Well in all honesty, I think we have to really disagree here, in fact, I would go so far as to say this could be our greatest advantage. Going by the below part of your other post, I believe it is safe to assume that, like me, you appreciate the melee aspect to RDM as well as want to see it flourish more so that RDM may be as much use on the front lines as it is on the back.
If I am correct and you do appreciate the melee aspect to RDM as I do then I would definitly say that Haste II would likely be a largely beneficial asset to the job. The reasons why are simple.
Firstly, I believe Haste II may have a longer duration. The reason why is because Refueling and Animating Wail are both able to be used in a way that makes them AoE, their duration is 5 minutes, but these effects can not be used on others until at very least level 75. Hastega from Garuda is able to get up to a max of 6 minutes and some seconds I believe, but again, this happens at later levels. The reason I bring these up is because Haste as a spell is learnt at level 40~48 which is fairly low overall, so if Haste II is around 90~99 its not to out of the question to think of it possibly being a 5 minute duration as the BLU spells are, or possibly even 6 minutes. This would be a great asset to helping not need to spam it over and over on a party.
Secondly, the Empyrean Armor you mentioned in a way that makes it sound like something that would be bad, but really its the opposite. Back in the day of Colibri parties and such we had a strict 3 minute duration with no way to enhance that, which basically forced us into a life of using just that spell with little else. The Empyrean Armor changed that, with our full set and the cape we get a 95% increase to the duration of our Haste on others, if you change out the hands for the newer Atrophy/+1 Gloves you get a 96/97% increase. At 3 minutes you are looking at a total of now 5 minutes 51~54 seconds, thats a long time, and if my first point is correct and the duration increase happens to give it a 5 minute duration, well, you're looking at a 9 minute 45~51 seconds.
The fact the Haste can/would last so long would be exactly opposite of what you said, rather than being unable to do anything else, we would have a lot of time to do other things, even at 6 minutes between when its cast and when it wears, if you have to Haste 4~8 other people thats only 30 seconds overall cast time which leaves 5 and a half minutes practically of time you can do anything else.
The last thing to note on this subject is that Empyrean Armor is still slated to be upgraded in the future, seeing as nearly every piece of Adoulin/ilevel gear has had Haste on it in some %, it will speed up Haste Cycles even more. Right now, we sit in nearly no recast reduction gear, casting in Empyrean +2 with no Haste or Fast Cast on it at all, while restricting our Back slot to the Cape, which leaves us only the Neck, Ears, Rings, and Belt to reduce our recast really. After the update to this gear comes, we will undoubtedly get a ton of Haste on the set, and our recast will be much lower as a result.
Lastly, if we got a new Haste spell, and they continue to give us better melee gear as well as possibly do some sort of revamp for our melee power in general, which is terribly needed especially in the direction we are going with fights(RDM can only do Normal on Ark Angels really, Difficult takes an incredibly specific and hard to obtain set), then it could help make RDM a worthwhile job again. The extra Haste from a Haste II being something like 20~25% would be a help to the job, with it and some melee gear we could see RDM as a frontline job of sorts with a valuable buff it can cast with good duration and at the same time, the job doing some nice damage on its own. To me, it sounds great, it relies on SE giving RDM the ability to melee better, and most importantly in the new content, the ability to actually land attacks, but if they do it then RDM could really shine, especially with Haste II.


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