice start, but I think the low drop rate on Normal difficulty is a huge turn off for a lot of people. They really should improve that if they want more players to attempt the fights more than once.
    (2)

  9. #49
    Player Olor's Avatar
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    Quote Originally Posted by Calatilla View Post
    Not to get off topic but it sounds like you're in the wrong LS if they won't help you improve your gear just because they don't want it themselves.
    Eh, they help me improve my gear a lot, its a good LS, just not really large and folks wanted to do AA fights because they benefit more people. It makes sense really, and as Detlef notes, its not the only way to improve my gear. Unfortunately Ouryu is only fight I can access out of Tenzen, AAs etc so that is part of the reason I want to do it. I definitely don't blame folks for putting priorities elsewhere though, especially when Ouryu is really gimmicky and the gear itself is only a minor upgrade for 1 class.

    FYI though, these folks helped me break through rieves to get warps (even tractoring me over some parts) so I could do Raz skirmish and wildskeepers, helped me get my difficult win for JSE, and even some delve (non mega) boss wins. I really like my shell, but I don't expect them to move heaven and earth for me. I'd rather the fight have better gear so it benefits more people to do it.

    Also they are mostly on EU time so the overlap between our playtimes is larger than I'd like, so its not always very good timing for them to do stuff. Anyway, I imagine we'll try it eventually (or I'll join/start a shout) but it would be awesome if the reward levels were more consistent across hard fights overall.
    (0)
    Last edited by Olor; 05-06-2014 at 05:16 AM.
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  10. #50
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    Quote Originally Posted by detlef View Post
    SE's solution to reduce the merit cost to 10 and to not randomize Rem's is a nice start, but I think the low drop rate on Normal difficulty is a huge turn off for a lot of people. They really should improve that if they want more players to attempt the fights more than once.
    An idea I came up with to solve the lack of being able to get a desired drop would be to make a point system where we can trade in a certain amount of points for the drop we want from a NM. Much like the way chapter drops are done, we could get these points dependent on what level we do the content as well as when doing events like Divine Might it could give points for each NM involves, perhaps half or so of the norm.

    1 for VE
    2 for E
    3 for N
    4 for D
    5 for VD

    As for what we could buy.

    3 points per chapter from the fight
    5 points for a RME item
    10 points for the craft item
    25 points for 1 piece of armor or weapon of your choice from the fight

    This would allow everyone a chance to get their drops in time regardless of luck while also giving more reason to do the content regardless of difficulty. Sure, my Battlecast Gaiters are unlikely to drop from Tenzen on Normal, but if i do it I get 3 points and make progress toward my Gaiters none the less. The same thing goes for people who can't find others for certain battles, if I really want my Legs from Stellar Fulcrum I can go out and solo it on VE 25 times, it'll suck, but I can walk away with my Legs all the same at the end of it all. This also lets people amass chapters more easily, and from the battles that give random chapters would allow players to obtain the chapter of their choice after a Normal battle.
    (5)

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