In regards to upgrading gear from Skirmish. Can we please have the new skirmish gear be upgradeable in a similar system to delve? And the same for all other content going forward that will be augmented? Random augmenting is a horrible system and it doesn't prolong the life of your content. You get players who are willing to spend millions of gil on the upgrade items and ones like myself who will try a few times and give up because I know in a month or two. It'll be worthless so why do it.
With upgradeable paths for different stats you still prolong content because you give a very obtainable goal through hard work. And if you make the paths different and vary enough, you can make it so players are encouraged to make multiples of one item. Static progression is much more enjoyable than random progression, especially in this age of vertical progression in gear. Let us enjoy the gear at max for awhile, instead of the unlucky and impoverished finally getting max augments only to find it's about to get upgraded and wiped out.
Greetings,
Below is a follow-up comment from Akihiko Matsui in regards to adjustments related to items and content.
Originally Posted by Akihiko_Matsui
Devin "Camate" Casadey - Community Team
The problem I see is that the Emp/Relic instruments and shields are seemingly sacred cows that can never be allowed to be surpassed or even equaled, while most every other piece of equipment that I can think of has a viable alternative. I get that the devs painted themselves into a corner by making the instruments and shields so overpowered, but it seems like it's the players who are paying the price for it. What's even more a slap in the face is that at first it looked like Killedar would be made into a rival for Ochain, but the proposed stats were dialed back for whatever reason. I just don't get it.
If you knew what just an absolute pain it was to obtain Ochain, fighting with a thousand other people over t2 pops, and being denied color changes literally, hundreds of times... you might see why making something FREE on par or better than Ochain, would just be insane.
Obviously new things replace old things and make old things easier, etc. But souls are still the biggest time:reward sink ever created.... (barring alexandrite and plates)
Trust me, I've helped with enough peoples' souls that I should have my own Ochain by now. No one should have to go through all that just to make a job work. It's a disservice to the player base as a whole.
And? You know that the real reason SE hasn't obsoleted the shields and instruments is because they're overpowered. It has nothing to do with their respect of your efforts.Obviously new things replace old things and make old things easier, etc. But souls are still the biggest time:reward sink ever created.... (barring alexandrite and plates)
Colorless soul farming is soul crushing...
And part of the reason the level 90 version is so good is because blocking wise both rate and dmg there is no difference between the 90 and 99 versions.
It should also be noted that ochain isn't even right now currently the best shield for blocking in the game for all situations. In dmg reduced per block it's actually slightly lower than koenig. That's right per block a cheap crafted lvl 75 shield blocks more dmg. And both aegis and killedar (and probably alot of the newer ilvl shields) block waaaaaaaaaaaaaay more dmg per block. The main thing is outside of the new ilvl ones and ochain blockrate is capped down around 65% without palisade/reprisal iirc. So overall dmg blocked is more with ochain/ilvl shields. That said iirc killedar already is fairly close to ochains overall block dmg on ~110 content and higher with block rate increases
Speaking of ilvl shields... does anyone know if eminent has some kind of hidden effect? All the weapons got latents which is what mainly boosted them to being better than the 115s.... but with just the visible stats eminent appears to be vastly inferior to killedar despite the same ilvl
Last edited by dasva; 01-20-2014 at 02:26 PM.
Speaking as a Carnwenhan 119, Gjallarhorn 99, Daurdabla 90(working way to 99). A new 3 song instrument without any buff to Daurdabla is a slap in the face. As a career brd I strived to be the best bard possible. But if SE is going to make easier to get instruments, just because people want 3 songs brds, you'll get fewer and fewer career brds. Just because you have 3 songs doesn't make a good brd, you still need to know how to utilize it well from timing, song orders and priorities.
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