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  1. #13
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    I don't see the fear of Haste II. Cycles are not what they use to be, we have so much enhancing magic duration bonus now and fast cast. If you aren't done with it in less than a minute, you're doing it wrong. Leaving you 5 minutes not cycling any of it. If anything, I'd advocate more bonuses to enhancing magic duration and more potent fast cast pieces on sets that have another use. I like that RDM is a jack of all trades, just wish it played like it was described in group content easier. The problem with hybrids in a system like this is balancing them so they don't obsolete others. But even if they did you're still being compared by other jobs.

    Honestly, as I've said recently in another thread. They need to get away from making jobs unique in what they bring to a party and focus on unique play styles instead. We have 22 jobs now, no event can support them all and half of them aren't really all that desirable for most things. If they just focused on paradigms and had every job in that paradigm fulfill the need of the party/alliance similarly but play drastically different. You'd maintain game identity but wouldn't single people out on what's the newest bandwagon best job.
    (3)
    Last edited by Rwolf; 01-11-2014 at 06:44 AM. Reason: spelling