i love that the enspell2 line isn't even mentioned. cuz they're so bad as to be a non-factor. lets fix that?

beyond that, simple things like native dual wield, wider gear access, and smaller tweaks to spells we already have would go a long way.

for example: gravity 2 is already -40 evasion. +5 blade madrigal is +43 ACC, and an 11 hunters roll is +50. gravity 2 is already strong enough to matter if only it could land on the high tier stuff players actually care about acc/eva on. it seems SE is afraid of it's movement effect. they either need to get over that fear, or remove the movement effect so we can use the evasion effect.